Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.67
42%
Ball possession
58%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
5
Total shots
15
2
Shots on goal
8
2
Shots off goal
4
2
Shots inside the Box
14
3
Shots outside the Box
1
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.79
1
Blocked shots
3
9
Touches in the opposition Box
37
0
Offsides
1
13
Free kicks
11
3
Corner kicks
6
15
Throw ins
20
11
Fouls
13
2
Yellow cards
2
41
Duels won
46
10/12 (83%)
Tackles
9/18 (50%)
25
Clearances
17
11
Interceptions
8
291/367 (79%)
Passes
420/497 (85%)
23/55 (42%)
Long Passes
40/66 (61%)
54/86 (63%)
Passes in final third
104/135 (77%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.75
0/7 (0%)
Crosses
3/19 (16%)
4
Goalkeeper saves
3
3.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
-0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.63
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.94
36%
Ball possession
64%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
9
2
Shots on goal
3
0
Shots off goal
3
1
Shots inside the Box
8
1
Shots outside the Box
1
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.31
0
Blocked shots
3
4
Touches in the opposition Box
23
5
Free kicks
9
2
Corner kicks
3
6
Throw ins
8
9
Fouls
5
2
Yellow cards
1
20
Duels won
24
6/7 (86%)
Tackles
3/6 (50%)
10
Clearances
6
5
Interceptions
3
126/160 (79%)
Passes
245/279 (88%)
12/26 (46%)
Long Passes
28/39 (72%)
22/36 (61%)
Passes in final third
72/89 (81%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.81
0/5 (0%)
Crosses
3/10 (30%)
1
Goalkeeper saves
2
1.31
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
-0.69
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.63
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.73
48%
Ball possession
52%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
6
0
Shots on goal
5
2
Shots off goal
1
1
Shots inside the Box
6
2
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.48
1
Blocked shots
0
5
Touches in the opposition Box
14
0
Offsides
1
8
Free kicks
2
1
Corner kicks
3
9
Throw ins
12
2
Fouls
8
0
Yellow cards
1
21
Duels won
22
4/5 (80%)
Tackles
6/12 (50%)
15
Clearances
11
6
Interceptions
5
165/207 (80%)
Passes
175/218 (80%)
11/29 (38%)
Long Passes
12/27 (44%)
32/50 (64%)
Passes in final third
32/46 (70%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.94
2
crossesAll
9
3
Goalkeeper saves
1
2.48
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Richmond Kickers and Charleston Battery will play their match on 16 May 2026 at 18:00.All interesting information can be found in one place, like Richmond Kickers vs Charleston Battery score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Richmond Kickers vs Charleston Battery score and info in recent games:
Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
Charleston Battery - Richmond Kickers (28.07.2018 | 28 Jul 2018 | 28/07/2018) 3:0 United Soccer League
Richmond Kickers - Charleston Battery (09.06.2018 | 09 Jun 2018 | 09/06/2018) 2:0 United Soccer League
Charleston Battery - Richmond Kickers (16.09.2017 | 16 Sep 2017 | 16/09/2017) 1:0 United Soccer League
Richmond Kickers - Charleston Battery (26.08.2017 | 26 Aug 2017 | 26/08/2017) 3:1 United Soccer League
Last played matches of teams:
Richmond Kickers
Richmond Kickers - AC Boise (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 USL League One
Chattanooga Red Wolves SC - Richmond Kickers (27.05.2026 | 27 May 2026 | 27/05/2026) 5:0 USL League One
South Georgia Tormenta - Richmond Kickers (23.05.2026 | 23 May 2026 | 23/05/2026) 0:0 USL League One
Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
Greenville Triumph SC - Richmond Kickers (09.05.2026 | 09 May 2026 | 09/05/2026) 0:3 USL League One
Charleston Battery
Charleston Battery - Detroit City (30.05.2026 | 30 May 2026 | 30/05/2026) Patriots Point 2:0 USL Championship
New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
Richmond Kickers - Charleston Battery (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 USL Cup
Charleston Battery - Sporting Jax (02.05.2026 | 02 May 2026 | 02/05/2026) Patriots Point 4:0 USL Championship
Loudoun United FC - Charleston Battery (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 USL Cup
Richmond Kickers v Charleston Battery score today, 16.05.2026, and full match statistics will be available on fscore.net on any device without registration.