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Richmond Kickers - Charleston Battery 16.05.2026

Round

Statistics Richmond Kickers vs Charleston Battery

0.18 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 3.67
42% Ball possession 58%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
5 Total shots 15
2 Shots on goal 8
2 Shots off goal 4
2 Shots inside the Box 14
3 Shots outside the Box 1
0.63 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 3.79
1 Blocked shots 3
9 Touches in the opposition Box 37
0 Offsides 1
13 Free kicks 11
3 Corner kicks 6
15 Throw ins 20
11 Fouls 13
2 Yellow cards 2
41 Duels won 46
10/12 (83%) Tackles 9/18 (50%)
25 Clearances 17
11 Interceptions 8
291/367 (79%) Passes 420/497 (85%)
23/55 (42%) Long Passes 40/66 (61%)
54/86 (63%) Passes in final third 104/135 (77%)
0.27 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 2.75
0/7 (0%) Crosses 3/19 (16%)
4 Goalkeeper saves 3
3.79 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.63
-0.21 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.63

Head To Head

Wins
Draws
Wins
2
0
3
Goals
5
9
All matches

Standings

Team G W D L S C Pt
1. Charleston Battery
2 2 0 0 6 1 6
2. Charlotte Independence
2 1 1 0 7 4 5
3. Pittsburgh Riverhounds
2 1 1 0 6 5 4
4. Loudoun United FC
1 0 0 1 1 2 0
5. Greenville Triumph SC
1 0 0 1 0 3 0
6. Richmond Kickers
2 0 0 2 1 6 0
  Promotion to Playoffs

Top Scorers

Richmond Kickers Richmond Kickers

No data available

Charleston Battery Charleston Battery

No data available

Statistics from 2026 season of USL Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.3
G 1
Ast -
MP 74
Grade 9.3
Minutes played 74
Goals 1
xG 1.05
Assists -
xA 0.76
Total shots 3
Passes 37/44(84%)
Yellow cards 1
Red cards -
Gr 8.1
G 1
Ast 1
MP 74
Grade 8.1
Minutes played 74
Goals 1
xG 0.48
Assists 1
xA 0.06
Total shots 2
Passes 14/22(64%)
Yellow cards -
Red cards -
Gr 8
G -
Ast 1
MP 28
Grade 8
Minutes played 28
Goals -
xG 0.96
Assists 1
xA 0.32
Total shots 2
Passes 9/9(100%)
Yellow cards -
Red cards -
Gr 7.9
G -
Ast -
MP 90
Grade 7.9
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 45/58(78%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 16
Grade 6.7
Minutes played 16
Goals -
xG -
Assists -
xA -
Total shots -
Passes 10/11(91%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG 0.02
Assists -
xA 0.03
Total shots 1
Passes 36/43(84%)
Yellow cards 1
Red cards -
Gr 5.9
G -
Ast -
MP 90
Grade 5.9
Minutes played 90
Goals -
xG 0.07
Assists -
xA -
Total shots 1
Passes 33/37(89%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9.3
G 1
Ast -
MP 74
Total shots 3
Shots on target 1
xGOT 0.99
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box 1
Gr 8.1
G 1
Ast 1
MP 74
Total shots 2
Shots on target 1
xGOT 0.85
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 8
G -
Ast 1
MP 28
Total shots 2
Shots on target 2
xGOT 0.86
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.1
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 16
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 8
G -
Ast 1
MP 28
Touches in the opposition Box 7
Passes 9/9(100%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.32
Passes in final third 4/4(100%)
Touches 20
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 8.1
G 1
Ast 1
MP 74
Touches in the opposition Box 6
Passes 14/22(64%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.06
Passes in final third 10/13(77%)
Touches 35
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 9.3
G 1
Ast -
MP 74
Touches in the opposition Box 5
Passes 37/44(84%)
Big chances created 2
Big chances missed -
Assists -
xA 0.76
Passes in final third 21/24(88%)
Touches 63
Passes long 4/5(80%)
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
Gr 5.9
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 33/37(89%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 57
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 16
Touches in the opposition Box -
Passes 10/11(91%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 13
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 36/43(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 6/9(67%)
Touches 53
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 45/58(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/9(44%)
Touches 71
Passes long 4/9(44%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.9
G -
Ast -
MP 90
Duels 14
Aerial duels 5/6(83%)
Ground duels 6/8(75%)
Fouls 1
Tackles 2/5(40%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.3
G 1
Ast -
MP 74
Duels 8
Aerial duels 1/1(100%)
Ground duels 5/8(63%)
Fouls -
Tackles 3/3(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G -
Ast 1
MP 28
Duels 5
Aerial duels -
Ground duels 3/5(60%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 2/3(67%)
Fouls 1
Tackles 2/2(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G 1
Ast 1
MP 74
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 16
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Richmond Kickers and Charleston Battery will play their match on 16 May 2026 at 18:00.All interesting information can be found in one place, like Richmond Kickers vs Charleston Battery score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Richmond Kickers vs Charleston Battery score and info in recent games:
  • Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
  • Charleston Battery - Richmond Kickers (28.07.2018 | 28 Jul 2018 | 28/07/2018) 3:0 United Soccer League
  • Richmond Kickers - Charleston Battery (09.06.2018 | 09 Jun 2018 | 09/06/2018) 2:0 United Soccer League
  • Charleston Battery - Richmond Kickers (16.09.2017 | 16 Sep 2017 | 16/09/2017) 1:0 United Soccer League
  • Richmond Kickers - Charleston Battery (26.08.2017 | 26 Aug 2017 | 26/08/2017) 3:1 United Soccer League

Last played matches of teams:

Richmond Kickers
  • Richmond Kickers - AC Boise (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 USL League One
  • Chattanooga Red Wolves SC - Richmond Kickers (27.05.2026 | 27 May 2026 | 27/05/2026) 5:0 USL League One
  • South Georgia Tormenta - Richmond Kickers (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 USL League One
  • Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
  • Greenville Triumph SC - Richmond Kickers (09.05.2026 | 09 May 2026 | 09/05/2026) 0:3 USL League One
Charleston Battery
  • Charleston Battery - Detroit City (30.05.2026 | 30 May 2026 | 30/05/2026) Patriots Point 2:0 USL Championship
  • New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
  • Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
  • Charleston Battery - Sporting Jax (02.05.2026 | 02 May 2026 | 02/05/2026) Patriots Point 4:0 USL Championship
  • Loudoun United FC - Charleston Battery (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 USL Cup
Richmond Kickers v Charleston Battery score today, 16.05.2026, and full match statistics will be available on fscore.net on any device without registration.