Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.85
33%
Ball possession
67%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
8
Total shots
11
6
Shots on goal
7
1
Shots off goal
3
7
Shots inside the Box
8
1
Shots outside the Box
3
2.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.09
1
Blocked shots
1
1
Hit the woodwork
0
1
Headed goals
0
13
Touches in the opposition Box
17
0
Offsides
4
5
Free kicks
6
5
Corner kicks
6
35
Throw ins
28
6
Fouls
6
0
Yellow cards
1
49
Duels won
43
10/21 (48%)
Tackles
7/9 (78%)
22
Clearances
17
5
Interceptions
10
142/247 (57%)
Passes
391/492 (79%)
16/73 (22%)
Long Passes
38/83 (46%)
20/70 (29%)
Passes in final third
99/153 (65%)
1.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.69
3/10 (30%)
Crosses
3/21 (14%)
5
Goalkeeper saves
4
2.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.79
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.79
0.94
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1
36%
Ball possession
64%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
5
Total shots
5
4
Shots on goal
3
0
Shots off goal
1
5
Shots inside the Box
4
0
Shots outside the Box
1
1.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.53
1
Blocked shots
1
1
Headed goals
0
9
Touches in the opposition Box
7
0
Offsides
2
3
Free kicks
4
3
Corner kicks
4
21
Throw ins
15
4
Fouls
3
23
Duels won
24
6/11 (55%)
Tackles
4/6 (67%)
10
Clearances
9
1
Interceptions
5
67/113 (59%)
Passes
151/197 (77%)
6/29 (21%)
Long Passes
16/37 (43%)
11/35 (31%)
Passes in final third
20/33 (61%)
0.72
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
1/5 (20%)
Crosses
1/8 (13%)
2
Goalkeeper saves
2
1.53
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.92
0.53
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.08
0.75
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.85
31%
Ball possession
69%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
6
2
Shots on goal
4
1
Shots off goal
2
2
Shots inside the Box
4
1
Shots outside the Box
2
0.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.56
1
Hit the woodwork
0
4
Touches in the opposition Box
10
0
Offsides
2
2
Free kicks
2
2
Corner kicks
2
14
Throw ins
13
2
Fouls
3
0
Yellow cards
1
26
Duels won
19
4/10 (40%)
Tackles
3/3 (100%)
12
Clearances
8
4
Interceptions
5
75/134 (56%)
Passes
240/295 (81%)
10/44 (23%)
Long Passes
22/46 (48%)
9/35 (26%)
Passes in final third
79/120 (66%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.61
2/5 (40%)
Crosses
2/13 (15%)
3
Goalkeeper saves
2
0.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.87
-0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Brown Declan gets the game underway at as Swindon Town kicks off against Accrington Stanley.
1’` — The ball has crossed the goal line0 — 1
Swindon Town’s Woods Josh (Accrington Stanley) strikes, sending the crowd wild with a stunning goal.
4’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The player Accrington Stanley.
17’` — Corner kick
The ball deflects off The player Accrington Stanley, giving Swindon Town a corner kick in front of the crowd.
18’` — Back of the net1 — 1
Swindon Town’s Palmer Ollie (Swindon Town) strikes, sending the crowd wild with a stunning goal.
20’` — Back of the net2 — 1
Drinan Aaron (Swindon Town) smashes it in for Accrington Stanley, and roars with excitement.
35’` — Corner kick
A corner is awarded to Accrington Stanley after a strong move by The footballer Swindon Town near the goal line.
37’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to FC player Swindon Town.
39’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The footballer Accrington Stanley.
41’` — Corner kick
The ball deflects off FC player Accrington Stanley, giving Swindon Town a corner kick in front of the crowd.
45 + 3’` — Corner kick
A corner is awarded to Accrington Stanley after a strong move by The player Swindon Town near the goal line.
[08:21:03]` — Match half-time
Half-time! The referee stops play with Swindon Town and Accrington Stanley level (or ahead) at 2:1. Players take a breather while coaches deliver final instructions.
[08:36:25]` — The second-half start
The footballer leads Accrington Stanley out for the second half at with momentum in mind.
55’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The FC footballer Swindon Town.
57’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to FC player Accrington Stanley.
69’` — Corner kick
The ball deflects off The FC footballer Swindon Town, giving Swindon Town a corner kick in front of the crowd.
77’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The player Accrington Stanley.
90 + 2’` — The ball has crossed the goal line2 — 2
Swindon Town takes the lead as Butterfield Luke (Accrington Stanley) finds the net at , past Brown Declan’s watch.
[09:26:07]` — Fulltime
Accrington Stanley celebrates as Brown Declan calls time at after a thrilling contest.
26’` — Coach prepares substitution
The footballer Accrington Stanley exits for Swindon Town, and watches the tactical switch.
58’` — Coach prepares substitution
Swindon Town makes a change at , with The footballer Swindon Town coming off the pitch.
58’` — Coach prepares substitution
Brown Declan oversees Accrington Stanley’s substitution as The footballer Swindon Town leaves the field.
