Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.96
46%
Ball possession
54%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
11
11
Shots on goal
4
3
Shots off goal
5
12
Shots inside the Box
6
4
Shots outside the Box
5
2.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
2
Blocked shots
2
1
Hit the woodwork
0
2
Headed goals
0
24
Touches in the opposition Box
15
1
Offsides
2
11
Free kicks
13
3
Corner kicks
3
24
Throw ins
36
13
Fouls
11
52
Duels won
56
25/32 (78%)
Tackles
15/18 (83%)
26
Clearances
23
12
Interceptions
9
263/374 (70%)
Passes
316/425 (74%)
30/84 (36%)
Long Passes
21/57 (37%)
68/114 (60%)
Passes in final third
80/138 (58%)
0.9
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
3/14 (21%)
Crosses
5/19 (26%)
3
Goalkeeper saves
4
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.92
0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-3.08
0.49
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
53%
Ball possession
47%
8
Total shots
6
4
Shots on goal
2
3
Shots off goal
3
6
Shots inside the Box
4
2
Shots outside the Box
2
0.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
1
Blocked shots
1
1
Headed goals
0
11
Touches in the opposition Box
10
0
Offsides
1
8
Free kicks
6
2
Corner kicks
1
8
Throw ins
17
6
Fouls
8
28
Duels won
27
10/15 (67%)
Tackles
6/7 (86%)
11
Clearances
10
3
Interceptions
4
166/222 (75%)
Passes
137/192 (71%)
14/43 (33%)
Long Passes
10/30 (33%)
40/61 (66%)
Passes in final third
37/67 (55%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
1/9 (11%)
Crosses
3/6 (50%)
2
Goalkeeper saves
2
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.5
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.5
1.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.78
38%
Ball possession
62%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
5
7
Shots on goal
2
0
Shots off goal
2
6
Shots inside the Box
2
2
Shots outside the Box
3
2.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.2
1
Blocked shots
1
1
Hit the woodwork
0
1
Headed goals
0
13
Touches in the opposition Box
5
1
Offsides
1
3
Free kicks
7
1
Corner kicks
2
16
Throw ins
19
7
Fouls
3
24
Duels won
29
15/17 (88%)
Tackles
9/11 (82%)
15
Clearances
13
9
Interceptions
5
97/152 (64%)
Passes
179/233 (77%)
16/41 (39%)
Long Passes
11/27 (41%)
28/53 (53%)
Passes in final third
43/71 (61%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
2/5 (40%)
Crosses
2/13 (15%)
1
Goalkeeper saves
2
1.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.42
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Tukums 2000 kicks off against Ogre United.
35’` — The ball has crossed the goal line1 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
41’` — Goal2 — 0
A brilliant goal by Ogre United’s Gastaldello Leoni (Tukums 2000), lighting up the match at .
[11:46:19]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 2:0. Both Tukums 2000 and Ogre United use this time to refresh tactics.
[12:00:45]` — Start of the second half-time
kicks off the second half at , with Tukums 2000 on the attack.
68’` — The ball has crossed the goal line3 — 0
Tukums 2000 takes the lead as Deruzinskis Ruslans (Tukums 2000) finds the net at , past ’s watch.
75’` — Back of the net3 — 1
Cudars Kristers (Ogre United) scores for Tukums 2000, and erupts in celebration!
79’` — The ball has crossed the goal line4 — 1
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
90 + 1’` — Back of the net5 — 1
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
90 + 2’` — Goal scored6 — 1
Oloko Ede Joseph (Tukums 2000) scores for Tukums 2000, and erupts in celebration!
[12:48:32]` — Fulltime
The match concludes at as Tukums 2000 and Ogre United shake hands.
35’` — The ball has crossed the goal line1 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
41’` — Goal2 — 0
A brilliant goal by Ogre United’s Gastaldello Leoni (Tukums 2000), lighting up the match at .
68’` — The ball has crossed the goal line3 — 0
Tukums 2000 takes the lead as Deruzinskis Ruslans (Tukums 2000) finds the net at , past ’s watch.
79’` — The ball has crossed the goal line4 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
90 + 1’` — Back of the net5 — 0
Tukums 2000’s Oloko Ede Joseph (Tukums 2000) strikes, sending the crowd wild with a stunning goal.
90 + 2’` — Goal scored6 — 0
Oloko Ede Joseph (Tukums 2000) scores for Tukums 2000, and erupts in celebration!
75’` — Back of the net0 — 1
Cudars Kristers (Ogre United) scores for Tukums 2000, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Tukums 2000 and Ogre United will play their match on 07 May 2026 at 11:00.All interesting information can be found in one place, like Tukums 2000 vs Ogre United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tukums 2000 vs Ogre United score and info in recent games:
Tukums 2000 - Ogre United (07.05.2026 | 07 May 2026 | 07/05/2026) 6:1 Virsliga
Ogre United - Tukums 2000 (15.03.2026 | 15 Mar 2026 | 15/03/2026) 1:1 Virsliga