signals the start, and Ventforet Kofu takes control at Yamaha Stadium.
18’` — The ball has crossed the goal line1 — 0
Jubilo Iwata’s Mosquito Gustavo (Jubilo Iwata) strikes, sending the Yamaha Stadium crowd wild with a stunning goal.
[01:51:28]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:0. Both Jubilo Iwata and Ventforet Kofu use this time to refresh tactics.
[02:06:30]` — Start of the second half
gets Jubilo Iwata and Ventforet Kofu back underway at Yamaha Stadium for the next half.
[02:58:09]` — Fulltime
blows the final whistle at Yamaha Stadium, ending the clash between Jubilo Iwata and Ventforet Kofu.
18’` — The ball has crossed the goal line1 — 0
Jubilo Iwata’s Mosquito Gustavo (Jubilo Iwata) strikes, sending the Yamaha Stadium crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Jubilo Iwata and Ventforet Kofu will play their match on 04 Apr 2026 at 01:00. The game will be held on Yamaha Stadium stadium within the J.League 2. All interesting information can be found in one place, like Jubilo Iwata vs Ventforet Kofu score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Jubilo Iwata vs Ventforet Kofu score and info in recent games: