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Liepaja - BFC Daugavpils 17.05.2026

Round 13

Main events

1st Half 1 - 0
2nd Half 2 - 1

Statistics Liepaja vs BFC Daugavpils

1.21 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.12
53% Ball possession 47%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
10 Total shots 9
6 Shots on goal 5
1 Shots off goal 2
7 Shots inside the Box 3
3 Shots outside the Box 6
1.36 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.84
3 Blocked shots 2
21 Touches in the opposition Box 9
1 Offsides 3
13 Free kicks 12
7 Corner kicks 4
24 Throw ins 31
12 Fouls 13
1 Yellow cards 2
66 Duels won 60
21/33 (64%) Tackles 17/27 (63%)
18 Clearances 18
12 Interceptions 10
328/405 (81%) Passes 276/357 (77%)
20/47 (43%) Long Passes 16/50 (32%)
37/75 (49%) Passes in final third 66/99 (67%)
0.52 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1
3/15 (20%) Crosses 3/14 (21%)
4 Goalkeeper saves 4
0.84 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.36
-0.16 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.64

Head To Head

Wins
Draws
Wins
4
0
1
Goals
8
6
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Liepaja Liepaja
#
Goals
  • 19 Gueye D.
    3
  • 39 Leidsman K.
    2
  • Vieira Cardoso F.
    2
  • Patrikejevs I.
    2
  • 20 Patijcuks D.
    2
  • Ekou N.
    1
  • 2 Sorokins V.
    1
  • 26 Amatkarijo C.
    1
BFC Daugavpils BFC Daugavpils
#
Goals
  • Harzha A.
    4
  • Yakubu J.
    4
  • 15 Ndjiki R.
    3
  • Sylla M.
    2
  • Addai E.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
LIE
BFC
[12:01:48]` A coin toss
The whistle blows, and BFC Daugavpils starts the action at with The player on the ball.
image 45 + 1’` Penalty kick goal 1 — 0
Vieira Cardoso Fellipe (Liepaja) smashes the penalty past the keeper for BFC Daugavpils, thrilling .
[13:04:26]` Start of the second half-time
gets Liepaja and BFC Daugavpils back underway at for the next half.
image 54’` Back of the net 2 — 0
Leidsman Kyvon (Liepaja) smashes it in for BFC Daugavpils, and roars with excitement.
58’` Back of the net 2 — 1 image
A brilliant goal by BFC Daugavpils’s Ndjiki Rostand (BFC Daugavpils), lighting up the match at .
[13:53:28]` The match is over
ends proceedings at , and Liepaja vs. BFC Daugavpils is history.
image 45 + 1’` Penalty kick goal 1 — 0
Vieira Cardoso Fellipe (Liepaja) smashes the penalty past the keeper for BFC Daugavpils, thrilling .
image 54’` Back of the net 2 — 0
Leidsman Kyvon (Liepaja) smashes it in for BFC Daugavpils, and roars with excitement.
58’` Back of the net 0 — 1 image
A brilliant goal by BFC Daugavpils’s Ndjiki Rostand (BFC Daugavpils), lighting up the match at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 12/16(75%)
Yellow cards -
Red cards -
Gr 7
G -
Ast 1
MP 81
Grade 7
Minutes played 81
Goals -
xG 0.07
Assists 1
xA 0.02
Total shots 1
Passes 13/16(81%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 53/60(88%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 39/47(83%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 69
Grade 6.7
Minutes played 69
Goals -
xG 0.04
Assists -
xA 0.12
Total shots 1
Passes 7/10(70%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 17/27(63%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7
G -
Ast 1
MP 81
Total shots 1
Shots on target 1
xGOT 0.05
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 69
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.7
G -
Ast -
MP 69
Touches in the opposition Box 3
Passes 7/10(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.12
Passes in final third 2/5(40%)
Touches 26
Passes long 1/2(50%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 2
Offsides -
Gr 7
G -
Ast 1
MP 81
Touches in the opposition Box 2
Passes 13/16(81%)
Big chances created -
Big chances missed -
Assists 1
xA 0.02
Passes in final third 3/5(60%)
Touches 33
Passes long -
Crosses -
Successful dribbles 2/6(33%)
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/27(63%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 44
Passes long 5/12(42%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 53/60(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third -
Touches 68
Passes long 3/7(43%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 39/47(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 71
Passes long 2/7(29%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 12/16(75%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 24
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7
G -
Ast 1
MP 81
Duels 12
Aerial duels -
Ground duels 5/11(45%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 10
Aerial duels 3/3(100%)
Ground duels 5/7(71%)
Fouls 1
Tackles 1/3(33%)
Interceptions 2
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 69
Duels 6
Aerial duels -
Ground duels 3/6(50%)
Fouls -
Tackles 1/1(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 2/3(67%)
Fouls -
Tackles 2/2(100%)
Interceptions 1
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.2
GC 1
GS 4
GP -0.16
Goals prevented -0.16
Goalkeeper saves 4
xGOT faced 0.84
Goals Conceded 1
Punches -
Throws 3
Sweeper keeper actions -
Gr 6.4
GC 2
GS 4
GP -0.64
Goals prevented -0.64
Goalkeeper saves 4
xGOT faced 1.36
Goals Conceded 2
Punches 3
Throws 5
Sweeper keeper actions 2
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Liepaja and BFC Daugavpils will play their match on 17 May 2026 at 12:00.All interesting information can be found in one place, like Liepaja vs BFC Daugavpils score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Liepaja vs BFC Daugavpils score and info in recent games:
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • BFC Daugavpils - Liepaja (03.04.2026 | 03 Apr 2026 | 03/04/2026) 2:0 Virsliga
  • BFC Daugavpils - Liepaja (02.11.2025 | 02 Nov 2025 | 02/11/2025) 1:2 Virsliga
  • BFC Daugavpils - Liepaja (16.08.2025 | 16 Aug 2025 | 16/08/2025) 1:2 Latvijas Kauss
  • Liepaja - BFC Daugavpils (09.08.2025 | 09 Aug 2025 | 09/08/2025) 2:1 Virsliga

Last played matches of teams:

Liepaja
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Auda - Liepaja (22.05.2026 | 22 May 2026 | 22/05/2026) 3:1 Virsliga
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • Liepaja - Ogre United (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
BFC Daugavpils
  • Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga
  • BFC Daugavpils - Auda (26.05.2026 | 26 May 2026 | 26/05/2026) 0:1 Virsliga
  • BFC Daugavpils - Ogre United (21.05.2026 | 21 May 2026 | 21/05/2026) 3:1 Virsliga
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • BFC Daugavpils - Rigas Futbola Skola (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Virsliga
Liepaja v BFC Daugavpils score today, 17.05.2026, and full match statistics will be available on fscore.net on any device without registration.