63’` — Booking
Coyle Liam (Accrington Stanley) sees yellow from Brown Declan, a warning for Swindon Town at .
72’` — Coach makes sub
The footballer Accrington Stanley exits for Swindon Town, and watches the tactical switch.
78’` — Coach makes sub
Brown Declan oversees Accrington Stanley’s substitution as The footballer Swindon Town leaves the field.
78’` — Substitution
Swindon Town makes a change at , with The footballer Swindon Town coming off the pitch.
78’` — Coach makes sub
The footballer Swindon Town exits for Swindon Town, and watches the tactical switch.
18’` — Back of the net1 — 0
Swindon Town’s Palmer Ollie (Swindon Town) strikes, sending the crowd wild with a stunning goal.
20’` — Back of the net2 — 0
Drinan Aaron (Swindon Town) smashes it in for Accrington Stanley, and roars with excitement.
35’` — Corner kick
A corner is awarded to Accrington Stanley after a strong move by The footballer Swindon Town near the goal line.
37’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to FC player Swindon Town.
45 + 3’` — Corner kick
A corner is awarded to Accrington Stanley after a strong move by The player Swindon Town near the goal line.
55’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The FC footballer Swindon Town.
69’` — Corner kick
The ball deflects off The FC footballer Swindon Town, giving Swindon Town a corner kick in front of the crowd.
58’` — Coach prepares substitution
Swindon Town makes a change at , with The footballer Swindon Town coming off the pitch.
58’` — Coach prepares substitution
Brown Declan oversees Accrington Stanley’s substitution as The footballer Swindon Town leaves the field.
78’` — Coach makes sub
Brown Declan oversees Accrington Stanley’s substitution as The footballer Swindon Town leaves the field.
78’` — Substitution
Swindon Town makes a change at , with The footballer Swindon Town coming off the pitch.
78’` — Coach makes sub
The footballer Swindon Town exits for Swindon Town, and watches the tactical switch.
1’` — The ball has crossed the goal line0 — 1
Swindon Town’s Woods Josh (Accrington Stanley) strikes, sending the crowd wild with a stunning goal.
4’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The player Accrington Stanley.
17’` — Corner kick
The ball deflects off The player Accrington Stanley, giving Swindon Town a corner kick in front of the crowd.
39’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The footballer Accrington Stanley.
41’` — Corner kick
The ball deflects off FC player Accrington Stanley, giving Swindon Town a corner kick in front of the crowd.
57’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to FC player Accrington Stanley.
77’` — Corner kick
Brown Declan points to the corner flag as Accrington Stanley prepares to take it, thanks to The player Accrington Stanley.
90 + 2’` — The ball has crossed the goal line0 — 2
Swindon Town takes the lead as Butterfield Luke (Accrington Stanley) finds the net at , past Brown Declan’s watch.
26’` — Coach prepares substitution
The footballer Accrington Stanley exits for Swindon Town, and watches the tactical switch.
63’` — Booking
Coyle Liam (Accrington Stanley) sees yellow from Brown Declan, a warning for Swindon Town at .
72’` — Coach makes sub
The footballer Accrington Stanley exits for Swindon Town, and watches the tactical switch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Swindon Town and Accrington Stanley will play their match on 18 Apr 2026 at 07:30.All interesting information can be found in one place, like Swindon Town vs Accrington Stanley score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Swindon Town vs Accrington Stanley score and info in recent games:
Swindon Town - Accrington Stanley (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League Two
Accrington Stanley - Swindon Town (18.10.2025 | 18 Oct 2025 | 18/10/2025) 4:0 League Two
Swindon Town - Accrington Stanley (22.03.2025 | 22 Mar 2025 | 22/03/2025) 0:0 League Two
Accrington Stanley - Swindon Town (30.11.2024 | 30 Nov 2024 | 30/11/2024) 2:2 FA Cup
Accrington Stanley - Swindon Town (16.11.2024 | 16 Nov 2024 | 16/11/2024) 2:2 League Two
Last played matches of teams:
Swindon Town
Swindon Town - Chesterfield (02.05.2026 | 02 May 2026 | 02/05/2026) 1:2 League Two
Grimsby Town - Swindon Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 4:0 League Two
Swindon Town - Accrington Stanley (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League Two
Colchester United - Swindon Town (10.04.2026 | 10 Apr 2026 | 10/04/2026) 3:0 League Two
Swindon Town - Walsall (06.04.2026 | 06 Apr 2026 | 06/04/2026) 2:1 League Two
Accrington Stanley
Oldham Athletic - Accrington Stanley (02.05.2026 | 02 May 2026 | 02/05/2026) 3:0 League Two
Accrington Stanley - Crawley Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:3 League Two
Swindon Town - Accrington Stanley (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League Two
Colchester United - Accrington Stanley (14.04.2026 | 14 Apr 2026 | 14/04/2026) 2:1 League Two
Accrington Stanley - Fleetwood Town (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:2 League Two
Swindon Town v Accrington Stanley score today, 18.04.2026, and full match statistics will be available on fscore.net on any device without registration.