Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
62%
Ball possession
38%
14
Total shots
10
4
Shots on goal
2
5
Shots off goal
6
7
Shots inside the Box
8
7
Shots outside the Box
2
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
5
Blocked shots
2
33
Touches in the opposition Box
21
0
Offsides
1
17
Free kicks
15
7
Corner kicks
4
16
Throw ins
24
15
Fouls
17
3
Yellow cards
1
66
Duels won
61
13/16 (81%)
Tackles
9/13 (69%)
16
Clearances
38
12
Interceptions
6
379/473 (80%)
Passes
205/290 (71%)
26/54 (48%)
Long Passes
34/77 (44%)
116/164 (71%)
Passes in final third
53/91 (58%)
1.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.85
8/29 (28%)
Crosses
3/12 (25%)
2
Goalkeeper saves
3
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.59
0.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
64%
Ball possession
36%
8
Total shots
2
3
Shots on goal
0
4
Shots off goal
2
5
Shots inside the Box
2
3
Shots outside the Box
0
0.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
23
Touches in the opposition Box
6
0
Offsides
1
8
Free kicks
6
4
Corner kicks
2
7
Throw ins
8
6
Fouls
8
1
Yellow cards
1
32
Duels won
28
6/7 (86%)
Tackles
5/8 (63%)
8
Clearances
21
7
Interceptions
3
186/236 (79%)
Passes
90/134 (67%)
13/24 (54%)
Long Passes
15/37 (41%)
65/94 (69%)
Passes in final third
18/38 (47%)
0.84
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
4/16 (25%)
Crosses
1/7 (14%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.29
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.29
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.47
61%
Ball possession
39%
6
Total shots
8
1
Shots on goal
2
1
Shots off goal
4
2
Shots inside the Box
6
4
Shots outside the Box
2
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
4
Blocked shots
2
10
Touches in the opposition Box
15
9
Free kicks
9
3
Corner kicks
2
9
Throw ins
16
9
Fouls
9
2
Yellow cards
0
34
Duels won
33
7/9 (78%)
Tackles
4/5 (80%)
8
Clearances
17
5
Interceptions
3
193/237 (81%)
Passes
115/156 (74%)
13/30 (43%)
Long Passes
19/40 (48%)
51/70 (73%)
Passes in final third
35/53 (66%)
0.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.77
4/13 (31%)
Crosses
2/5 (40%)
2
Goalkeeper saves
0
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Jelgava kicks off against Super Nova.
[11:48:06]` — Players leave the pitch
Half-time! The referee stops play with Jelgava and Super Nova level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[12:03:26]` — The second half gets underway
Super Nova starts the half at , and FC player looks to make an impact.
82’` — Goal scored1 — 0
Hasek Filip (Jelgava) scores for Jelgava, and erupts in celebration!
[12:50:45]` — Fulltime
blows the final whistle at , ending the clash between Jelgava and Super Nova.
82’` — Goal scored1 — 0
Hasek Filip (Jelgava) scores for Jelgava, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Jelgava and Super Nova will play their match on 06 May 2026 at 11:00.All interesting information can be found in one place, like Jelgava vs Super Nova score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Jelgava vs Super Nova score and info in recent games:
Jelgava - Super Nova (06.05.2026 | 06 May 2026 | 06/05/2026) 1:0 Virsliga
Super Nova - Jelgava (15.03.2026 | 15 Mar 2026 | 15/03/2026) 1:1 Virsliga
Super Nova - Jelgava (04.10.2025 | 04 Oct 2025 | 04/10/2025) 1:1 Virsliga
Jelgava - Super Nova (20.07.2025 | 20 Jul 2025 | 20/07/2025) 1:0 Virsliga
Super Nova - Jelgava (21.05.2025 | 21 May 2025 | 21/05/2025) 0:0 Virsliga
Last played matches of teams:
Jelgava
Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga