Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.1
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
17
3
Shots on goal
4
6
Shots off goal
8
8
Shots inside the Box
8
4
Shots outside the Box
8
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.94
3
Blocked shots
5
28
Touches in the opposition Box
22
0
Offsides
2
10
Free kicks
28
5
Corner kicks
7
24
Throw ins
26
28
Fouls
10
5
Yellow cards
2
40
Duels won
70
7/12 (58%)
Tackles
10/17 (59%)
33
Clearances
38
7
Interceptions
14
257/370 (69%)
Passes
277/384 (72%)
30/81 (37%)
Long Passes
35/82 (43%)
70/123 (57%)
Passes in final third
89/143 (62%)
1.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.73
5/19 (26%)
Crosses
4/18 (22%)
3
Goalkeeper saves
1
0.94
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
-0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.58
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.64
41%
Ball possession
59%
4
Total shots
11
0
Shots on goal
2
2
Shots off goal
5
3
Shots inside the Box
5
1
Shots outside the Box
6
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.3
2
Blocked shots
4
9
Touches in the opposition Box
13
4
Free kicks
14
0
Corner kicks
4
9
Throw ins
15
14
Fouls
4
2
Yellow cards
0
20
Duels won
34
4/8 (50%)
Tackles
6/10 (60%)
18
Clearances
13
3
Interceptions
4
110/163 (67%)
Passes
188/235 (80%)
14/34 (41%)
Long Passes
22/35 (63%)
28/53 (53%)
Passes in final third
52/72 (72%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.27
3/7 (43%)
Crosses
2/12 (17%)
2
Goalkeeper saves
0
0.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.67
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
6
3
Shots on goal
2
4
Shots off goal
3
5
Shots inside the Box
3
3
Shots outside the Box
2
0.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
1
Blocked shots
1
19
Touches in the opposition Box
9
0
Offsides
2
6
Free kicks
14
5
Corner kicks
3
15
Throw ins
11
14
Fouls
6
3
Yellow cards
2
20
Duels won
36
3/4 (75%)
Tackles
4/7 (57%)
15
Clearances
25
4
Interceptions
10
147/207 (71%)
Passes
89/149 (60%)
16/47 (34%)
Long Passes
13/47 (28%)
42/70 (60%)
Passes in final third
37/71 (52%)
1.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.46
2/12 (17%)
Crosses
2/6 (33%)
1
Goalkeeper saves
1
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.42
-0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Grobina kicks off against BFC Daugavpils.
[08:46:21]` — Players leave the pitch
Half-time! The referee stops play with Grobina and BFC Daugavpils level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[09:00:55]` — The second half gets underway
BFC Daugavpils starts the half at , and The FC footballer looks to make an impact.
51’` — Goal scored0 — 1
Harzha Artem (BFC Daugavpils) scores for Grobina, and erupts in celebration!
90 + 3’` — The ball has crossed the goal line1 — 1
Kholod Artem (Grobina) scores for Grobina, and erupts in celebration!
[09:50:30]` — A final whistle
BFC Daugavpils celebrates as calls time at after a thrilling contest.
90 + 3’` — The ball has crossed the goal line1 — 0
Kholod Artem (Grobina) scores for Grobina, and erupts in celebration!
51’` — Goal scored0 — 1
Harzha Artem (BFC Daugavpils) scores for Grobina, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Grobina and BFC Daugavpils will play their match on 02 May 2026 at 08:00.All interesting information can be found in one place, like Grobina vs BFC Daugavpils score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Grobina vs BFC Daugavpils score and info in recent games:
Grobina - BFC Daugavpils (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 Virsliga
BFC Daugavpils - Grobina (07.03.2026 | 07 Mar 2026 | 07/03/2026) 0:1 Virsliga