Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.44
66%
Ball possession
34%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
15
4
Shots on goal
4
5
Shots off goal
5
10
Shots inside the Box
10
3
Shots outside the Box
5
2.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1
4
Blocked shots
6
1
Hit the woodwork
0
27
Touches in the opposition Box
16
5
Offsides
1
12
Free kicks
8
15
Corner kicks
3
25
Throw ins
14
8
Fouls
12
3
Yellow cards
4
0
Red cards
1
46
Duels won
43
10/16 (63%)
Tackles
9/13 (69%)
12
Clearances
37
7
Interceptions
18
412/495 (83%)
Passes
191/262 (73%)
25/55 (45%)
Long Passes
32/71 (45%)
101/148 (68%)
Passes in final third
42/77 (55%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.64
12/42 (29%)
Crosses
2/8 (25%)
3
Goalkeeper saves
3
1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.04
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.04
0.73
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
65%
Ball possession
35%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
6
3
Shots on goal
3
3
Shots off goal
2
4
Shots inside the Box
3
3
Shots outside the Box
3
1.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.96
1
Blocked shots
1
1
Hit the woodwork
0
13
Touches in the opposition Box
4
4
Offsides
0
4
Free kicks
6
9
Corner kicks
1
15
Throw ins
7
6
Fouls
4
2
Yellow cards
1
16
Duels won
22
4/6 (67%)
Tackles
4/6 (67%)
5
Clearances
23
2
Interceptions
10
198/243 (81%)
Passes
101/139 (73%)
13/29 (45%)
Long Passes
9/30 (30%)
36/59 (61%)
Passes in final third
20/39 (51%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
5/21 (24%)
Crosses
1/4 (25%)
2
Goalkeeper saves
3
0.96
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.19
-0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.19
1.14
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
68%
Ball possession
32%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
9
1
Shots on goal
1
2
Shots off goal
3
6
Shots inside the Box
7
0
Shots outside the Box
2
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
3
Blocked shots
5
14
Touches in the opposition Box
12
1
Offsides
1
8
Free kicks
2
6
Corner kicks
2
10
Throw ins
7
2
Fouls
8
1
Yellow cards
3
0
Red cards
1
30
Duels won
21
6/10 (60%)
Tackles
5/7 (71%)
7
Clearances
14
5
Interceptions
8
214/252 (85%)
Passes
90/123 (73%)
12/26 (46%)
Long Passes
23/41 (56%)
65/89 (73%)
Passes in final third
22/38 (58%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
7/21 (33%)
Crosses
1/4 (25%)
1
Goalkeeper saves
0
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Renaissance Sportive de Berkane and Al Hilal Omdurman will play their match on 14 Mar 2026 at 18:00.All interesting information can be found in one place, like Renaissance Sportive de Berkane vs Al Hilal Omdurman score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Renaissance Sportive de Berkane vs Al Hilal Omdurman score and info in recent games:
Al Hilal Omdurman - Renaissance Sportive de Berkane (22.03.2026 | 22 Mar 2026 | 22/03/2026) 0:1 CAF Champions League
Renaissance Sportive de Berkane - Al Hilal Omdurman (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Champions League
Al Hilal Omdurman - Renaissance Sportive de Berkane (19.08.2018 | 19 Aug 2018 | 19/08/2018) 0:2 CAF Confederations Cup
Renaissance Sportive de Berkane - Al Hilal Omdurman (06.05.2018 | 06 May 2018 | 06/05/2018) Stade Municipal de Berkane 1:0 CAF Confederations Cup
Last played matches of teams:
Renaissance Sportive de Berkane
Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
Renaissance Sportive de Berkane - UTS Rabat (07.05.2026 | 07 May 2026 | 07/05/2026) 4:3 Botola Pro D1
Al Hilal Omdurman
Etincelles - Al Hilal Omdurman (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 Premier League
Al Merrikh - Al Hilal Omdurman (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 Premier League
Rwanda Police - Al Hilal Omdurman (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 Premier League
Al Hilal Omdurman - Gasogi United (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Premier League
AS Muhanga - Al Hilal Omdurman (10.05.2026 | 10 May 2026 | 10/05/2026) 0:2 Premier League
Renaissance Sportive de Berkane v Al Hilal Omdurman score today, 14.03.2026, and full match statistics will be available on fscore.net on any device without registration.