Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.56
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
14
Total shots
8
5
Shots on goal
2
7
Shots off goal
4
7
Shots inside the Box
7
7
Shots outside the Box
1
1.17
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.1
2
Blocked shots
2
22
Touches in the opposition Box
23
2
Offsides
2
19
Free kicks
14
2
Corner kicks
4
17
Throw ins
23
14
Fouls
19
3
Yellow cards
2
58
Duels won
47
18/26 (69%)
Tackles
8/15 (53%)
24
Clearances
15
11
Interceptions
15
387/467 (83%)
Passes
328/414 (79%)
27/51 (53%)
Long Passes
16/44 (36%)
97/126 (77%)
Passes in final third
71/105 (68%)
0.71
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
2/15 (13%)
Crosses
5/16 (31%)
0
Goalkeeper saves
3
1.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.17
-0.9
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.83
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.08
58%
Ball possession
42%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
4
1
Shots on goal
1
1
Shots off goal
1
0
Shots inside the Box
4
2
Shots outside the Box
0
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.9
0
Blocked shots
2
10
Touches in the opposition Box
11
1
Offsides
2
10
Free kicks
8
1
Corner kicks
4
7
Throw ins
12
8
Fouls
10
0
Yellow cards
1
28
Duels won
26
10/14 (71%)
Tackles
4/9 (44%)
14
Clearances
7
4
Interceptions
8
228/270 (84%)
Passes
148/192 (77%)
16/28 (57%)
Long Passes
6/24 (25%)
42/55 (76%)
Passes in final third
19/41 (46%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
0/4 (0%)
Crosses
2/9 (22%)
0
Goalkeeper saves
1
0.9
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
-0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.04
1.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.48
47%
Ball possession
53%
12
Total shots
4
4
Shots on goal
1
6
Shots off goal
3
7
Shots inside the Box
3
5
Shots outside the Box
1
1.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.2
2
Blocked shots
0
12
Touches in the opposition Box
12
1
Offsides
0
9
Free kicks
6
1
Corner kicks
0
10
Throw ins
11
6
Fouls
9
3
Yellow cards
1
30
Duels won
21
8/12 (67%)
Tackles
4/6 (67%)
10
Clearances
8
7
Interceptions
7
159/197 (81%)
Passes
180/222 (81%)
11/23 (48%)
Long Passes
10/20 (50%)
55/71 (77%)
Passes in final third
52/64 (81%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.74
2/11 (18%)
Crosses
3/7 (43%)
0
Goalkeeper saves
2
0.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.13
-0.8
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Union Omaha and AC Boise will play their match on 22 Mar 2026 at 17:00.All interesting information can be found in one place, like Union Omaha vs AC Boise score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Union Omaha vs AC Boise score and info in recent games:
Union Omaha - AC Boise (22.03.2026 | 22 Mar 2026 | 22/03/2026) 3:2 USL League One
Last played matches of teams:
Union Omaha
South Georgia Tormenta - Union Omaha (04.10.2026 | 04 Oct 2026 | 04/10/2026) USL League One
Union Omaha - South Georgia Tormenta (25.07.2026 | 25 Jul 2026 | 25/07/2026) USL League One
Union Omaha - Fort Wayne (06.06.2026 | 06 Jun 2026 | 06/06/2026) 4:2 USL Cup
Union Omaha - FC Naples (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
New York Cosmos - Union Omaha (27.05.2026 | 27 May 2026 | 27/05/2026) 1:2 USL League One
AC Boise
AC Boise - South Georgia Tormenta (15.08.2026 | 15 Aug 2026 | 15/08/2026) USL League One
Richmond Kickers - AC Boise (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 USL League One
AC Boise - Sarasota Paradise (27.05.2026 | 27 May 2026 | 27/05/2026) 0:2 USL League One
AC Boise - Fort Wayne (23.05.2026 | 23 May 2026 | 23/05/2026) 1:3 USL League One
AC Boise - Monterey Bay FC (16.05.2026 | 16 May 2026 | 16/05/2026) 4:3 USL Cup
Union Omaha v AC Boise score today, 22.03.2026, and full match statistics will be available on fscore.net on any device without registration.