Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
4
3
Shots on goal
3
5
Shots off goal
0
7
Shots inside the Box
2
3
Shots outside the Box
2
1.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.49
2
Blocked shots
1
11
Touches in the opposition Box
5
2
Offsides
0
13
Free kicks
18
7
Corner kicks
0
32
Throw ins
23
18
Fouls
13
1
Yellow cards
4
32
Duels won
39
13/14 (93%)
Tackles
12/12 (100%)
4
Clearances
34
3
Interceptions
5
340/414 (82%)
Passes
248/329 (75%)
30/54 (56%)
Long Passes
16/38 (42%)
76/114 (67%)
Passes in final third
25/45 (56%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
3/26 (12%)
Crosses
1/7 (14%)
0
Goalkeeper saves
3
1.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.03
-1.51
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.03
0.51
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
3
2
Shots on goal
2
2
Shots off goal
0
3
Shots inside the Box
1
2
Shots outside the Box
2
0.78
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.37
1
Blocked shots
1
6
Touches in the opposition Box
3
1
Offsides
0
6
Free kicks
11
4
Corner kicks
0
16
Throw ins
10
11
Fouls
6
0
Yellow cards
1
13
Duels won
23
5/6 (83%)
Tackles
8/8 (100%)
2
Clearances
14
2
Interceptions
3
153/189 (81%)
Passes
142/194 (73%)
16/29 (55%)
Long Passes
8/19 (42%)
22/38 (58%)
Passes in final third
11/22 (50%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
0/9 (0%)
Crosses
1/5 (20%)
0
Goalkeeper saves
2
1.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.78
-0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.78
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
63%
Ball possession
37%
5
Total shots
1
1
Shots on goal
1
3
Shots off goal
0
4
Shots inside the Box
1
1
Shots outside the Box
0
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
1
Blocked shots
0
5
Touches in the opposition Box
2
1
Offsides
0
7
Free kicks
7
3
Corner kicks
0
16
Throw ins
13
7
Fouls
7
1
Yellow cards
3
19
Duels won
16
8/8 (100%)
Tackles
4/4 (100%)
2
Clearances
20
1
Interceptions
2
187/225 (83%)
Passes
106/135 (79%)
14/25 (56%)
Long Passes
8/19 (42%)
54/76 (71%)
Passes in final third
14/23 (61%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
3/17 (18%)
Crosses
0/2 (0%)
0
Goalkeeper saves
1
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-0.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Yanbian Longding takes control at .
20’` — Back of the net0 — 1
Huang Zhenfei (Yanbian Longding) smashes it in for Yanbian Longding, and roars with excitement.
22’` — The ball has crossed the goal line0 — 2
Huang Zhenfei (Yanbian Longding) scores for Meizhou Hakka, and erupts in celebration!
[08:20:24]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:2. Both Meizhou Hakka and Yanbian Longding use this time to refresh tactics.
[08:36:08]` — The game has been started after the break
kicks off the second half at , with Meizhou Hakka on the attack.
55’` — Back of the net0 — 3
Giovanny (Yanbian Longding) smashes it in for Yanbian Longding, and roars with excitement.
[09:28:31]` — The match is over
It’s all over at , with Meizhou Hakka reflecting on the battle against Yanbian Longding.
20’` — Back of the net0 — 1
Huang Zhenfei (Yanbian Longding) smashes it in for Yanbian Longding, and roars with excitement.
22’` — The ball has crossed the goal line0 — 2
Huang Zhenfei (Yanbian Longding) scores for Meizhou Hakka, and erupts in celebration!
55’` — Back of the net0 — 3
Giovanny (Yanbian Longding) smashes it in for Yanbian Longding, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Meizhou Hakka and Yanbian Longding will play their match on 14 Mar 2026 at 07:30.All interesting information can be found in one place, like Meizhou Hakka vs Yanbian Longding score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Meizhou Hakka vs Yanbian Longding score and info in recent games:
Meizhou Hakka - Yanbian Longding (14.03.2026 | 14 Mar 2026 | 14/03/2026) 0:3 China League 1
Last played matches of teams:
Meizhou Hakka
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Shijiazhuang Gongfu FC - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 China League 1
Hebei Elite - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:0 China League 1
Lanzhou Longyuan Athletic - Meizhou Hakka (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 FA Cup
Nanjing City - Meizhou Hakka (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 China League 1
Yanbian Longding
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Guandong GZ-Power FC - Yanbian Longding (24.05.2026 | 24 May 2026 | 24/05/2026) 3:4 China League 1
Shanghai Second - Yanbian Longding (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 FA Cup
Yanbian Longding - Guangxi Hengchen FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Yanbian Longding - Wuxi Wugou (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 China League 1
Meizhou Hakka v Yanbian Longding score today, 14.03.2026, and full match statistics will be available on fscore.net on any device without registration.