Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.29
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
6
7
Shots on goal
2
6
Shots off goal
4
10
Shots inside the Box
3
6
Shots outside the Box
3
1.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.72
3
Blocked shots
0
25
Touches in the opposition Box
13
3
Offsides
1
10
Free kicks
9
9
Corner kicks
4
36
Throw ins
24
9
Fouls
10
1
Yellow cards
2
32
Duels won
44
9/11 (82%)
Tackles
12/21 (57%)
22
Clearances
21
6
Interceptions
12
300/381 (79%)
Passes
317/410 (77%)
19/55 (35%)
Long Passes
21/53 (40%)
98/141 (70%)
Passes in final third
48/85 (56%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
3/15 (20%)
Crosses
2/15 (13%)
0
Goalkeeper saves
6
0.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.02
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
56%
Ball possession
44%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
1
2
Shots on goal
1
3
Shots off goal
0
4
Shots inside the Box
1
3
Shots outside the Box
0
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.72
2
Blocked shots
0
10
Touches in the opposition Box
5
2
Offsides
0
7
Free kicks
3
1
Corner kicks
0
21
Throw ins
14
3
Fouls
7
0
Yellow cards
1
19
Duels won
25
6/7 (86%)
Tackles
7/14 (50%)
8
Clearances
13
2
Interceptions
6
203/245 (83%)
Passes
146/194 (75%)
13/26 (50%)
Long Passes
8/24 (33%)
60/80 (75%)
Passes in final third
12/24 (50%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
1/7 (14%)
Crosses
0/2 (0%)
0
Goalkeeper saves
2
0.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
-0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.2
0.66
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
39%
Ball possession
61%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
5
5
Shots on goal
1
3
Shots off goal
4
6
Shots inside the Box
2
3
Shots outside the Box
3
0.82
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
15
Touches in the opposition Box
8
1
Offsides
1
3
Free kicks
6
8
Corner kicks
4
15
Throw ins
10
6
Fouls
3
1
Yellow cards
1
13
Duels won
19
3/4 (75%)
Tackles
5/7 (71%)
14
Clearances
8
4
Interceptions
6
97/136 (71%)
Passes
171/216 (79%)
6/29 (21%)
Long Passes
13/29 (45%)
38/61 (62%)
Passes in final third
36/61 (59%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
2/8 (25%)
Crosses
2/13 (15%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.82
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The FC footballer leads Huddersfield Town into the opening moments.
35’` — Accurate spot-kick0 — 1
Sharp Billy (Doncaster Rovers) smashes the penalty past the keeper for Doncaster Rovers, thrilling .
[14:47:21]` — Players leave the pitch
With the scoreline at 0:1, referee calls for half-time. Huddersfield Town and Doncaster Rovers step off the pitch for a short rest and coaching adjustments.
[15:03:08]` — Start of the second half
Doncaster Rovers starts the half at , and The player looks to make an impact.
52’` — Goal scored1 — 1
Huddersfield Town takes the lead as Ashia Cameron (Huddersfield Town) finds the net at , past ’s watch.
[15:52:17]` — Players leave the pitch
With the scoreline at 1:1, referee calls for half-time. Huddersfield Town and Doncaster Rovers step off the pitch for a short rest and coaching adjustments.
[15:55:47]` — A penalty shoot-out
starts the post-match penalties at , Huddersfield Town vs Doncaster Rovers.
— Penalty goal1 — 2
The FC footballer Doncaster Rovers scores for Huddersfield Town in the shootout, sending into a frenzy!
— Accurate penalty shot1 — 3
The FC footballer Doncaster Rovers buries the penalty for Doncaster Rovers, and erupts in cheers.
[16:02:48]` — A final whistle
It’s all over at , with Huddersfield Town reflecting on the battle against Doncaster Rovers.
52’` — Goal scored1 — 0
Huddersfield Town takes the lead as Ashia Cameron (Huddersfield Town) finds the net at , past ’s watch.
35’` — Accurate spot-kick0 — 1
Sharp Billy (Doncaster Rovers) smashes the penalty past the keeper for Doncaster Rovers, thrilling .
— Penalty goal0 — 2
The FC footballer Doncaster Rovers scores for Huddersfield Town in the shootout, sending into a frenzy!
— Accurate penalty shot0 — 3
The FC footballer Doncaster Rovers buries the penalty for Doncaster Rovers, and erupts in cheers.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Huddersfield Town and Doncaster Rovers will play their match on 10 Feb 2026 at 14:00.All interesting information can be found in one place, like Huddersfield Town vs Doncaster Rovers score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Huddersfield Town vs Doncaster Rovers score and info in recent games:
Doncaster Rovers - Huddersfield Town (17.02.2026 | 17 Feb 2026 | 17/02/2026) 1:0 League One
Huddersfield Town - Doncaster Rovers (10.02.2026 | 10 Feb 2026 | 10/02/2026) 1:1 EFL Trophy
Huddersfield Town - Doncaster Rovers (19.08.2025 | 19 Aug 2025 | 19/08/2025) 2:0 League One
Doncaster Rovers - Huddersfield Town (16.07.2022 | 16 Jul 2022 | 16/07/2022) 1:0 Club Friendly Games
Last played matches of teams:
Huddersfield Town
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Huddersfield Town - Mansfield Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:4 League One
Bolton Wanderers - Huddersfield Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 3:3 League One
Huddersfield Town - Cardiff City (14.04.2026 | 14 Apr 2026 | 14/04/2026) 1:1 League One
Huddersfield Town - Wycombe Wanderers (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:3 League One
Doncaster Rovers
Peterborough United - Doncaster Rovers (02.05.2026 | 02 May 2026 | 02/05/2026) 1:3 League One
Doncaster Rovers - Stevenage (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Doncaster Rovers - Lincoln City (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:2 League One
Northampton Town - Doncaster Rovers (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Doncaster Rovers - Reading (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Huddersfield Town v Doncaster Rovers score today, 10.02.2026, and full match statistics will be available on fscore.net on any device without registration.