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HB Koge - Esbjerg fB 06.03.2026

Round 20

Main events

2nd Half 0 - 1

Statistics HB Koge vs Esbjerg fB

1.49 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.08
58% Ball possession 42%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
19 Total shots 18
1 Shots on goal 7
8 Shots off goal 6
15 Shots inside the Box 15
4 Shots outside the Box 3
0.18 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.71
10 Blocked shots 5
1 Hit the woodwork 0
38 Touches in the opposition Box 30
2 Offsides 0
13 Free kicks 8
7 Corner kicks 6
18 Throw ins 15
8 Fouls 13
1 Errors leading to shot 0
1 Errors leading to goal 0
0 Yellow cards 3
43 Duels won 55
7/9 (78%) Tackles 15/19 (79%)
23 Clearances 44
14 Interceptions 15
349/443 (79%) Passes 241/328 (73%)
41/90 (46%) Long Passes 25/54 (46%)
100/144 (69%) Passes in final third 63/94 (67%)
1.02 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.77
10/32 (31%) Crosses 9/23 (39%)
5 Goalkeeper saves 1
0.71 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.18
-0.29 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.18

Head To Head

Wins
Draws
Wins
1
0
4
Goals
5
11
All matches

Standings

Group 1. Division G W D L S C Pt
1. Lyngby
22 12 6 4 49 25 42
2. Hvidovre
22 10 9 3 34 23 39
3. Hillerod
22 10 7 5 33 29 37
4. Esbjerg fB
22 11 4 7 32 29 37
5. Kolding IF
22 9 6 7 29 23 33
6. Horsens
22 8 6 8 26 24 30
7. AaB Fodbold
22 7 7 8 33 31 28
8. B.93 Copenhagen
22 8 4 10 26 36 28
9. Aarhus Fremad
22 6 9 7 32 27 27
10. Hobro
22 6 7 9 22 31 25
11. HB Koge
22 5 5 12 26 41 20
12. Middelfart G&BK
22 2 6 14 21 44 12
Group Promotion Round G W D L S C Pt
1. Lyngby
32 18 6 8 69 36 60
2. Horsens
32 15 9 8 42 27 54
3. Esbjerg fB
32 15 7 10 45 43 52
4. Hillerod
32 13 11 8 42 43 50
5. Hvidovre
32 11 13 8 43 39 46
6. Kolding IF
32 10 8 14 37 40 38
Group Relegation Round G W D L S C Pt
1. AaB Fodbold
32 12 10 10 50 47 46
2. Aarhus Fremad
32 11 11 10 52 37 44
3. Hobro
32 11 9 12 40 43 42
4. HB Koge
32 11 7 14 42 48 40
5. B.93 Copenhagen
32 10 7 15 44 58 37
6. Middelfart G&BK
32 3 6 23 32 77 15
  Promotion
  Relegation Round
  Relegation

Top Scorers

HB Koge HB Koge
#
Goals
  • Gothler A.
    9
  • 20 Jensen C.
    8
  • 77 Thomsen T.
    8
  • 31 Jensen M.
    4
  • 19 Fakhri Al-naser M.
    4
  • Akobsen N.
    2
  • 23 Dorgu I.
    2
  • Alkhoudari B.
    1
  • Hald S.
    1
  • Westergren M.
    1
Esbjerg fB Esbjerg fB
#
Goals
  • 80 Brajanac M.
    9
  • 8 Maden M.
    4
  • 9 Ankersen J.
    3
  • 11 From L.
    3
  • 12 Lausen A.
    3
  • 18 Hansen M.
    3
  • 4 Tjörnelund P.
    2
  • 14 Kolawole J.
    2
  • 6 Christensen L.
    1
  • 22 Tobias Stagaard
    1

