Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.56
56%
Ball possession
44%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
15
Total shots
18
3
Shots on goal
9
6
Shots off goal
4
8
Shots inside the Box
11
7
Shots outside the Box
7
1.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.84
6
Blocked shots
5
1
Hit the woodwork
0
1
Headed goals
2
17
Touches in the opposition Box
34
1
Offsides
0
25
Free kicks
11
3
Corner kicks
7
26
Throw ins
20
11
Fouls
25
0
Errors leading to shot
1
2
Yellow cards
3
74
Duels won
49
14/24 (58%)
Tackles
13/18 (72%)
21
Clearances
34
9
Interceptions
11
332/400 (83%)
Passes
251/321 (78%)
20/39 (51%)
Long Passes
11/35 (31%)
58/79 (73%)
Passes in final third
93/135 (69%)
1.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.17
8/22 (36%)
Crosses
7/18 (39%)
6
Goalkeeper saves
1
3.84
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.83
0.84
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.17
0.45
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.07
52%
Ball possession
48%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
10
0
Shots on goal
4
3
Shots off goal
2
4
Shots inside the Box
7
2
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.79
3
Blocked shots
4
1
Hit the woodwork
0
0
Headed goals
1
12
Touches in the opposition Box
20
12
Free kicks
7
0
Corner kicks
3
15
Throw ins
11
7
Fouls
12
0
Errors leading to shot
1
1
Yellow cards
1
34
Duels won
27
7/12 (58%)
Tackles
8/11 (73%)
10
Clearances
18
5
Interceptions
5
186/220 (85%)
Passes
167/202 (83%)
13/23 (57%)
Long Passes
3/14 (21%)
27/39 (69%)
Passes in final third
57/77 (74%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.95
3/7 (43%)
Crosses
3/9 (33%)
3
Goalkeeper saves
0
1.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.79
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
1.73
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.49
61%
Ball possession
39%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
8
3
Shots on goal
5
3
Shots off goal
2
4
Shots inside the Box
4
5
Shots outside the Box
4
1.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.05
3
Blocked shots
1
1
Headed goals
1
5
Touches in the opposition Box
14
1
Offsides
0
13
Free kicks
4
3
Corner kicks
4
11
Throw ins
9
4
Fouls
13
1
Yellow cards
2
40
Duels won
22
7/12 (58%)
Tackles
5/7 (71%)
11
Clearances
16
4
Interceptions
6
146/180 (81%)
Passes
84/119 (71%)
7/16 (44%)
Long Passes
8/21 (38%)
31/40 (78%)
Passes in final third
36/58 (62%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.22
5/15 (33%)
Crosses
4/9 (44%)
3
Goalkeeper saves
1
2.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.83
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Inter U19 and Benfica U19 will play their match on 18 Mar 2026 at 11:00.All interesting information can be found in one place, like Inter U19 vs Benfica U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Inter U19 vs Benfica U19 score and info in recent games:
Inter U19 - Benfica U19 (18.03.2026 | 18 Mar 2026 | 18/03/2026) 2:3 UEFA Youth League
Benfica U19 - Inter U19 (29.11.2023 | 29 Nov 2023 | 29/11/2023) 1:1 UEFA Youth League
Inter U19 - Benfica U19 (03.10.2023 | 03 Oct 2023 | 03/10/2023) 1:1 UEFA Youth League
Last played matches of teams:
Inter U19
Inter U19 - Benfica U19 (18.03.2026 | 18 Mar 2026 | 18/03/2026) 2:3 UEFA Youth League
Inter U19 - Real Betis Balompie U19 (24.02.2026 | 24 Feb 2026 | 24/02/2026) 5:3 UEFA Youth League
1 Cologne U19 - Inter U19 (04.02.2026 | 04 Feb 2026 | 04/02/2026) 1:3 UEFA Youth League
Inter U19 - Liverpool U19 (09.12.2025 | 09 Dec 2025 | 09/12/2025) 5:0 UEFA Youth League
Atletico Madrid U19 - Inter U19 (26.11.2025 | 26 Nov 2025 | 26/11/2025) 4:1 UEFA Youth League
Benfica U19
FC Familicao U19 - Benfica U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 U19 Campeonato Nacional
Benfica U19 - Uniao de Leiria U19 (10.05.2026 | 10 May 2026 | 10/05/2026) 5:2 U19 Campeonato Nacional
Benfica U19 - Rio Ave FC U19 (06.05.2026 | 06 May 2026 | 06/05/2026) 2:1 U19 Campeonato Nacional
Benfica U19 - Gil Vicente U19 (02.05.2026 | 02 May 2026 | 02/05/2026) 6:0 U19 Campeonato Nacional
Porto U19 - Benfica U19 (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:3 U19 Campeonato Nacional
Inter U19 v Benfica U19 score today, 18.03.2026, and full match statistics will be available on fscore.net on any device without registration.