Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
63%
Ball possession
37%
10
Total shots
10
6
Shots on goal
4
2
Shots off goal
5
10
Shots inside the Box
2
0
Shots outside the Box
8
1.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.2
2
Blocked shots
1
20
Touches in the opposition Box
6
1
Offsides
1
12
Free kicks
12
7
Corner kicks
3
31
Throw ins
30
12
Fouls
12
2
Yellow cards
1
49
Duels won
45
18/19 (95%)
Tackles
17/20 (85%)
15
Clearances
16
6
Interceptions
7
336/447 (75%)
Passes
172/268 (64%)
27/68 (40%)
Long Passes
22/61 (36%)
47/90 (52%)
Passes in final third
34/71 (48%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
3/18 (17%)
Crosses
1/9 (11%)
4
Goalkeeper saves
4
0.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.85
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.15
0.7
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
64%
Ball possession
36%
8
Total shots
4
4
Shots on goal
2
2
Shots off goal
2
8
Shots inside the Box
1
0
Shots outside the Box
3
1.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
2
Blocked shots
0
14
Touches in the opposition Box
2
0
Offsides
1
5
Free kicks
7
5
Corner kicks
0
16
Throw ins
15
7
Fouls
5
21
Duels won
27
8/8 (100%)
Tackles
10/12 (83%)
7
Clearances
4
3
Interceptions
4
170/217 (78%)
Passes
82/126 (65%)
16/36 (44%)
Long Passes
13/33 (39%)
28/46 (61%)
Passes in final third
12/28 (43%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
1/7 (14%)
Crosses
0/2 (0%)
2
Goalkeeper saves
3
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.06
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.06
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
62%
Ball possession
38%
2
Total shots
6
2
Shots on goal
2
0
Shots off goal
3
2
Shots inside the Box
1
0
Shots outside the Box
5
0.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
0
Blocked shots
1
6
Touches in the opposition Box
4
1
Offsides
0
7
Free kicks
5
2
Corner kicks
3
15
Throw ins
15
5
Fouls
7
2
Yellow cards
1
28
Duels won
18
10/11 (91%)
Tackles
7/8 (88%)
8
Clearances
12
3
Interceptions
3
166/230 (72%)
Passes
90/142 (63%)
11/32 (34%)
Long Passes
9/28 (32%)
19/44 (43%)
Passes in final third
22/43 (51%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
2/11 (18%)
Crosses
1/7 (14%)
2
Goalkeeper saves
1
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.79
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Lazio Rome (Women) and Ternana (Women) will play their match on 10 May 2026 at 12:00.All interesting information can be found in one place, like Lazio Rome (Women) vs Ternana (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Lazio Rome (Women) vs Ternana (Women) score and info in recent games:
Lazio Rome (Women) - Ternana (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 2:0 Serie A, Women
Ternana (Women) - Lazio Rome (Women) (18.01.2026 | 18 Jan 2026 | 18/01/2026) 1:0 Serie A, Women
Lazio Rome (Women) - Ternana (Women) (05.05.2024 | 05 May 2024 | 05/05/2024) 1:1 Italy. Serie B. Women
Lazio Rome (Women) - Ternana (Women) (26.02.2023 | 26 Feb 2023 | 26/02/2023) 1:0 Italy. Serie B. Women
Last played matches of teams:
Lazio Rome (Women)
Fiorentina (Women) - Lazio Rome (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Serie A, Women
Lazio Rome (Women) - Ternana (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 2:0 Serie A, Women
Parma (Women) - Lazio Rome (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:3 Serie A, Women
Lazio Rome (Women) - US Sassuolo (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:3 Serie A, Women
Internazionale Milano (Women) - Lazio Rome (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 5:2 Serie A, Women
Ternana (Women)
Ternana (Women) - AC Milan (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 Serie A, Women
Lazio Rome (Women) - Ternana (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 2:0 Serie A, Women
Res Roma (Women) - Ternana (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 2:0 Serie A, Women
Ternana (Women) - Fiorentina (Women) (26.04.2026 | 26 Apr 2026 | 26/04/2026) 2:2 Serie A, Women
Parma (Women) - Ternana (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 2:0 Serie A, Women
Lazio Rome (Women) v Ternana (Women) score today, 10.05.2026, and full match statistics will be available on fscore.net on any device without registration.