Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.69
45%
Ball possession
55%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
8
1
Shots on goal
1
2
Shots off goal
6
5
Shots inside the Box
8
1
Shots outside the Box
1
0.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
3
Blocked shots
1
1
Hit the woodwork
0
13
Touches in the opposition Box
22
2
Offsides
0
18
Free kicks
16
4
Corner kicks
3
40
Throw ins
32
16
Fouls
18
4
Yellow cards
1
54
Duels won
52
10/12 (83%)
Tackles
9/13 (69%)
29
Clearances
23
7
Interceptions
4
248/338 (73%)
Passes
300/404 (74%)
26/59 (44%)
Long Passes
37/70 (53%)
69/115 (60%)
Passes in final third
84/118 (71%)
0.83
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1
3/17 (18%)
Crosses
4/20 (20%)
1
Goalkeeper saves
1
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.33
0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.67
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
46%
Ball possession
54%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
5
1
Shots on goal
1
0
Shots off goal
4
1
Shots inside the Box
5
0
Shots outside the Box
1
0.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
6
Touches in the opposition Box
12
2
Offsides
0
7
Free kicks
7
2
Corner kicks
1
22
Throw ins
13
7
Fouls
7
1
Yellow cards
1
32
Duels won
24
6/7 (86%)
Tackles
5/6 (83%)
12
Clearances
14
3
Interceptions
1
136/183 (74%)
Passes
160/211 (76%)
17/31 (55%)
Long Passes
19/37 (51%)
25/46 (54%)
Passes in final third
36/54 (67%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
2/8 (25%)
Crosses
2/12 (17%)
1
Goalkeeper saves
0
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.33
0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.67
0.22
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.44
44%
Ball possession
56%
5
Total shots
3
2
Shots off goal
2
4
Shots inside the Box
3
1
Shots outside the Box
0
3
Blocked shots
1
1
Hit the woodwork
0
7
Touches in the opposition Box
10
11
Free kicks
9
2
Corner kicks
2
18
Throw ins
19
9
Fouls
11
3
Yellow cards
0
22
Duels won
28
4/5 (80%)
Tackles
4/7 (57%)
17
Clearances
9
4
Interceptions
3
112/155 (72%)
Passes
140/193 (73%)
9/28 (32%)
Long Passes
18/33 (55%)
44/69 (64%)
Passes in final third
48/64 (75%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
FC Naples and Greenville Triumph SC will play their match on 04 Apr 2026 at 19:00.All interesting information can be found in one place, like FC Naples vs Greenville Triumph SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
FC Naples vs Greenville Triumph SC score and info in recent games:
FC Naples - Greenville Triumph SC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:0 USL League One
FC Naples - Greenville Triumph SC (06.09.2025 | 06 Sep 2025 | 06/09/2025) 2:1 USL League One
Greenville Triumph SC - FC Naples (26.07.2025 | 26 Jul 2025 | 26/07/2025) 2:1 USL Cup
Greenville Triumph SC - FC Naples (07.06.2025 | 07 Jun 2025 | 07/06/2025) 1:1 USL League One
Last played matches of teams:
FC Naples
South Georgia Tormenta - FC Naples (16.10.2026 | 16 Oct 2026 | 16/10/2026) USL League One
FC Naples - South Georgia Tormenta (18.07.2026 | 18 Jul 2026 | 18/07/2026) USL League One
FC Naples - Charlotte Independence (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:5 USL League One
Union Omaha - FC Naples (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
FC Naples - Westchester SC (23.05.2026 | 23 May 2026 | 23/05/2026) 1:0 USL League One
Greenville Triumph SC
Greenville Triumph SC - South Georgia Tormenta (30.09.2026 | 30 Sep 2026 | 30/09/2026) USL League One
Greenville Triumph SC - Forward Madison FC (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:0 USL League One
One Knoxville SC - Greenville Triumph SC (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 USL League One
Portland Hearts of Pine - Greenville Triumph SC (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 USL League One
Greenville Triumph SC - Richmond Kickers (09.05.2026 | 09 May 2026 | 09/05/2026) 0:3 USL League One
FC Naples v Greenville Triumph SC score today, 04.04.2026, and full match statistics will be available on fscore.net on any device without registration.