Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.47
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
5
4
Shots on goal
2
2
Shots off goal
2
5
Shots inside the Box
3
5
Shots outside the Box
2
1.38
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.26
4
Blocked shots
1
25
Touches in the opposition Box
11
3
Offsides
2
17
Free kicks
15
7
Corner kicks
3
17
Throw ins
24
14
Fouls
18
0
Yellow cards
2
55
Duels won
57
9/13 (69%)
Tackles
7/15 (47%)
26
Clearances
42
7
Interceptions
10
362/450 (80%)
Passes
177/254 (70%)
39/77 (51%)
Long Passes
15/55 (27%)
74/124 (60%)
Passes in final third
44/78 (56%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
6/26 (23%)
Crosses
2/15 (13%)
2
Goalkeeper saves
3
0.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.38
0.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.38
0.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
63%
Ball possession
37%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
5
Total shots
2
0
Shots on goal
1
2
Shots off goal
1
3
Shots inside the Box
2
2
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
3
Blocked shots
0
20
Touches in the opposition Box
3
1
Offsides
2
8
Free kicks
7
5
Corner kicks
0
7
Throw ins
13
6
Fouls
9
33
Duels won
26
5/8 (63%)
Tackles
3/8 (38%)
7
Clearances
29
3
Interceptions
7
169/226 (75%)
Passes
100/141 (71%)
15/37 (41%)
Long Passes
8/29 (28%)
38/75 (51%)
Passes in final third
12/23 (52%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
6/18 (33%)
Crosses
0/3 (0%)
1
Goalkeeper saves
0
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
1.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
3
4
Shots on goal
1
0
Shots off goal
1
2
Shots inside the Box
1
3
Shots outside the Box
2
1.38
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
1
Blocked shots
1
5
Touches in the opposition Box
8
2
Offsides
0
9
Free kicks
8
2
Corner kicks
3
10
Throw ins
11
8
Fouls
9
0
Yellow cards
2
22
Duels won
31
4/5 (80%)
Tackles
4/7 (57%)
19
Clearances
13
4
Interceptions
3
193/224 (86%)
Passes
77/113 (68%)
24/40 (60%)
Long Passes
7/26 (27%)
36/49 (73%)
Passes in final third
32/55 (58%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
0/8 (0%)
Crosses
2/12 (17%)
1
Goalkeeper saves
3
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.38
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Renaissance Sportive de Berkane and FAR Rabat will play their match on 18 Apr 2026 at 15:00.All interesting information can be found in one place, like Renaissance Sportive de Berkane vs FAR Rabat score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Renaissance Sportive de Berkane vs FAR Rabat score and info in recent games:
FAR Rabat - Renaissance Sportive de Berkane (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:0 Botola Pro D1
Renaissance Sportive de Berkane - FAR Rabat (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:0 CAF Champions League
FAR Rabat - Renaissance Sportive de Berkane (11.04.2026 | 11 Apr 2026 | 11/04/2026) 2:0 CAF Champions League
FAR Rabat - Renaissance Sportive de Berkane (15.06.2025 | 15 Jun 2025 | 15/06/2025) 1:1 Coupe du Trone
Renaissance Sportive de Berkane - FAR Rabat (30.01.2025 | 30 Jan 2025 | 30/01/2025) 2:0 Botola Pro D1
Last played matches of teams:
Renaissance Sportive de Berkane
Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
Renaissance Sportive de Berkane - UTS Rabat (07.05.2026 | 07 May 2026 | 07/05/2026) 4:3 Botola Pro D1
FAR Rabat
FUS de Rabat - FAR Rabat (30.05.2026 | 30 May 2026 | 30/05/2026) 1:1 Botola Pro D1
FAR Rabat - Mamelodi Sundowns (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 CAF Champions League
Mamelodi Sundowns - FAR Rabat (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 CAF Champions League
FAR Rabat - Stade Marocain (15.05.2026 | 15 May 2026 | 15/05/2026) 0:0 Coupe du Trone
Hassania Agadir - FAR Rabat (10.05.2026 | 10 May 2026 | 10/05/2026) 2:3 Botola Pro D1
Renaissance Sportive de Berkane v FAR Rabat score today, 18.04.2026, and full match statistics will be available on fscore.net on any device without registration.