Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.03
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
6
6
Total shots
18
2
Shots on goal
9
3
Shots off goal
3
4
Shots inside the Box
14
2
Shots outside the Box
4
0.46
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.04
1
Blocked shots
6
0
Headed goals
1
16
Touches in the opposition Box
26
0
Offsides
1
7
Free kicks
10
1
Corner kicks
7
9
Throw ins
8
10
Fouls
7
0
Errors leading to goal
1
1
Yellow cards
0
31
Duels won
34
7/10 (70%)
Tackles
8/9 (89%)
18
Clearances
12
10
Interceptions
6
336/385 (87%)
Passes
297/348 (85%)
13/28 (46%)
Long Passes
18/33 (55%)
45/69 (65%)
Passes in final third
61/81 (75%)
1.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.72
2/7 (29%)
Crosses
5/16 (31%)
7
Goalkeeper saves
0
3.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.46
1.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.54
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.16
51%
Ball possession
49%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
4
Total shots
10
1
Shots on goal
6
2
Shots off goal
1
3
Shots inside the Box
7
1
Shots outside the Box
3
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.13
1
Blocked shots
3
0
Headed goals
1
9
Touches in the opposition Box
11
5
Free kicks
6
1
Corner kicks
4
6
Throw ins
6
6
Fouls
5
1
Yellow cards
0
22
Duels won
21
6/8 (75%)
Tackles
5/6 (83%)
10
Clearances
10
10
Interceptions
5
205/239 (86%)
Passes
190/227 (84%)
8/18 (44%)
Long Passes
10/21 (48%)
22/42 (52%)
Passes in final third
25/38 (66%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.07
1/4 (25%)
Crosses
3/9 (33%)
4
Goalkeeper saves
0
2.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.8
0.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
2
Total shots
8
1
Shots on goal
3
1
Shots off goal
2
1
Shots inside the Box
7
1
Shots outside the Box
1
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.91
0
Blocked shots
3
7
Touches in the opposition Box
15
0
Offsides
1
2
Free kicks
4
0
Corner kicks
3
3
Throw ins
2
4
Fouls
2
0
Errors leading to goal
1
9
Duels won
13
1/2 (50%)
Tackles
3/3 (100%)
8
Clearances
2
0
Interceptions
1
131/146 (90%)
Passes
107/121 (88%)
5/10 (50%)
Long Passes
8/12 (67%)
23/27 (85%)
Passes in final third
36/43 (84%)
0.94
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
1/3 (33%)
Crosses
2/7 (29%)
3
Goalkeeper saves
0
0.91
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0.91
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Sporting Jax and Brooklyn FC will play their match on 31 May 2026 at 14:00. The game will be held on Hodges Stadium stadium within the USL Championship. All interesting information can be found in one place, like Sporting Jax vs Brooklyn FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sporting Jax vs Brooklyn FC score and info in recent games:
Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
Last played matches of teams:
Sporting Jax
Sporting Jax - Tampa Bay Rowdies (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
Sporting Jax - San Antonio Texas (27.05.2026 | 27 May 2026 | 27/05/2026) Hodges Stadium 4:4 USL Championship
FC Naples - Sporting Jax (17.05.2026 | 17 May 2026 | 17/05/2026) 1:1 USL Cup
Sarasota Paradise - Sporting Jax (13.05.2026 | 13 May 2026 | 13/05/2026) 0:2 USL Cup
Brooklyn FC
Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
Rhode Island FC - Brooklyn FC (23.05.2026 | 23 May 2026 | 23/05/2026) Centreville Bank Stadium 4:1 USL Championship
Brooklyn FC - Hartford Athletic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 USL Cup
Brooklyn FC - Loudoun United FC (09.05.2026 | 09 May 2026 | 09/05/2026) Maimonides Park 0:1 USL Championship
Miami - Brooklyn FC (02.05.2026 | 02 May 2026 | 02/05/2026) Riccardo Silva Stadium 3:2 USL Championship
Sporting Jax v Brooklyn FC score today, 31.05.2026, and full match statistics will be available on fscore.net on any device without registration.