Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
61%
Ball possession
39%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
14
Total shots
11
7
Shots on goal
8
5
Shots off goal
1
12
Shots inside the Box
6
2
Shots outside the Box
5
2.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.38
2
Blocked shots
2
31
Touches in the opposition Box
25
1
Offsides
3
11
Free kicks
17
3
Corner kicks
3
19
Throw ins
19
17
Fouls
11
2
Yellow cards
2
55
Duels won
62
16/21 (76%)
Tackles
11/16 (69%)
19
Clearances
22
17
Interceptions
10
340/425 (80%)
Passes
172/263 (65%)
22/47 (47%)
Long Passes
33/86 (38%)
84/126 (67%)
Passes in final third
57/103 (55%)
0.76
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.71
4/23 (17%)
Crosses
4/18 (22%)
5
Goalkeeper saves
5
2.38
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.68
-0.62
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.68
0.06
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
60%
Ball possession
40%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
5
1
Shots on goal
3
1
Shots off goal
0
1
Shots inside the Box
2
1
Shots outside the Box
3
0.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
0
Blocked shots
2
7
Touches in the opposition Box
15
0
Offsides
2
7
Free kicks
10
1
Corner kicks
2
7
Throw ins
14
10
Fouls
7
0
Yellow cards
1
29
Duels won
36
8/12 (67%)
Tackles
6/10 (60%)
13
Clearances
4
13
Interceptions
6
178/225 (79%)
Passes
99/143 (69%)
10/24 (42%)
Long Passes
17/41 (41%)
36/58 (62%)
Passes in final third
26/48 (54%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
1/9 (11%)
Crosses
2/12 (17%)
2
Goalkeeper saves
1
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.14
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.14
1.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
63%
Ball possession
37%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
6
6
Shots on goal
5
4
Shots off goal
1
11
Shots inside the Box
4
1
Shots outside the Box
2
2.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.52
2
Blocked shots
0
24
Touches in the opposition Box
10
1
Offsides
1
4
Free kicks
7
2
Corner kicks
1
12
Throw ins
5
7
Fouls
4
2
Yellow cards
1
26
Duels won
26
8/9 (89%)
Tackles
5/6 (83%)
6
Clearances
18
4
Interceptions
4
162/200 (81%)
Passes
73/120 (61%)
12/23 (52%)
Long Passes
16/45 (36%)
48/68 (71%)
Passes in final third
31/55 (56%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
3/14 (21%)
Crosses
2/6 (33%)
3
Goalkeeper saves
4
1.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.54
-0.48
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Auda and BFC Daugavpils begin their battle at , officiated by .
23’` — The ball has crossed the goal line0 — 1
Yakubu Joel (BFC Daugavpils) scores for Auda, and erupts in celebration!
[07:45:38]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Auda and BFC Daugavpils use this time to refresh tactics.
[08:02:17]` — Start of the second half-time
kicks off the second half at , with Auda on the attack.
46’` — Back of the net1 — 1
Auda takes the lead as Diagne Maleye (Auda) finds the net at , past ’s watch.
50’` — Back of the net1 — 2
Auda takes the lead as Sylla Mamadou (BFC Daugavpils) finds the net at , past ’s watch.
63’` — The ball has crossed the goal line1 — 3
Ndjiki Rostand (BFC Daugavpils) scores for Auda, and erupts in celebration!
82’` — Back of the net2 — 3
Daskevics Eduards (Auda) smashes it in for BFC Daugavpils, and roars with excitement.
[08:53:29]` — The game is over
blows the final whistle at , ending the clash between Auda and BFC Daugavpils.
46’` — Back of the net1 — 0
Auda takes the lead as Diagne Maleye (Auda) finds the net at , past ’s watch.
82’` — Back of the net2 — 0
Daskevics Eduards (Auda) smashes it in for BFC Daugavpils, and roars with excitement.
23’` — The ball has crossed the goal line0 — 1
Yakubu Joel (BFC Daugavpils) scores for Auda, and erupts in celebration!
50’` — Back of the net0 — 2
Auda takes the lead as Sylla Mamadou (BFC Daugavpils) finds the net at , past ’s watch.
63’` — The ball has crossed the goal line0 — 3
Ndjiki Rostand (BFC Daugavpils) scores for Auda, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Auda and BFC Daugavpils will play their match on 12 Apr 2026 at 07:00.All interesting information can be found in one place, like Auda vs BFC Daugavpils score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Auda vs BFC Daugavpils score and info in recent games:
BFC Daugavpils - Auda (26.05.2026 | 26 May 2026 | 26/05/2026) 0:1 Virsliga