Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.5
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
17
5
Shots on goal
3
2
Shots off goal
7
7
Shots inside the Box
10
1
Shots outside the Box
7
2.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
1
Blocked shots
7
15
Touches in the opposition Box
26
2
Offsides
1
10
Free kicks
12
0
Corner kicks
7
30
Throw ins
19
12
Fouls
10
1
Yellow cards
0
26
Duels won
35
9/12 (75%)
Tackles
12/15 (80%)
27
Clearances
17
8
Interceptions
10
226/312 (72%)
Passes
333/423 (79%)
29/70 (41%)
Long Passes
12/37 (32%)
38/75 (51%)
Passes in final third
88/118 (75%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.03
4/15 (27%)
Crosses
6/29 (21%)
1
Goalkeeper saves
0
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.2
-1.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.8
1.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.94
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
9
3
Shots on goal
1
1
Shots off goal
4
4
Shots inside the Box
5
1
Shots outside the Box
4
1.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
1
Blocked shots
4
6
Touches in the opposition Box
14
2
Offsides
0
6
Free kicks
5
0
Corner kicks
5
12
Throw ins
8
5
Fouls
6
1
Yellow cards
0
17
Duels won
14
6/9 (67%)
Tackles
5/5 (100%)
20
Clearances
6
4
Interceptions
6
132/168 (79%)
Passes
187/227 (82%)
17/34 (50%)
Long Passes
6/16 (38%)
26/43 (60%)
Passes in final third
56/74 (76%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
2/8 (25%)
Crosses
3/16 (19%)
1
Goalkeeper saves
0
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.6
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.4
0.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.56
42%
Ball possession
58%
3
Total shots
8
2
Shots on goal
2
1
Shots off goal
3
3
Shots inside the Box
5
0
Shots outside the Box
3
0.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.34
0
Blocked shots
3
9
Touches in the opposition Box
12
0
Offsides
1
4
Free kicks
7
0
Corner kicks
2
18
Throw ins
11
7
Fouls
4
9
Duels won
21
3/3 (100%)
Tackles
7/10 (70%)
7
Clearances
11
4
Interceptions
4
94/144 (65%)
Passes
146/196 (74%)
12/36 (33%)
Long Passes
6/21 (29%)
12/32 (38%)
Passes in final third
32/44 (73%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
2/7 (29%)
Crosses
3/13 (23%)
0.34
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.6
-1.66
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Internazionale Milano (Women) and Lazio Rome (Women) will play their match on 04 Apr 2026 at 09:00.All interesting information can be found in one place, like Internazionale Milano (Women) vs Lazio Rome (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Internazionale Milano (Women) vs Lazio Rome (Women) score and info in recent games:
Internazionale Milano (Women) - Lazio Rome (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 5:2 Serie A, Women
Lazio Rome (Women) - Internazionale Milano (Women) (23.11.2025 | 23 Nov 2025 | 23/11/2025) 0:2 Serie A, Women
Lazio Rome (Women) - Internazionale Milano (Women) (09.02.2025 | 09 Feb 2025 | 09/02/2025) 4:4 Serie A, Women
Internazionale Milano (Women) - Lazio Rome (Women) (10.11.2024 | 10 Nov 2024 | 10/11/2024) 1:0 Serie A, Women
Lazio Rome (Women) - Internazionale Milano (Women) (12.10.2023 | 12 Oct 2023 | 12/10/2023) 0:2 Coppa Italia, Women
Last played matches of teams:
Internazionale Milano (Women)
Internazionale Milano (Women) - Fcf Como (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 0:3 Serie A, Women
Juventus (Women) - Internazionale Milano (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 3:3 Serie A, Women
Internazionale Milano (Women) - AC Milan (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 1:0 Serie A, Women
Genoa CFC (Women) - Internazionale Milano (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 Serie A, Women
Internazionale Milano (Women) - Lazio Rome (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 5:2 Serie A, Women
Lazio Rome (Women)
Fiorentina (Women) - Lazio Rome (Women) (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Serie A, Women
Lazio Rome (Women) - Ternana (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 2:0 Serie A, Women
Parma (Women) - Lazio Rome (Women) (03.05.2026 | 03 May 2026 | 03/05/2026) 1:3 Serie A, Women
Lazio Rome (Women) - US Sassuolo (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:3 Serie A, Women
Internazionale Milano (Women) - Lazio Rome (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 5:2 Serie A, Women
Internazionale Milano (Women) v Lazio Rome (Women) score today, 04.04.2026, and full match statistics will be available on fscore.net on any device without registration.