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Middlesbrough U21 - Ipswich Town U21 18.01.2026

Round 11

Prematch stats

10
Matches
10
2
Wins
6
3
Draws
1
5
Loses
3
12
Scored
19
15
Conceded
11
-3
Goal difference
+8
6
Match goals average
5
1.2
Goals scored per match
1.9
1.5
Goals conceded per match
1.1
2.7
Both teams scored
3
33.3'
Minutes/Goal scored
30'

Head To Head

Wins
Draws
Wins
2
0
1
Goals
8
3
All matches

Standings

Team G W D L S C Pt
1. Chelsea U21
20 14 1 5 52 25 43
2. Manchester United U21
20 13 4 3 43 26 43
3. Manchester City U21
20 13 1 6 59 21 40
4. Fulham FC U21
20 11 5 4 48 32 38
5. Ipswich Town U21
20 12 2 6 45 45 38
6. Southampton U21
20 10 6 4 36 29 36
7. Liverpool U21
20 11 2 7 49 36 35
8. Tottenham Hotspur U21
20 11 2 7 42 32 35
9. Leicester City U21
20 9 4 7 48 42 31
10. Crystal Palace U21
20 9 4 7 36 31 31
11. Aston Villa U21
20 9 4 7 32 35 31
12. Brighton & Hove Albion U21
20 8 6 6 38 25 30
13. West Ham United U21
20 8 6 6 44 35 30
14. Arsenal U21
20 8 5 7 28 33 29
15. Sunderland U21
20 8 4 8 41 40 28
16. Middlesbrough U21
20 7 6 7 37 28 27
17. Nottingham Forest FC U21
20 8 2 10 23 23 26
18. Everton U21
20 7 4 9 33 36 25
19. Reading FC U21
20 7 4 9 29 36 25
20. Stoke City U21
20 7 4 9 29 42 25
21. Newcastle United U21
20 6 6 8 30 35 24
22. Wolverhampton Wanderers U21
20 6 5 9 30 45 23
23. Norwich City U21
20 5 5 10 32 42 20
24. Derby County U21
20 5 5 10 26 44 20
25. Leeds United U21
20 5 3 12 28 40 18
26. West Bromwich Albion U21
20 5 3 12 26 41 18
27. Birmingham City U21
20 4 5 11 26 52 17
28. Blackburn Rovers U21
20 4 2 14 27 46 14
29. Burnley FC U21
20 3 4 13 22 42 13
  Promotion to Playoffs

Top Scorers

Middlesbrough U21 Middlesbrough U21

No data available

Ipswich Town U21 Ipswich Town U21

No data available

Statistics from 25/26 season of U21 Premier League 2

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 51/61(84%)
Yellow cards -
Red cards -
Gr -
G 1
Ast 3
MP 76
Grade -
Minutes played 76
Goals 1
xG 0.16
Assists 3
xA 0.1
Total shots 3
Passes 23/25(92%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 19/23(83%)
Yellow cards -
Red cards -
Gr -
G -
Ast 1
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists 1
xA 0.04
Total shots -
Passes 49/57(86%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG 0.11
Assists -
xA 0.01
Total shots 1
Passes 40/49(82%)
Yellow cards -
Red cards -
Gr -
G 2
Ast -
MP 90
Grade -
Minutes played 90
Goals 2
xG 0.17
Assists -
xA 0.01
Total shots 3
Passes 40/51(78%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.42
Total shots 1
Passes 32/38(84%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.12
Total shots 1
Passes 48/53(91%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr -
G 1
Ast 3
MP 76
Total shots 3
Shots on target 1
xGOT 0.11
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr -
G 2
Ast -
MP 90
Total shots 3
Shots on target 2
xGOT 0.58
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr -
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr -
G 1
Ast 3
MP 76
Touches in the opposition Box 7
Passes 23/25(92%)
Big chances created -
Big chances missed -
Assists 3
xA 0.1
Passes in final third 14/16(88%)
Touches 45
Passes long -
Crosses -
Successful dribbles 3/6(50%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 19/23(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 5/7(71%)
Touches 38
Passes long -
Crosses -
Successful dribbles 3/5(60%)
Fouled 1
Offsides -
Gr -
G 2
Ast -
MP 90
Touches in the opposition Box 2
Passes 40/51(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/12(50%)
Touches 77
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 32/38(84%)
Big chances created 1
Big chances missed -
Assists -
xA 0.42
Passes in final third 10/12(83%)
Touches 54
Passes long 3/4(75%)
Crosses -
Successful dribbles 1/7(14%)
Fouled 3
Offsides 1
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 48/53(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.12
Passes in final third 15/18(83%)
Touches 68
Passes long 3/4(75%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 2
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 40/49(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/3(100%)
Touches 58
Passes long 3/5(60%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 51/61(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/9(44%)
Touches 79
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr -
G -
Ast 1
MP 90
Touches in the opposition Box -
Passes 49/57(86%)
Big chances created -
Big chances missed -
Assists 1
xA 0.04
Passes in final third 9/13(69%)
Touches 65
Passes long 1/2(50%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 3
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr -
G -
Ast -
MP 90
Duels 15
Aerial duels 1/1(100%)
Ground duels 5/14(36%)
Fouls 1
Tackles 2/3(67%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G 1
Ast 3
MP 76
Duels 13
Aerial duels -
Ground duels 6/12(50%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 13
Aerial duels -
Ground duels 7/13(54%)
Fouls 1
Tackles 2/3(67%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 13
Aerial duels -
Ground duels 6/12(50%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 10
Aerial duels 2/4(50%)
Ground duels 5/6(83%)
Fouls 1
Tackles 1/3(33%)
Interceptions 1
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast 1
MP 90
Duels 8
Aerial duels -
Ground duels 6/8(75%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G 2
Ast -
MP 90
Duels 8
Aerial duels 1/2(50%)
Ground duels 5/6(83%)
Fouls 1
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 3
Aerial duels 2/3(67%)
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Middlesbrough U21 and Ipswich Town U21 will play their match on 18 Jan 2026 at 08:00.All interesting information can be found in one place, like Middlesbrough U21 vs Ipswich Town U21 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Middlesbrough U21 vs Ipswich Town U21 score and info in recent games:
  • Middlesbrough U21 - Ipswich Town U21 (18.01.2026 | 18 Jan 2026 | 18/01/2026) 6:1 U21 Premier League 2
  • Ipswich Town U21 - Middlesbrough U21 (23.01.2024 | 23 Jan 2024 | 23/01/2024) 2:0 Premier League Cup
  • Middlesbrough U21 - Ipswich Town U21 (06.10.2023 | 06 Oct 2023 | 06/10/2023) 2:0 Premier League Cup

Last played matches of teams:

Middlesbrough U21
  • Chelsea U21 - Middlesbrough U21 (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 U21 Premier League 2
  • Aston Villa U21 - Middlesbrough U21 (10.04.2026 | 10 Apr 2026 | 10/04/2026) 0:2 U21 Premier League 2
  • Derby County U21 - Middlesbrough U21 (20.03.2026 | 20 Mar 2026 | 20/03/2026) 1:0 U21 Premier League 2
  • Middlesbrough U21 - Stoke City U21 (13.03.2026 | 13 Mar 2026 | 13/03/2026) 6:1 U21 Premier League 2
  • Tottenham Hotspur U21 - Middlesbrough U21 (06.03.2026 | 06 Mar 2026 | 06/03/2026) 1:3 U21 Premier League 2
Ipswich Town U21
  • Ipswich Town U21 - Brighton & Hove Albion U21 (24.04.2026 | 24 Apr 2026 | 24/04/2026) 1:2 U21 Premier League 2
  • Everton U21 - Ipswich Town U21 (17.04.2026 | 17 Apr 2026 | 17/04/2026) 8:4 U21 Premier League 2
  • Birmingham City U21 - Ipswich Town U21 (10.04.2026 | 10 Apr 2026 | 10/04/2026) 0:3 U21 Premier League 2
  • Ipswich Town U21 - Burnley FC U21 (23.03.2026 | 23 Mar 2026 | 23/03/2026) 0:0 U21 Premier League 2
  • Everton U21 - Ipswich Town U21 (16.03.2026 | 16 Mar 2026 | 16/03/2026) U21 Premier League 2
Middlesbrough U21 v Ipswich Town U21 score today, 18.01.2026, and full match statistics will be available on fscore.net on any device without registration.