Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
16
Total shots
11
9
Shots on goal
4
5
Shots off goal
6
11
Shots inside the Box
3
5
Shots outside the Box
7
1.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
2
Blocked shots
1
1
Hit the woodwork
1
1
Headed goals
0
26
Touches in the opposition Box
10
0
Offsides
1
13
Free kicks
8
4
Corner kicks
5
18
Throw ins
22
8
Fouls
13
0
Errors leading to goal
1
1
Yellow cards
2
38
Duels won
32
8/14 (57%)
Tackles
12/17 (71%)
15
Clearances
20
13
Interceptions
12
424/504 (84%)
Passes
339/422 (80%)
27/41 (66%)
Long Passes
21/51 (41%)
102/143 (71%)
Passes in final third
49/87 (56%)
1.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
5/17 (29%)
Crosses
1/17 (6%)
4
Goalkeeper saves
5
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.22
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.78
0.81
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
52%
Ball possession
48%
7
Total shots
5
4
Shots on goal
2
3
Shots off goal
3
5
Shots inside the Box
1
2
Shots outside the Box
4
0.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.28
1
Hit the woodwork
0
1
Headed goals
0
9
Touches in the opposition Box
3
0
Offsides
1
6
Free kicks
3
3
Corner kicks
3
9
Throw ins
13
3
Fouls
6
20
Duels won
17
3/6 (50%)
Tackles
6/10 (60%)
11
Clearances
6
7
Interceptions
6
222/256 (87%)
Passes
195/236 (83%)
16/22 (73%)
Long Passes
7/22 (32%)
42/57 (74%)
Passes in final third
15/31 (48%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
3/8 (38%)
Crosses
1/9 (11%)
2
Goalkeeper saves
3
0.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.75
0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.25
0.97
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
6
5
Shots on goal
2
2
Shots off goal
3
6
Shots inside the Box
2
3
Shots outside the Box
3
0.47
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
2
Blocked shots
1
0
Hit the woodwork
1
17
Touches in the opposition Box
7
7
Free kicks
5
1
Corner kicks
2
9
Throw ins
9
5
Fouls
7
0
Errors leading to goal
1
1
Yellow cards
2
18
Duels won
15
5/8 (63%)
Tackles
6/7 (86%)
4
Clearances
14
6
Interceptions
6
202/248 (81%)
Passes
144/186 (77%)
11/19 (58%)
Long Passes
14/29 (48%)
60/86 (70%)
Passes in final third
34/56 (61%)
0.91
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
2/9 (22%)
Crosses
0/8 (0%)
2
Goalkeeper saves
2
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.47
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Juventus (Women) and Parma (Women) will play their match on 26 Jan 2026 at 12:00.All interesting information can be found in one place, like Juventus (Women) vs Parma (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Juventus (Women) vs Parma (Women) score and info in recent games:
Parma (Women) - Juventus (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:3 Serie A, Women
Juventus (Women) - Parma (Women) (26.01.2026 | 26 Jan 2026 | 26/01/2026) 3:0 Serie A, Women
Last played matches of teams:
Juventus (Women)
Juventus (Women) - Res Roma (Women) (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Coppa Italia, Women
Parma (Women) - Juventus (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:3 Serie A, Women
Juventus (Women) - Internazionale Milano (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 3:3 Serie A, Women
Napoli (Women) - Juventus (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 Serie A, Women
Juventus (Women) - Res Roma (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 Serie A, Women
Parma (Women)
Parma (Women) - Juventus (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 1:3 Serie A, Women
AC Milan (Women) - Parma (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 3:1 Serie A, Women
Parma (Women) - Lazio Rome (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:3 Serie A, Women
Fcf Como (Women) - Parma (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 Serie A, Women
Parma (Women) - Ternana (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 2:0 Serie A, Women
Juventus (Women) v Parma (Women) score today, 26.01.2026, and full match statistics will be available on fscore.net on any device without registration.