Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.83
63%
Ball possession
37%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
11
Total shots
12
3
Shots on goal
5
6
Shots off goal
4
7
Shots inside the Box
11
4
Shots outside the Box
1
0.58
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.39
2
Blocked shots
3
19
Touches in the opposition Box
29
0
Offsides
2
9
Free kicks
12
7
Corner kicks
4
20
Throw ins
24
12
Fouls
9
1
Errors leading to shot
0
2
Errors leading to goal
0
1
Yellow cards
1
49
Duels won
62
11/16 (69%)
Tackles
13/21 (62%)
22
Clearances
22
9
Interceptions
15
362/451 (80%)
Passes
181/270 (67%)
27/60 (45%)
Long Passes
20/54 (37%)
75/106 (71%)
Passes in final third
51/97 (53%)
1.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.33
4/19 (21%)
Crosses
2/5 (40%)
3
Goalkeeper saves
2
2.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.58
0.39
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.42
0.63
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.5
61%
Ball possession
39%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
7
1
Shots on goal
4
1
Shots off goal
2
2
Shots inside the Box
7
1
Shots outside the Box
0
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.83
1
Blocked shots
1
10
Touches in the opposition Box
21
0
Offsides
2
3
Free kicks
4
5
Corner kicks
2
11
Throw ins
14
4
Fouls
3
1
Errors leading to shot
0
1
Errors leading to goal
0
19
Duels won
32
6/9 (67%)
Tackles
8/10 (80%)
11
Clearances
12
5
Interceptions
7
187/228 (82%)
Passes
108/146 (74%)
14/31 (45%)
Long Passes
9/18 (50%)
43/61 (70%)
Passes in final third
26/45 (58%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
2/9 (22%)
Crosses
0/2 (0%)
3
Goalkeeper saves
0
1.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
0.83
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.7
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
5
2
Shots on goal
1
5
Shots off goal
2
5
Shots inside the Box
4
3
Shots outside the Box
1
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.56
1
Blocked shots
2
9
Touches in the opposition Box
8
6
Free kicks
8
2
Corner kicks
2
9
Throw ins
10
8
Fouls
6
1
Errors leading to goal
0
1
Yellow cards
1
30
Duels won
30
5/7 (71%)
Tackles
5/11 (45%)
11
Clearances
10
4
Interceptions
8
175/223 (78%)
Passes
73/124 (59%)
13/29 (45%)
Long Passes
11/36 (31%)
32/45 (71%)
Passes in final third
25/52 (48%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
2/10 (20%)
Crosses
2/3 (67%)
0
Goalkeeper saves
2
0.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Karvina takes the lead as Patrak Vojtech (Pardubice) finds the net at Mestsky Stadion(Karvina), past Machalek Jan’s watch.
45’` — The ball has crossed the goal line1 — 1
Samko Denny (Karvina) scores for Karvina, and Mestsky Stadion(Karvina) erupts in celebration!
[09:52:15]` — Players leave the pitch
Half-time! The referee stops play with Karvina and Pardubice level (or ahead) at 1:1. Players take a breather while coaches deliver final instructions.
[10:07:58]` — The game has been started after the break
Machalek Jan gets Karvina and Pardubice back underway at Mestsky Stadion(Karvina) for the next half.
52’` — Back of the net1 — 2
Samuel Victor (Pardubice) scores for Karvina, and Mestsky Stadion(Karvina) erupts in celebration!
63’` — Substitution
Machalek Jan oversees Pardubice’s substitution as The FC footballer Pardubice leaves the Mestsky Stadion(Karvina) field.
63’` — Coach makes sub
The FC footballer Pardubice exits for Karvina, and Mestsky Stadion(Karvina) watches the tactical switch.
63’` — Coach makes sub
The footballer Pardubice is substituted for Pardubice, as Machalek Jan signals at Mestsky Stadion(Karvina).
68’` — Substitution
The FC footballer Karvina exits for Karvina, and Mestsky Stadion(Karvina) watches the tactical switch.
68’` — Substitution
The FC footballer Karvina is substituted for Pardubice, as Machalek Jan signals at Mestsky Stadion(Karvina).
70’` — Caution
Machalek Jan books Prebsl Filip (Karvina) with a yellow card for Karvina at Mestsky Stadion(Karvina).
76’` — Coach prepares substitution
Karvina makes a change at Mestsky Stadion(Karvina), with The footballer Karvina coming off the pitch.
76’` — Coach prepares substitution
Karvina swaps The player Karvina out, shaking things up at Mestsky Stadion(Karvina).
78’` — Substitution
Karvina makes a change at Mestsky Stadion(Karvina), with FC player Pardubice coming off the pitch.
80’` — The yellow card comes on
Karvina’s Tredl Jan (Pardubice) earns a yellow card, noted by Machalek Jan at Mestsky Stadion(Karvina).
