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Liepaja - Ogre United 12.05.2026

Round 12

Statistics Liepaja vs Ogre United

1.29 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.02
64% Ball possession 36%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
7 Total shots 1
3 Shots on goal 0
4 Shots off goal 1
6 Shots inside the Box 0
1 Shots outside the Box 1
1.82 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0
1 Headed goals 0
14 Touches in the opposition Box 1
3 Offsides 0
3 Free kicks 7
7 Corner kicks 0
15 Throw ins 17
7 Fouls 3
0 Errors leading to shot 1
1 Yellow cards 0
20 Duels won 25
5/7 (71%) Tackles 7/9 (78%)
7 Clearances 18
1 Interceptions 2
190/227 (84%) Passes 83/127 (65%)
10/26 (38%) Long Passes 14/40 (35%)
38/63 (60%) Passes in final third 13/28 (46%)
1.57 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.03
6/15 (40%) Crosses 0/4 (0%)
0 Goalkeeper saves 2
0 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.82
0 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.82

Head To Head

Wins
Draws
Wins
2
0
0
Goals
5
1
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Liepaja Liepaja
#
Goals
  • 19 Gueye D.
    3
  • 39 Leidsman K.
    2
  • Vieira Cardoso F.
    2
  • Patrikejevs I.
    2
  • 20 Patijcuks D.
    2
  • Ekou N.
    1
  • 2 Sorokins V.
    1
  • 26 Amatkarijo C.
    1
Ogre United Ogre United
#
Goals
  • 19 Cudars K.
    5
  • 24 Kalnins M.
    1
  • Kabagambe J.
    1
  • 37 Evelons E.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
LIE
OGR
[11:00:26]` A coin toss
gets the game underway at as Liepaja kicks off against Ogre United.
image 5’` The ball has crossed the goal line 1 — 0
Liepaja’s Sorokins Vladislavs (Liepaja) strikes, sending the crowd wild with a stunning goal.
[11:46:34]` Match half-time
The referee signals for half-time at , pausing the match at 1:0. Liepaja and Ogre United now regroup with their coaches before play resumes.
[12:01:04]` Start of the second half
kicks off the second half at , with Liepaja on the attack.
image 60’` Scored penalty shot 2 — 0
Gueye Djibril (Liepaja) calmly slots the penalty home for Liepaja, igniting !
66’` Scored penalty shot 2 — 1 image
confirms the goal as Cudars Kristers (Ogre United) scores the penalty for Liepaja at .
image 80’` Back of the net 3 — 1
Amatkarijo Chovanie (Liepaja) scores for Liepaja, and erupts in celebration!
image 90 + 2’` The ball has crossed the goal line 4 — 1
Liepaja’s Leidsman Kyvon (Liepaja) strikes, sending the crowd wild with a stunning goal.
[12:49:20]` Full-time
Ogre United celebrates as calls time at after a thrilling contest.
image 5’` The ball has crossed the goal line 1 — 0
Liepaja’s Sorokins Vladislavs (Liepaja) strikes, sending the crowd wild with a stunning goal.
image 60’` Scored penalty shot 2 — 0
Gueye Djibril (Liepaja) calmly slots the penalty home for Liepaja, igniting !
image 80’` Back of the net 3 — 0
Amatkarijo Chovanie (Liepaja) scores for Liepaja, and erupts in celebration!
image 90 + 2’` The ball has crossed the goal line 4 — 0
Liepaja’s Leidsman Kyvon (Liepaja) strikes, sending the crowd wild with a stunning goal.
66’` Scored penalty shot 0 — 1 image
confirms the goal as Cudars Kristers (Ogre United) scores the penalty for Liepaja at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.7
G 1
Ast -
MP 25
Grade 7.7
Minutes played 25
Goals 1
xG 0.41
Assists -
xA 0.06
Total shots 1
Passes 10/11(91%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast 1
MP 90
Grade 7.6
Minutes played 90
Goals -
xG -
Assists 1
xA 0.57
Total shots -
Passes 88/92(96%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast -
MP 85
Grade 7.6
Minutes played 85
Goals -
xG 0.37
Assists -
xA 0.02
Total shots 2
Passes 15/21(71%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 85
Grade 6.9
Minutes played 85
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 62/65(95%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 78
Grade 6.7
Minutes played 78
Goals -
xG -
Assists -
xA 0.07
Total shots -
Passes 8/18(44%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/12(92%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 20
Grade 5.7
Minutes played 20
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/2(33%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.6
G -
Ast -
MP 85
Total shots 2
Shots on target 2
xGOT 0.56
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7.7
G 1
Ast -
MP 25
Total shots 1
Shots on target 1
xGOT 0.98
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 78
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.6
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 85
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 20
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.6
G -
Ast -
MP 85
Touches in the opposition Box 8
Passes 15/21(71%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 5/10(50%)
Touches 53
Passes long 1/2(50%)
Crosses 1/3(33%)
Successful dribbles 2/8(25%)
Fouled 3
Offsides 1
Gr 7.7
G 1
Ast -
MP 25
Touches in the opposition Box 3
Passes 10/11(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 4/5(80%)
Touches 20
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 78
Touches in the opposition Box 2
Passes 8/18(44%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 5/12(42%)
Touches 42
Passes long 1/2(50%)
Crosses -
Successful dribbles 3/7(43%)
Fouled 3
Offsides -
Gr 7.6
G -
Ast 1
MP 90
Touches in the opposition Box 2
Passes 88/92(96%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.57
Passes in final third 9/12(75%)
Touches 100
Passes long 3/3(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 85
Touches in the opposition Box 1
Passes 62/65(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 3/4(75%)
Touches 80
Passes long 3/3(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 11/12(92%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 16
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 20
Touches in the opposition Box -
Passes 1/2(33%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 3
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.6
G -
Ast -
MP 85
Duels 18
Aerial duels -
Ground duels 8/17(47%)
Fouls 2
Tackles 2/3(67%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 78
Duels 15
Aerial duels 2/3(67%)
Ground duels 7/12(58%)
Fouls -
Tackles 1/1(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast 1
MP 90
Duels 6
Aerial duels 3/4(75%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 85
Duels 4
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G 1
Ast -
MP 25
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 20
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.6
GC 1
GS 1
GP -0.05
Goals prevented -0.05
Goalkeeper saves 1
xGOT faced 0.95
Goals Conceded 1
Punches -
Throws 1
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Liepaja and Ogre United will play their match on 12 May 2026 at 11:00.All interesting information can be found in one place, like Liepaja vs Ogre United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Liepaja vs Ogre United score and info in recent games:
  • Liepaja - Ogre United (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
  • Ogre United - Liepaja (20.03.2026 | 20 Mar 2026 | 20/03/2026) 0:1 Virsliga

Last played matches of teams:

Liepaja
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Auda - Liepaja (22.05.2026 | 22 May 2026 | 22/05/2026) 3:1 Virsliga
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • Liepaja - Ogre United (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
Ogre United
  • Auda - Ogre United (30.05.2026 | 30 May 2026 | 30/05/2026) 2:0 Virsliga
  • Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
  • BFC Daugavpils - Ogre United (21.05.2026 | 21 May 2026 | 21/05/2026) 3:1 Virsliga
  • Super Nova - Ogre United (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Virsliga
  • Liepaja - Ogre United (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
Liepaja v Ogre United score today, 12.05.2026, and full match statistics will be available on fscore.net on any device without registration.