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Las Vegas Lights - AC Boise 25.04.2026

Round

Statistics Las Vegas Lights vs AC Boise

2.02 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.52
42% Ball possession 58%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
18 Total shots 9
5 Shots on goal 4
4 Shots off goal 3
10 Shots inside the Box 7
8 Shots outside the Box 2
1.89 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.33
9 Blocked shots 2
19 Touches in the opposition Box 10
1 Offsides 2
5 Free kicks 12
8 Corner kicks 1
26 Throw ins 22
12 Fouls 5
2 Yellow cards 1
29 Duels won 35
10/14 (71%) Tackles 10/13 (77%)
17 Clearances 28
6 Interceptions 9
297/374 (79%) Passes 452/522 (87%)
30/59 (51%) Long Passes 20/50 (40%)
74/113 (65%) Passes in final third 74/109 (68%)
1.37 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.5
1/20 (5%) Crosses 2/15 (13%)
3 Goalkeeper saves 4
1.33 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.89
0.33 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.89

Head To Head

Wins
Draws
Wins
0
0
0
Goals
0
0

This is the first match of these teams, the data will appear later.

Standings

Team G W D L S C Pt
1. Sacramento Republic
3 2 1 0 6 1 6
2. Spokane Velocity FC
3 2 0 1 3 5 6
3. AC Boise
3 1 1 1 10 8 5
4. Oakland Roots
3 1 1 1 6 6 4
5. Monterey Bay FC
3 0 2 1 9 9 2
6. Las Vegas Lights
3 0 1 2 3 8 1
  Promotion to Playoffs

Top Scorers

Las Vegas Lights Las Vegas Lights

No data available

AC Boise AC Boise

No data available

Statistics from 2026 season of USL Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.2
G -
Ast -
MP 76
Grade 7.2
Minutes played 76
Goals -
xG 0.21
Assists -
xA 0.57
Total shots 3
Passes 12/13(92%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.37
Assists -
xA 0.02
Total shots 3
Passes 15/27(56%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 23
Grade 6.6
Minutes played 23
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 9/10(90%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 45
Grade 6.6
Minutes played 45
Goals -
xG -
Assists -
xA -
Total shots -
Passes 39/42(93%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 45
Grade 6.4
Minutes played 45
Goals -
xG 0.04
Assists -
xA 0.02
Total shots 1
Passes 40/43(93%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 81
Grade 6.3
Minutes played 81
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 23/28(82%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 45
Grade 6.2
Minutes played 45
Goals -
xG -
Assists -
xA -
Total shots -
Passes 18/19(95%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 1/1(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.2
G -
Ast -
MP 76
Total shots 3
Shots on target 2
xGOT 0.74
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 90
Total shots 3
Shots on target -
xGOT -
Shots off target 2
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 45
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 23
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 81
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.2
G -
Ast -
MP 76
Touches in the opposition Box 5
Passes 12/13(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.57
Passes in final third 6/7(86%)
Touches 32
Passes long -
Crosses -
Successful dribbles 3/4(75%)
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 15/27(56%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/9(44%)
Touches 39
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 23
Touches in the opposition Box 1
Passes 9/10(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/5(100%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 1/1(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 1/1(100%)
Touches 6
Passes long -
Crosses 1/1(100%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP 81
Touches in the opposition Box -
Passes 23/28(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 46
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 45
Touches in the opposition Box -
Passes 18/19(95%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 24
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 45
Touches in the opposition Box -
Passes 40/43(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 8/9(89%)
Touches 52
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 45
Touches in the opposition Box -
Passes 39/42(93%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/4(25%)
Touches 51
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast -
MP 76
Duels 7
Aerial duels -
Ground duels 4/6(67%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 81
Duels 6
Aerial duels 1/2(50%)
Ground duels 2/4(50%)
Fouls 2
Tackles 1/1(100%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 45
Duels 6
Aerial duels -
Ground duels 2/5(40%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 45
Duels 5
Aerial duels 2/2(100%)
Ground duels 1/3(33%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 45
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 9
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 23
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Las Vegas Lights and AC Boise will play their match on 25 Apr 2026 at 22:30.All interesting information can be found in one place, like Las Vegas Lights vs AC Boise score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Las Vegas Lights vs AC Boise score and info in recent games:

Last played matches of teams:

Las Vegas Lights
  • Las Vegas Lights - Oakland Roots (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
  • Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
  • Las Vegas Lights - Colorado Springs Switchbacks (23.05.2026 | 23 May 2026 | 23/05/2026) Cashman Field 2:0 USL Championship
  • Spokane Velocity FC - Las Vegas Lights (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 USL Cup
  • New Mexico United - Las Vegas Lights (09.05.2026 | 09 May 2026 | 09/05/2026) Rio Grande Credit Union Field at Isotopes Park 3:1 USL Championship
AC Boise
  • AC Boise - South Georgia Tormenta (15.08.2026 | 15 Aug 2026 | 15/08/2026) USL League One
  • Spokane Velocity FC - AC Boise (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Richmond Kickers - AC Boise (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 USL League One
  • AC Boise - Sarasota Paradise (27.05.2026 | 27 May 2026 | 27/05/2026) 0:2 USL League One
  • AC Boise - Fort Wayne (23.05.2026 | 23 May 2026 | 23/05/2026) 1:3 USL League One
Las Vegas Lights v AC Boise score today, 25.04.2026, and full match statistics will be available on fscore.net on any device without registration.