Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.7
38%
Ball possession
62%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
14
1
Shots on goal
3
2
Shots off goal
8
1
Shots inside the Box
12
4
Shots outside the Box
2
1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.39
2
Blocked shots
3
0
Hit the woodwork
1
0
Headed goals
1
6
Touches in the opposition Box
29
4
Offsides
3
18
Free kicks
15
2
Corner kicks
9
13
Throw ins
22
15
Fouls
18
2
Yellow cards
2
44
Duels won
60
6/10 (60%)
Tackles
10/16 (63%)
23
Clearances
16
6
Interceptions
5
157/230 (68%)
Passes
298/382 (78%)
22/57 (39%)
Long Passes
33/62 (53%)
38/73 (52%)
Passes in final third
87/136 (64%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.9
1/13 (8%)
Crosses
8/23 (35%)
2
Goalkeeper saves
0
0.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1
-0.61
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.92
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
2
1
Shots on goal
0
0
Shots off goal
2
1
Shots inside the Box
2
2
Shots outside the Box
0
1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
2
Touches in the opposition Box
6
4
Offsides
1
8
Free kicks
11
2
Corner kicks
2
6
Throw ins
10
11
Fouls
8
2
Yellow cards
1
22
Duels won
34
4/7 (57%)
Tackles
7/10 (70%)
11
Clearances
4
4
Interceptions
3
89/117 (76%)
Passes
167/206 (81%)
13/24 (54%)
Long Passes
20/31 (65%)
17/25 (68%)
Passes in final third
31/57 (54%)
0.69
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
0/5 (0%)
Crosses
3/7 (43%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1
0.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.63
38%
Ball possession
62%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
12
0
Shots on goal
3
2
Shots off goal
6
0
Shots inside the Box
10
2
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.39
0
Blocked shots
3
0
Hit the woodwork
1
0
Headed goals
1
4
Touches in the opposition Box
23
0
Offsides
2
10
Free kicks
4
0
Corner kicks
7
7
Throw ins
12
4
Fouls
10
0
Yellow cards
1
22
Duels won
26
2/3 (67%)
Tackles
3/6 (50%)
12
Clearances
12
2
Interceptions
2
68/113 (60%)
Passes
131/176 (74%)
9/33 (27%)
Long Passes
13/31 (42%)
21/48 (44%)
Passes in final third
56/79 (71%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.64
1/8 (13%)
Crosses
5/16 (31%)
2
Goalkeeper saves
0
0.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.61
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
FC Saint Eloi Lupopo and Mamelodi Sundowns will play their match on 08 Feb 2026 at 08:00.All interesting information can be found in one place, like FC Saint Eloi Lupopo vs Mamelodi Sundowns score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
FC Saint Eloi Lupopo vs Mamelodi Sundowns score and info in recent games:
FC Saint Eloi Lupopo - Mamelodi Sundowns (08.02.2026 | 08 Feb 2026 | 08/02/2026) 1:1 CAF Champions League
Mamelodi Sundowns - FC Saint Eloi Lupopo (22.11.2025 | 22 Nov 2025 | 22/11/2025) 3:1 CAF Champions League
Last played matches of teams:
FC Saint Eloi Lupopo
Al Hilal Omdurman - FC Saint Eloi Lupopo (14.02.2026 | 14 Feb 2026 | 14/02/2026) 1:0 CAF Champions League
Hilal Obied - FC Saint Eloi Lupopo (13.02.2026 | 13 Feb 2026 | 13/02/2026) CAF Champions League
FC Saint Eloi Lupopo - Mamelodi Sundowns (08.02.2026 | 08 Feb 2026 | 08/02/2026) 1:1 CAF Champions League
MC Alger - FC Saint Eloi Lupopo (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:0 CAF Champions League
MC Alger - FC Saint Eloi Lupopo (30.01.2026 | 30 Jan 2026 | 30/01/2026) CAF Champions League
Mamelodi Sundowns
Mamelodi Sundowns - RasenBallsport Leipzig (29.05.2026 | 29 May 2026 | 29/05/2026) 3:1 Club Friendly Games
FAR Rabat - Mamelodi Sundowns (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 CAF Champions League
Mamelodi Sundowns - FAR Rabat (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 CAF Champions League
TS Galaxy FC - Mamelodi Sundowns (12.05.2026 | 12 May 2026 | 12/05/2026) Mbombela Stadium 3:2 Premiership
Mamelodi Sundowns - Siwelele FC (09.05.2026 | 09 May 2026 | 09/05/2026) Lucas Moripe Stadium 7:4 Premiership
FC Saint Eloi Lupopo v Mamelodi Sundowns score today, 08.02.2026, and full match statistics will be available on fscore.net on any device without registration.