Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.99
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
8
4
Shots on goal
3
4
Shots off goal
3
6
Shots inside the Box
3
7
Shots outside the Box
5
1.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.94
5
Blocked shots
2
18
Touches in the opposition Box
7
0
Offsides
1
16
Free kicks
16
8
Corner kicks
3
25
Throw ins
14
16
Fouls
16
2
Yellow cards
1
42
Duels won
39
7/11 (64%)
Tackles
10/12 (83%)
10
Clearances
30
8
Interceptions
7
310/394 (79%)
Passes
272/350 (78%)
31/62 (50%)
Long Passes
32/65 (49%)
49/91 (54%)
Passes in final third
49/80 (61%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
5/28 (18%)
Crosses
4/11 (36%)
2
Goalkeeper saves
3
0.94
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.23
-0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
1.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.85
51%
Ball possession
49%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
4
3
Shots on goal
3
1
Shots off goal
0
4
Shots inside the Box
2
2
Shots outside the Box
2
1.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.94
2
Blocked shots
1
14
Touches in the opposition Box
5
7
Free kicks
10
4
Corner kicks
1
11
Throw ins
5
10
Fouls
7
2
Yellow cards
1
17
Duels won
22
1/3 (33%)
Tackles
8/8 (100%)
6
Clearances
13
2
Interceptions
4
155/190 (82%)
Passes
151/184 (82%)
11/23 (48%)
Long Passes
11/25 (44%)
24/41 (59%)
Passes in final third
7/17 (41%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
2/10 (20%)
Crosses
3/7 (43%)
2
Goalkeeper saves
2
0.94
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.19
-0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.19
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
56%
Ball possession
44%
7
Total shots
4
1
Shots on goal
0
3
Shots off goal
3
2
Shots inside the Box
1
5
Shots outside the Box
3
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
1
4
Touches in the opposition Box
2
0
Offsides
1
9
Free kicks
6
4
Corner kicks
2
14
Throw ins
9
6
Fouls
9
25
Duels won
17
6/8 (75%)
Tackles
2/4 (50%)
4
Clearances
17
6
Interceptions
3
155/204 (76%)
Passes
121/166 (73%)
20/39 (51%)
Long Passes
21/40 (53%)
25/50 (50%)
Passes in final third
42/63 (67%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
3/18 (17%)
Crosses
1/4 (25%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Universidad Central de Venezuela and Estudiantes de Merida will play their match on 14 Mar 2026 at 17:30.All interesting information can be found in one place, like Universidad Central de Venezuela vs Estudiantes de Merida score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Universidad Central de Venezuela vs Estudiantes de Merida score and info in recent games:
Universidad Central de Venezuela - Estudiantes de Merida (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 Primera Division
Estudiantes de Merida - Universidad Central de Venezuela (23.07.2025 | 23 Jul 2025 | 23/07/2025) 0:0 Primera Division
Universidad Central de Venezuela - Estudiantes de Merida (14.02.2025 | 14 Feb 2025 | 14/02/2025) 2:1 Primera Division
Universidad Central de Venezuela - Estudiantes de Merida (14.09.2024 | 14 Sep 2024 | 14/09/2024) 3:1 Primera Division
Estudiantes de Merida - Universidad Central de Venezuela (19.03.2024 | 19 Mar 2024 | 19/03/2024) 0:1 Primera Division
Last played matches of teams:
Universidad Central de Venezuela
Universidad Central de Venezuela - Portuguesa (30.05.2026 | 30 May 2026 | 30/05/2026) 2:3 Primera Division
Club Libertad - Universidad Central de Venezuela (27.05.2026 | 27 May 2026 | 27/05/2026) Estadio Dr. Nicolás Léoz 0:1 CONMEBOL Libertadores
Academia Puerto Cabello - Universidad Central de Venezuela (23.05.2026 | 23 May 2026 | 23/05/2026) 2:1 Primera Division
Rosario Central - Universidad Central de Venezuela (19.05.2026 | 19 May 2026 | 19/05/2026) Estadio Dr. Lisandro de la Torre 4:0 CONMEBOL Libertadores
Deportivo La Guaira - Universidad Central de Venezuela (15.05.2026 | 15 May 2026 | 15/05/2026) 0:0 Primera Division
Estudiantes de Merida
Deportivo Tachira - Estudiantes de Merida (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Primera Division
Estudiantes de Merida - Metropolitanos (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Primera Division
Estudiantes de Merida - Carabobo (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Primera Division
Carabobo - Estudiantes de Merida (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Primera Division
Metropolitanos - Estudiantes de Merida (08.05.2026 | 08 May 2026 | 08/05/2026) 2:0 Primera Division
Universidad Central de Venezuela v Estudiantes de Merida score today, 14.03.2026, and full match statistics will be available on fscore.net on any device without registration.