Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.12
63%
Ball possession
37%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
5
6
Shots on goal
3
3
Shots off goal
0
6
Shots inside the Box
3
5
Shots outside the Box
2
1.57
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.3
2
Blocked shots
2
0
Headed goals
1
36
Touches in the opposition Box
12
5
Offsides
2
7
Free kicks
11
4
Corner kicks
3
44
Throw ins
20
11
Fouls
7
2
Yellow cards
3
51
Duels won
46
5/12 (42%)
Tackles
7/15 (47%)
29
Clearances
54
3
Interceptions
8
313/436 (72%)
Passes
149/269 (55%)
31/74 (42%)
Long Passes
27/80 (34%)
117/169 (69%)
Passes in final third
36/103 (35%)
1.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.72
8/32 (25%)
Crosses
2/8 (25%)
1
Goalkeeper saves
4
1.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.57
-0.7
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.43
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.08
58%
Ball possession
42%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
4
2
Shots on goal
2
1
Shots inside the Box
3
2
Shots outside the Box
1
0.62
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.27
1
Blocked shots
2
0
Headed goals
1
11
Touches in the opposition Box
9
3
Offsides
1
4
Free kicks
5
1
Corner kicks
3
23
Throw ins
12
5
Fouls
4
1
Yellow cards
1
27
Duels won
26
2/6 (33%)
Tackles
3/7 (43%)
15
Clearances
25
1
Interceptions
5
130/195 (67%)
Passes
85/147 (58%)
18/46 (39%)
Long Passes
14/37 (38%)
35/67 (52%)
Passes in final third
25/62 (40%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
4/12 (33%)
Crosses
1/4 (25%)
0
Goalkeeper saves
2
1.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.62
-0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.62
1.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
68%
Ball possession
32%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
1
4
Shots on goal
1
3
Shots off goal
0
5
Shots inside the Box
0
3
Shots outside the Box
1
0.95
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
1
Blocked shots
0
25
Touches in the opposition Box
3
2
Offsides
1
3
Free kicks
6
3
Corner kicks
0
21
Throw ins
8
6
Fouls
3
1
Yellow cards
2
24
Duels won
20
3/6 (50%)
Tackles
4/8 (50%)
14
Clearances
29
2
Interceptions
3
183/241 (76%)
Passes
64/122 (52%)
13/28 (46%)
Long Passes
13/43 (30%)
82/102 (80%)
Passes in final third
11/41 (27%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
4/20 (20%)
Crosses
1/4 (25%)
1
Goalkeeper saves
2
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.95
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Fleetwood Town and Barrow will play their match on 21 Feb 2026 at 07:30.All interesting information can be found in one place, like Fleetwood Town vs Barrow score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Fleetwood Town vs Barrow score and info in recent games:
Fleetwood Town - Barrow (21.02.2026 | 21 Feb 2026 | 21/02/2026) 3:2 League Two
Barrow - Fleetwood Town (30.08.2025 | 30 Aug 2025 | 30/08/2025) 0:1 League Two
Fleetwood Town - Barrow (18.04.2025 | 18 Apr 2025 | 18/04/2025) 0:0 League Two
Barrow - Fleetwood Town (21.12.2024 | 21 Dec 2024 | 21/12/2024) 2:0 League Two
Fleetwood Town - Barrow (08.10.2024 | 08 Oct 2024 | 08/10/2024) 3:0 EFL Trophy
Last played matches of teams:
Fleetwood Town
Fleetwood Town - Milton Keynes Dons (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 League Two
Shrewsbury Town - Fleetwood Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:2 League Two
Fleetwood Town - Chesterfield (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:1 League Two
Accrington Stanley - Fleetwood Town (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:2 League Two
Fleetwood Town - Barnet (06.04.2026 | 06 Apr 2026 | 06/04/2026) 2:5 League Two
Barrow
Barrow - Newport County (02.05.2026 | 02 May 2026 | 02/05/2026) 1:2 League Two
Cambridge United - Barrow (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:0 League Two
Barrow - Walsall (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League Two
Barrow - Oldham Athletic (14.04.2026 | 14 Apr 2026 | 14/04/2026) 3:2 League Two
Barnet - Barrow (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:2 League Two
Fleetwood Town v Barrow score today, 21.02.2026, and full match statistics will be available on fscore.net on any device without registration.