Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.33
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
13
1
Shots on goal
6
4
Shots off goal
6
3
Shots inside the Box
9
4
Shots outside the Box
4
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.41
2
Blocked shots
1
0
Headed goals
1
10
Touches in the opposition Box
22
1
Offsides
0
12
Free kicks
19
5
Corner kicks
3
19
Throw ins
23
19
Fouls
12
3
Yellow cards
0
1
Red cards
0
41
Duels won
50
19/21 (90%)
Tackles
9/15 (60%)
19
Clearances
20
4
Interceptions
10
279/348 (80%)
Passes
387/454 (85%)
19/44 (43%)
Long Passes
22/55 (40%)
43/69 (62%)
Passes in final third
67/100 (67%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.01
2/13 (15%)
Crosses
3/16 (19%)
4
Goalkeeper saves
0
2.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
0.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.9
0.07
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
51%
Ball possession
49%
3
Total shots
3
0
Shots on goal
1
3
Shots off goal
2
1
Shots inside the Box
3
2
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
3
Touches in the opposition Box
5
1
Offsides
0
6
Free kicks
9
2
Corner kicks
1
8
Throw ins
11
9
Fouls
6
2
Yellow cards
0
27
Duels won
22
14/16 (88%)
Tackles
3/7 (43%)
7
Clearances
10
1
Interceptions
7
180/214 (84%)
Passes
180/207 (87%)
9/18 (50%)
Long Passes
12/24 (50%)
25/35 (71%)
Passes in final third
16/29 (55%)
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
1/4 (25%)
Crosses
1/7 (14%)
1
Goalkeeper saves
0
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.18
36%
Ball possession
64%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
10
1
Shots on goal
5
1
Shots off goal
4
2
Shots inside the Box
6
2
Shots outside the Box
4
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.14
2
Blocked shots
1
0
Headed goals
1
7
Touches in the opposition Box
17
6
Free kicks
10
3
Corner kicks
2
11
Throw ins
12
10
Fouls
6
1
Yellow cards
0
1
Red cards
0
14
Duels won
28
5/5 (100%)
Tackles
6/8 (75%)
12
Clearances
10
3
Interceptions
3
99/134 (74%)
Passes
207/247 (84%)
10/26 (38%)
Long Passes
10/31 (32%)
18/34 (53%)
Passes in final third
51/71 (72%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
1/9 (11%)
Crosses
2/9 (22%)
3
Goalkeeper saves
0
2.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Sporting Lissabon U19 starts the action at with The footballer on the ball.
[11:16:43]` — Players leave the pitch
The referee signals for half-time at , pausing the match at 0:0. Puskas Akademia U19 and Sporting Lissabon U19 now regroup with their coaches before play resumes.
[11:34:10]` — Start of the second half-time
gets Puskas Akademia U19 and Sporting Lissabon U19 back underway at for the next half.
53’` — Goal0 — 1
Goncalves Flavio (Sporting Lissabon U19) smashes it in for Sporting Lissabon U19, and roars with excitement.
66’` — The ball has crossed the goal line1 — 1
Budai Attila Benedek (Puskas Akademia U19) scores for Puskas Akademia U19, and erupts in celebration!
90 + 5’` — The ball has crossed the goal line1 — 2
Puskas Akademia U19’s Pereira Lopes Daniel (Sporting Lissabon U19) strikes, sending the crowd wild with a stunning goal.
[12:25:19]` — Full-time
blows the final whistle at , ending the clash between Puskas Akademia U19 and Sporting Lissabon U19.
66’` — The ball has crossed the goal line1 — 0
Budai Attila Benedek (Puskas Akademia U19) scores for Puskas Akademia U19, and erupts in celebration!
53’` — Goal0 — 1
Goncalves Flavio (Sporting Lissabon U19) smashes it in for Sporting Lissabon U19, and roars with excitement.
90 + 5’` — The ball has crossed the goal line0 — 2
Puskas Akademia U19’s Pereira Lopes Daniel (Sporting Lissabon U19) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Puskas Akademia U19 and Sporting Lissabon U19 will play their match on 04 Feb 2026 at 10:30.All interesting information can be found in one place, like Puskas Akademia U19 vs Sporting Lissabon U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Puskas Akademia U19 vs Sporting Lissabon U19 score and info in recent games:
Last played matches of teams:
Puskas Akademia U19
Puskas Akademia U19 - Illes Akademia Haladas U19 (30.05.2026 | 30 May 2026 | 30/05/2026) 4:1 U19 National
Vasas Kubala Academy U19 - Puskas Akademia U19 (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 U19 National
Puskas Akademia U19 - Ujpest FC U19 (23.05.2026 | 23 May 2026 | 23/05/2026) 3:3 U19 National
Vasas Kubala Academy U19 - Puskas Akademia U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 0:0 U19 National
Puskas Akademia U19 - Ferencvarosi U19 (09.05.2026 | 09 May 2026 | 09/05/2026) 3:2 U19 National
Sporting Lissabon U19
Sporting Lissabon U19 - Porto U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 1:3 U19 Campeonato Nacional
Rio Ave FC U19 - Sporting Lissabon U19 (10.05.2026 | 10 May 2026 | 10/05/2026) 0:3 U19 Campeonato Nacional
Sporting Lissabon U19 - Santa Clara SAD U19 (02.05.2026 | 02 May 2026 | 02/05/2026) 3:0 U19 Campeonato Nacional
Gil Vicente U19 - Sporting Lissabon U19 (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:4 U19 Campeonato Nacional
FC Familicao U19 - Sporting Lissabon U19 (18.04.2026 | 18 Apr 2026 | 18/04/2026) 0:1 U19 Campeonato Nacional
Puskas Akademia U19 v Sporting Lissabon U19 score today, 04.02.2026, and full match statistics will be available on fscore.net on any device without registration.