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Tukums 2000 - Ogre United 07.05.2026

Round 11

Statistics Tukums 2000 vs Ogre United

1.82 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.96
46% Ball possession 54%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
16 Total shots 11
11 Shots on goal 4
3 Shots off goal 5
12 Shots inside the Box 6
4 Shots outside the Box 5
2.92 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.29
2 Blocked shots 2
1 Hit the woodwork 0
2 Headed goals 0
24 Touches in the opposition Box 15
1 Offsides 2
11 Free kicks 13
3 Corner kicks 3
24 Throw ins 36
13 Fouls 11
52 Duels won 56
25/32 (78%) Tackles 15/18 (83%)
26 Clearances 23
12 Interceptions 9
263/374 (70%) Passes 316/425 (74%)
30/84 (36%) Long Passes 21/57 (37%)
68/114 (60%) Passes in final third 80/138 (58%)
0.9 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.55
3/14 (21%) Crosses 5/19 (26%)
3 Goalkeeper saves 4
1.29 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.92
0.29 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -3.08

Head To Head

Wins
Draws
Wins
1
1
0
Goals
7
2
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Tukums 2000 Tukums 2000
#
Goals
  • Oloko Ede J.
    12
  • Deruzinskis R.
    5
  • 23 Gastaldello L.
    4
  • 15 Kirss R.
    1
  • Stals M.
    1
  • 25 Samoilovs B.
    1
  • 6 Reingolcs R.
    1
Ogre United Ogre United
#
Goals
  • 19 Cudars K.
    5
  • 24 Kalnins M.
    1
  • Kabagambe J.
    1
  • 37 Evelons E.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
TUK
OGR
[11:00:09]` A coin toss
gets the game underway at as Tukums 2000 kicks off against Ogre United.
image 35’` The ball has crossed the goal line 1 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
image 41’` Goal 2 — 0
A brilliant goal by Ogre United’s Gastaldello Leoni (Tukums 2000), lighting up the match at .
[11:46:19]` Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 2:0. Both Tukums 2000 and Ogre United use this time to refresh tactics.
[12:00:45]` Start of the second half-time
kicks off the second half at , with Tukums 2000 on the attack.
image 68’` The ball has crossed the goal line 3 — 0
Tukums 2000 takes the lead as Deruzinskis Ruslans (Tukums 2000) finds the net at , past ’s watch.
75’` Back of the net 3 — 1 image
Cudars Kristers (Ogre United) scores for Tukums 2000, and erupts in celebration!
image 79’` The ball has crossed the goal line 4 — 1
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
image 90 + 1’` Back of the net 5 — 1
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
image 90 + 2’` Goal scored 6 — 1
Oloko Ede Joseph (Tukums 2000) scores for Tukums 2000, and erupts in celebration!
[12:48:32]` Fulltime
The match concludes at as Tukums 2000 and Ogre United shake hands.
image 35’` The ball has crossed the goal line 1 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
image 41’` Goal 2 — 0
A brilliant goal by Ogre United’s Gastaldello Leoni (Tukums 2000), lighting up the match at .
image 68’` The ball has crossed the goal line 3 — 0
Tukums 2000 takes the lead as Deruzinskis Ruslans (Tukums 2000) finds the net at , past ’s watch.
image 79’` The ball has crossed the goal line 4 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
image 90 + 1’` Back of the net 5 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
image 90 + 2’` Goal scored 6 — 0
Oloko Ede Joseph (Tukums 2000) scores for Tukums 2000, and erupts in celebration!
75’` Back of the net 0 — 1 image
Cudars Kristers (Ogre United) scores for Tukums 2000, and erupts in celebration!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G 1
Ast -
MP 45
Grade 7.3
Minutes played 45
Goals 1
xG 0.05
Assists -
xA 0.02
Total shots 2
Passes 8/13(62%)
Yellow cards -
Red cards -
Gr 5.5
G -
Ast -
MP 74
Grade 5.5
Minutes played 74
Goals -
xG 0.11
Assists -
xA 0.01
Total shots 3
Passes 10/16(63%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 5.5
G -
Ast -
MP 74
Total shots 3
Shots on target 2
xGOT 0.27
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 7.3
G 1
Ast -
MP 45
Total shots 2
Shots on target 2
xGOT 0.09
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 5.5
G -
Ast -
MP 74
Touches in the opposition Box 4
Passes 10/16(63%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/9(67%)
Touches 44
Passes long -
Crosses -
Successful dribbles 3/11(27%)
Fouled -
Offsides -
Gr 7.3
G 1
Ast -
MP 45
Touches in the opposition Box 3
Passes 8/13(62%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/10(60%)
Touches 25
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled 2
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.5
G -
Ast -
MP 74
Duels 14
Aerial duels 1/1(100%)
Ground duels 3/13(23%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G 1
Ast -
MP 45
Duels 7
Aerial duels -
Ground duels 3/7(43%)
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Tukums 2000 and Ogre United will play their match on 07 May 2026 at 11:00.All interesting information can be found in one place, like Tukums 2000 vs Ogre United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Tukums 2000 vs Ogre United score and info in recent games:
  • Tukums 2000 - Ogre United (07.05.2026 | 07 May 2026 | 07/05/2026) 6:1 Virsliga
  • Ogre United - Tukums 2000 (15.03.2026 | 15 Mar 2026 | 15/03/2026) 1:1 Virsliga

Last played matches of teams:

Tukums 2000
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
  • Tukums 2000 - Riga FC (20.05.2026 | 20 May 2026 | 20/05/2026) 1:3 Virsliga
  • Grobina - Tukums 2000 (15.05.2026 | 15 May 2026 | 15/05/2026) 3:3 Virsliga
  • Super Nova - Tukums 2000 (11.05.2026 | 11 May 2026 | 11/05/2026) 1:1 Virsliga
Ogre United
  • Auda - Ogre United (30.05.2026 | 30 May 2026 | 30/05/2026) 2:0 Virsliga
  • Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
  • BFC Daugavpils - Ogre United (21.05.2026 | 21 May 2026 | 21/05/2026) 3:1 Virsliga
  • Super Nova - Ogre United (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Virsliga
  • Liepaja - Ogre United (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
Tukums 2000 v Ogre United score today, 07.05.2026, and full match statistics will be available on fscore.net on any device without registration.