Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
54%
Ball possession
46%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
20
Total shots
8
8
Shots on goal
2
8
Shots off goal
5
15
Shots inside the Box
4
5
Shots outside the Box
4
3.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
4
Blocked shots
1
2
Hit the woodwork
1
1
Headed goals
0
34
Touches in the opposition Box
17
4
Offsides
1
22
Free kicks
14
4
Corner kicks
3
37
Throw ins
28
14
Fouls
22
0
Errors leading to goal
1
3
Yellow cards
4
0
Red cards
1
57
Duels won
68
13/18 (72%)
Tackles
17/29 (59%)
23
Clearances
38
14
Interceptions
7
253/323 (78%)
Passes
186/270 (69%)
21/48 (44%)
Long Passes
20/50 (40%)
71/98 (72%)
Passes in final third
52/97 (54%)
1.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.84
8/15 (53%)
Crosses
4/10 (40%)
1
Goalkeeper saves
6
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.6
-1.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.6
1.88
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
58%
Ball possession
42%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
3
6
Shots on goal
1
2
Shots off goal
2
7
Shots inside the Box
1
2
Shots outside the Box
2
2.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
1
Blocked shots
0
1
Hit the woodwork
0
19
Touches in the opposition Box
9
1
Offsides
1
12
Free kicks
7
1
Corner kicks
2
16
Throw ins
12
7
Fouls
12
0
Yellow cards
1
31
Duels won
31
7/8 (88%)
Tackles
6/13 (46%)
5
Clearances
9
7
Interceptions
4
179/207 (86%)
Passes
107/145 (74%)
15/23 (65%)
Long Passes
9/20 (45%)
52/63 (83%)
Passes in final third
26/44 (59%)
1.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.62
4/7 (57%)
Crosses
3/7 (43%)
0
Goalkeeper saves
6
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.26
-0.92
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.26
1.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
5
2
Shots on goal
1
6
Shots off goal
3
8
Shots inside the Box
3
3
Shots outside the Box
2
1.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.56
3
Blocked shots
1
1
Hit the woodwork
1
1
Headed goals
0
15
Touches in the opposition Box
8
3
Offsides
0
10
Free kicks
7
3
Corner kicks
1
21
Throw ins
16
7
Fouls
10
0
Errors leading to goal
1
3
Yellow cards
3
0
Red cards
1
26
Duels won
37
6/10 (60%)
Tackles
11/16 (69%)
18
Clearances
29
7
Interceptions
3
74/116 (64%)
Passes
79/125 (63%)
6/25 (24%)
Long Passes
11/30 (37%)
19/35 (54%)
Passes in final third
26/53 (49%)
0.58
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
4/8 (50%)
Crosses
1/3 (33%)
1
Goalkeeper saves
0
0.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.34
-0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Benfica U19 and Slavia Praga U19 will play their match on 04 Feb 2026 at 10:00.All interesting information can be found in one place, like Benfica U19 vs Slavia Praga U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Benfica U19 vs Slavia Praga U19 score and info in recent games:
Last played matches of teams:
Benfica U19
FC Familicao U19 - Benfica U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 U19 Campeonato Nacional
Benfica U19 - Uniao de Leiria U19 (10.05.2026 | 10 May 2026 | 10/05/2026) 5:2 U19 Campeonato Nacional
Benfica U19 - Rio Ave FC U19 (06.05.2026 | 06 May 2026 | 06/05/2026) 2:1 U19 Campeonato Nacional
Benfica U19 - Gil Vicente U19 (02.05.2026 | 02 May 2026 | 02/05/2026) 6:0 U19 Campeonato Nacional
Porto U19 - Benfica U19 (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:3 U19 Campeonato Nacional
Slavia Praga U19
Slavia Praga U19 - Dukla Praga U19 (30.05.2026 | 30 May 2026 | 30/05/2026) 0:0 U19 1. Liga
Hradec Kralove U19 - Slavia Praga U19 (23.05.2026 | 23 May 2026 | 23/05/2026) 3:0 U19 1. Liga
Slavia Praga U19 - Mlada Boleslav U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 0:3 U19 1. Liga
FC Viktoria Plzen U19 - Slavia Praga U19 (08.05.2026 | 08 May 2026 | 08/05/2026) 2:3 U19 1. Liga