Statistics from 25/26 season of 1. Division

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Text commentary

Overall
KOG
ESB
[12:30:17]` Today's match is starting
HB Koge and Esbjerg fB begin their battle at , officiated by .
[13:16:35]` Half-time
With the scoreline at 0:0, referee calls for half-time. HB Koge and Esbjerg fB step off the pitch for a short rest and coaching adjustments.
[13:31:39]` Start of the second half
gets HB Koge and Esbjerg fB back underway at for the next half.
79’` Goal scored 0 — 1 image
HB Koge’s Strandby Noah (Esbjerg fB) strikes, sending the crowd wild with a stunning goal.
[14:23:49]` The match is over
It’s all over at , with HB Koge reflecting on the battle against Esbjerg fB.
79’` Goal scored 0 — 1 image
HB Koge’s Strandby Noah (Esbjerg fB) strikes, sending the crowd wild with a stunning goal.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.1
G -
Ast -
MP 90
Grade 8.1
Minutes played 90
Goals -
xG 0.31
Assists -
xA -
Total shots 2
Passes 26/31(84%)
Yellow cards -
Red cards -
Gr 7.7
G 1
Ast -
MP 16
Grade 7.7
Minutes played 16
Goals 1
xG 0.09
Assists -
xA -
Total shots 2
Passes 2/2(100%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast -
MP 90
Grade 7.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.09
Total shots -
Passes 16/19(84%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 21/31(68%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.33
Assists -
xA 0.05
Total shots 5
Passes 13/23(57%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 27
Grade 6.9
Minutes played 27
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 8/13(62%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.36
Assists -
xA 0.09
Total shots 3
Passes 16/23(70%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG 0.04
Assists -
xA -
Total shots 1
Passes 9/15(60%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7
G -
Ast -
MP 90
Total shots 5
Shots on target 2
xGOT 0.21
Shots off target -
Blocked shots 3
Shots header -
Shots inside the Box 4
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 90
Total shots 3
Shots on target -
xGOT -
Shots off target 3
Blocked shots -
Shots header 1
Shots inside the Box 3
Shots outside the Box -
Gr 8.1
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.17
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7.7
G 1
Ast -
MP 16
Total shots 2
Shots on target 1
xGOT 0.17
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.4
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.02
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 27
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 7
Passes 13/23(57%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 6/10(60%)
Touches 45
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 7
Passes 16/23(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 6/11(55%)
Touches 42
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 9/15(60%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/3(33%)
Touches 25
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 8.1
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 26/31(84%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 52
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 27
Touches in the opposition Box 1
Passes 8/13(62%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/4(25%)
Touches 20
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 16/19(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 10/10(100%)
Touches 32
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 21/31(68%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 36
Passes long 13/23(57%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.7
G 1
Ast -
MP 16
Touches in the opposition Box -
Passes 2/2(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 13
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.8
G -
Ast -
MP 90
Duels 21
Aerial duels 6/16(38%)
Ground duels 3/5(60%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G -
Ast -
MP 90
Duels 12
Aerial duels 8/10(80%)
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions -
Clearances 12
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 9
Aerial duels 3/3(100%)
Ground duels 1/6(17%)
Fouls 3
Tackles -
Interceptions -
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 8
Aerial duels 1/3(33%)
Ground duels 2/5(40%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G 1
Ast -
MP 16
Duels 5
Aerial duels -
Ground duels 2/5(40%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 27
Duels 4
Aerial duels -
Ground duels 3/3(100%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast -
MP 90
Duels 4
Aerial duels -
Ground duels 2/4(50%)
Fouls 2
Tackles 1/1(100%)
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.3
GC -
GS 1
GP 0.18
Goals prevented 0.18
Goalkeeper saves 1
xGOT faced 0.18
Goals Conceded -
Punches 1
Throws 1
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

HB Koge and Esbjerg fB will play their match on 06 Mar 2026 at 12:30.All interesting information can be found in one place, like HB Koge vs Esbjerg fB score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

HB Koge vs Esbjerg fB score and info in recent games:
  • HB Koge - Esbjerg fB (06.03.2026 | 06 Mar 2026 | 06/03/2026) 0:1 1. Division
  • Esbjerg fB - HB Koge (01.09.2025 | 01 Sep 2025 | 01/09/2025) 3:2 1. Division
  • HB Koge - Esbjerg fB (28.02.2025 | 28 Feb 2025 | 28/02/2025) 0:2 1. Division
  • Esbjerg fB - HB Koge (24.08.2024 | 24 Aug 2024 | 24/08/2024) 4:1 1. Division
  • HB Koge - Esbjerg fB (07.05.2022 | 07 May 2022 | 07/05/2022) 2:1 1. Division

Last played matches of teams:

HB Koge
  • AaB Fodbold - HB Koge (30.05.2026 | 30 May 2026 | 30/05/2026) 1:0 1. Division
  • HB Koge - Hobro (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 1. Division
  • Middelfart G&BK - HB Koge (16.05.2026 | 16 May 2026 | 16/05/2026) 0:4 1. Division
  • Aarhus Fremad - HB Koge (09.05.2026 | 09 May 2026 | 09/05/2026) 0:0 1. Division
  • HB Koge - B.93 Copenhagen (01.05.2026 | 01 May 2026 | 01/05/2026) 3:2 1. Division
Esbjerg fB
  • Esbjerg fB - Lyngby (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division
  • Hvidovre - Esbjerg fB (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 1. Division
  • Hillerod - Esbjerg fB (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Esbjerg fB - Kolding IF (09.05.2026 | 09 May 2026 | 09/05/2026) 3:0 1. Division
  • Esbjerg fB - Horsens (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:1 1. Division
HB Koge v Esbjerg fB score today, 06.03.2026, and full match statistics will be available on fscore.net on any device without registration.