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Renaissance Sportive de Berkane - FAR Rabat 18.04.2026

Semifinals

Statistics Renaissance Sportive de Berkane vs FAR Rabat

1.17 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.47
64% Ball possession 36%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
10 Total shots 5
4 Shots on goal 2
2 Shots off goal 2
5 Shots inside the Box 3
5 Shots outside the Box 2
1.38 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.26
4 Blocked shots 1
25 Touches in the opposition Box 11
3 Offsides 2
17 Free kicks 15
7 Corner kicks 3
17 Throw ins 24
14 Fouls 18
0 Yellow cards 2
55 Duels won 57
9/13 (69%) Tackles 7/15 (47%)
26 Clearances 42
7 Interceptions 10
362/450 (80%) Passes 177/254 (70%)
39/77 (51%) Long Passes 15/55 (27%)
74/124 (60%) Passes in final third 44/78 (56%)
0.51 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.36
6/26 (23%) Crosses 2/15 (13%)
2 Goalkeeper saves 3
0.26 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.38
0.26 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.38

Head To Head

Wins
Draws
Wins
2
2
1
Goals
4
3
All matches

Standings

Group A G W D L S C Pt
1. Pyramids
6 5 1 0 14 2 16
2. Renaissance Sportive de Berkane
6 3 1 2 8 6 10
3. Power Dynamos
6 2 1 3 4 7 7
4. Rivers United
6 0 1 5 2 13 1
Group B G W D L S C Pt
1. Al Ahly Cairo
6 2 4 0 8 3 10
2. FAR Rabat
6 2 3 1 3 2 9
3. Young Africans
6 2 2 2 5 4 8
4. JS Kabylie
6 0 3 3 1 8 3
  Promotion to Playoffs

Top Scorers

Renaissance Sportive de Berkane Renaissance Sportive de Berkane

No data available

FAR Rabat FAR Rabat

No data available

Statistics from 25/26 season of CAF Champions League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 21/29(72%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.06
Total shots 1
Passes 27/34(79%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 30/38(79%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/13(31%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 9/18(50%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 81
Grade 5.9
Minutes played 81
Goals -
xG 0.04
Assists -
xA 0.04
Total shots 1
Passes 20/27(74%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 59
Grade 5.3
Minutes played 59
Goals -
xG 0.27
Assists -
xA -
Total shots 1
Passes 10/13(77%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 2
Grade -
Minutes played 2
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/1(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.9
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.12
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 5.9
G -
Ast -
MP 81
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 5.3
G -
Ast -
MP 59
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 2
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 27/34(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 12/17(71%)
Touches 57
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled 3
Offsides -
Gr 5.9
G -
Ast -
MP 81
Touches in the opposition Box 2
Passes 20/27(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 11/13(85%)
Touches 46
Passes long -
Crosses -
Successful dribbles 1/4(25%)
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 30/38(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/10(60%)
Touches 47
Passes long 3/6(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 59
Touches in the opposition Box 1
Passes 10/13(77%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third 1/1(100%)
Touches 22
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 2
Touches in the opposition Box -
Passes 1/1(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 2
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 4/13(31%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 20
Passes long 4/13(31%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 9/18(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/3(33%)
Touches 46
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 21/29(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/5(60%)
Touches 37
Passes long 8/16(50%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.9
G -
Ast -
MP 90
Duels 14
Aerial duels 1/3(25%)
Ground duels 5/11(45%)
Fouls 4
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 81
Duels 11
Aerial duels 1/1(100%)
Ground duels 5/10(50%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 10
Aerial duels 2/2(100%)
Ground duels 4/8(50%)
Fouls 3
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.3
G -
Ast -
MP 59
Duels 8
Aerial duels 1/2(50%)
Ground duels 1/6(17%)
Fouls 3
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 5
Aerial duels 3/3(100%)
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions -
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 3
Aerial duels 3/3(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 2
Aerial duels 1/1(100%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 2
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.5
GC 1
GS 3
GP 0.38
Goals prevented 0.38
Goalkeeper saves 3
xGOT faced 1.38
Goals Conceded 1
Punches 1
Throws 1
Sweeper keeper actions -
Gr 7.3
GC -
GS 2
GP 0.34
Goals prevented 0.34
Goalkeeper saves 2
xGOT faced 0.34
Goals Conceded -
Punches -
Throws 1
Sweeper keeper actions 2
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Renaissance Sportive de Berkane and FAR Rabat will play their match on 18 Apr 2026 at 15:00.All interesting information can be found in one place, like Renaissance Sportive de Berkane vs FAR Rabat score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Renaissance Sportive de Berkane vs FAR Rabat score and info in recent games:
  • FAR Rabat - Renaissance Sportive de Berkane (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:0 Botola Pro D1
  • Renaissance Sportive de Berkane - FAR Rabat (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:0 CAF Champions League
  • FAR Rabat - Renaissance Sportive de Berkane (11.04.2026 | 11 Apr 2026 | 11/04/2026) 2:0 CAF Champions League
  • FAR Rabat - Renaissance Sportive de Berkane (15.06.2025 | 15 Jun 2025 | 15/06/2025) 1:1 Coupe du Trone
  • Renaissance Sportive de Berkane - FAR Rabat (30.01.2025 | 30 Jan 2025 | 30/01/2025) 2:0 Botola Pro D1

Last played matches of teams:

Renaissance Sportive de Berkane
  • Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
  • Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
  • Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
  • CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
  • Renaissance Sportive de Berkane - UTS Rabat (07.05.2026 | 07 May 2026 | 07/05/2026) 4:3 Botola Pro D1
FAR Rabat
  • FUS de Rabat - FAR Rabat (30.05.2026 | 30 May 2026 | 30/05/2026) 1:1 Botola Pro D1
  • FAR Rabat - Mamelodi Sundowns (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 CAF Champions League
  • Mamelodi Sundowns - FAR Rabat (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 CAF Champions League
  • FAR Rabat - Stade Marocain (15.05.2026 | 15 May 2026 | 15/05/2026) 0:0 Coupe du Trone
  • Hassania Agadir - FAR Rabat (10.05.2026 | 10 May 2026 | 10/05/2026) 2:3 Botola Pro D1
Renaissance Sportive de Berkane v FAR Rabat score today, 18.04.2026, and full match statistics will be available on fscore.net on any device without registration.