87’` — Coach prepares substitution
Karvina swaps The FC footballer Karvina out, shaking things up at Mestsky Stadion(Karvina).
90 + 2’` — Coach prepares substitution
Karvina swaps The footballer Pardubice out, shaking things up at Mestsky Stadion(Karvina).
[11:02:10]` — The match is over
The match concludes at Mestsky Stadion(Karvina) as Karvina and Pardubice shake hands.
45’` — The ball has crossed the goal line1 — 0
Samko Denny (Karvina) scores for Karvina, and Mestsky Stadion(Karvina) erupts in celebration!
68’` — Substitution
The FC footballer Karvina exits for Karvina, and Mestsky Stadion(Karvina) watches the tactical switch.
68’` — Substitution
The FC footballer Karvina is substituted for Pardubice, as Machalek Jan signals at Mestsky Stadion(Karvina).
70’` — Caution
Machalek Jan books Prebsl Filip (Karvina) with a yellow card for Karvina at Mestsky Stadion(Karvina).
76’` — Coach prepares substitution
Karvina makes a change at Mestsky Stadion(Karvina), with The footballer Karvina coming off the pitch.
76’` — Coach prepares substitution
Karvina swaps The player Karvina out, shaking things up at Mestsky Stadion(Karvina).
87’` — Coach prepares substitution
Karvina swaps The FC footballer Karvina out, shaking things up at Mestsky Stadion(Karvina).
14’` — The ball has crossed the goal line0 — 1
Karvina takes the lead as Patrak Vojtech (Pardubice) finds the net at Mestsky Stadion(Karvina), past Machalek Jan’s watch.
52’` — Back of the net0 — 2
Samuel Victor (Pardubice) scores for Karvina, and Mestsky Stadion(Karvina) erupts in celebration!
63’` — Substitution
Machalek Jan oversees Pardubice’s substitution as The FC footballer Pardubice leaves the Mestsky Stadion(Karvina) field.
63’` — Coach makes sub
The FC footballer Pardubice exits for Karvina, and Mestsky Stadion(Karvina) watches the tactical switch.
63’` — Coach makes sub
The footballer Pardubice is substituted for Pardubice, as Machalek Jan signals at Mestsky Stadion(Karvina).
78’` — Substitution
Karvina makes a change at Mestsky Stadion(Karvina), with FC player Pardubice coming off the pitch.
80’` — The yellow card comes on
Karvina’s Tredl Jan (Pardubice) earns a yellow card, noted by Machalek Jan at Mestsky Stadion(Karvina).
90 + 2’` — Coach prepares substitution
Karvina swaps The footballer Pardubice out, shaking things up at Mestsky Stadion(Karvina).
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Karvina and Pardubice will play their match on 02 May 2026 at 09:00. The game will be held on Mestsky Stadion(Karvina) stadium within the 1. Liga. All interesting information can be found in one place, like Karvina vs Pardubice score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Karvina vs Pardubice score and info in recent games:
Pardubice - Karvina (10.05.2026 | 10 May 2026 | 10/05/2026) CFIG Arena 1:3 1. Liga
Karvina - Pardubice (02.05.2026 | 02 May 2026 | 02/05/2026) Mestsky Stadion(Karvina) 1:2 1. Liga
Karvina - Pardubice (08.03.2026 | 08 Mar 2026 | 08/03/2026) Mestsky Stadion(Karvina) 1:2 1. Liga
Pardubice - Karvina (04.10.2025 | 04 Oct 2025 | 04/10/2025) CFIG Arena 2:1 1. Liga
Karvina - Pardubice (24.11.2024 | 24 Nov 2024 | 24/11/2024) Mestsky Stadion(Karvina) 1:0 1. Liga
Last played matches of teams:
Karvina
Sigma Olomouc - Karvina (23.05.2026 | 23 May 2026 | 23/05/2026) Andruv Stadion 4:0 1. Liga
Jablonec - Karvina (20.05.2026 | 20 May 2026 | 20/05/2026) 1:3 Czech Cup
Karvina - Sigma Olomouc (16.05.2026 | 16 May 2026 | 16/05/2026) Mestsky Stadion(Karvina) 1:3 1. Liga
Pardubice - Karvina (10.05.2026 | 10 May 2026 | 10/05/2026) CFIG Arena 1:3 1. Liga
Karvina - Pardubice (02.05.2026 | 02 May 2026 | 02/05/2026) Mestsky Stadion(Karvina) 1:2 1. Liga
Pardubice
Pardubice - Karvina (10.05.2026 | 10 May 2026 | 10/05/2026) CFIG Arena 1:3 1. Liga
Karvina - Pardubice (02.05.2026 | 02 May 2026 | 02/05/2026) Mestsky Stadion(Karvina) 1:2 1. Liga