Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.84
40%
Ball possession
60%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
15
5
Shots on goal
7
0
Shots off goal
5
3
Shots inside the Box
11
4
Shots outside the Box
4
1.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.72
2
Blocked shots
3
1
Headed goals
0
9
Touches in the opposition Box
33
3
Offsides
4
11
Free kicks
14
2
Corner kicks
2
21
Throw ins
35
14
Fouls
11
2
Yellow cards
3
56
Duels won
61
9/19 (47%)
Tackles
9/16 (56%)
34
Clearances
11
11
Interceptions
8
235/331 (71%)
Passes
382/486 (79%)
28/77 (36%)
Long Passes
21/65 (32%)
42/82 (51%)
Passes in final third
125/175 (71%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.35
3/10 (30%)
Crosses
6/31 (19%)
5
Goalkeeper saves
4
1.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.07
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
9
3
Shots on goal
3
0
Shots off goal
4
2
Shots inside the Box
5
2
Shots outside the Box
4
0.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.13
1
Blocked shots
2
1
Headed goals
0
2
Touches in the opposition Box
14
1
Offsides
1
5
Free kicks
7
0
Corner kicks
2
8
Throw ins
24
7
Fouls
5
1
Yellow cards
0
34
Duels won
29
5/11 (45%)
Tackles
5/8 (63%)
25
Clearances
2
7
Interceptions
5
105/155 (68%)
Passes
198/255 (78%)
12/37 (32%)
Long Passes
7/33 (21%)
12/28 (43%)
Passes in final third
45/70 (64%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
1/3 (33%)
Crosses
3/17 (18%)
3
Goalkeeper saves
2
0.13
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.6
0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.4
0.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.34
43%
Ball possession
57%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
6
2
Shots on goal
4
0
Shots off goal
1
1
Shots inside the Box
6
2
Shots outside the Box
0
0.47
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.59
1
Blocked shots
1
7
Touches in the opposition Box
19
2
Offsides
3
6
Free kicks
7
2
Corner kicks
0
13
Throw ins
11
7
Fouls
6
1
Yellow cards
3
22
Duels won
32
4/8 (50%)
Tackles
4/8 (50%)
9
Clearances
9
4
Interceptions
3
130/176 (74%)
Passes
184/231 (80%)
16/40 (40%)
Long Passes
14/32 (44%)
30/54 (56%)
Passes in final third
80/105 (76%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.97
2/7 (29%)
Crosses
3/14 (21%)
2
Goalkeeper saves
2
1.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.47
-0.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Middelfart G&BK and Hvidovre begin their battle at , officiated by .
1’` — Goal1 — 0
Middelfart G&BK’s Boesen Malthe (Middelfart G&BK) strikes, sending the crowd wild with a stunning goal.
[08:46:19]` — Players leave the pitch
Half-time! The referee stops play with Middelfart G&BK and Hvidovre level (or ahead) at 1:0. Players take a breather while coaches deliver final instructions.
[09:04:50]` — Start of the second half
gets Middelfart G&BK and Hvidovre back underway at for the next half.
68’` — Goal scored1 — 1
Middelfart G&BK takes the lead as Aby Emmanuel (Hvidovre) finds the net at , past ’s watch.
80’` — Goal scored1 — 2
A brilliant goal by Hvidovre’s Aby Emmanuel (Hvidovre), lighting up the match at .
[09:49:37]` — Full-time
The match concludes at as Middelfart G&BK and Hvidovre shake hands.
1’` — Goal1 — 0
Middelfart G&BK’s Boesen Malthe (Middelfart G&BK) strikes, sending the crowd wild with a stunning goal.
68’` — Goal scored0 — 1
Middelfart G&BK takes the lead as Aby Emmanuel (Hvidovre) finds the net at , past ’s watch.
80’` — Goal scored0 — 2
A brilliant goal by Hvidovre’s Aby Emmanuel (Hvidovre), lighting up the match at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Middelfart G&BK and Hvidovre will play their match on 07 Mar 2026 at 08:00.All interesting information can be found in one place, like Middelfart G&BK vs Hvidovre score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Middelfart G&BK vs Hvidovre score and info in recent games: