Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
33%
Ball possession
67%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
5
8
Shots on goal
3
3
Shots off goal
2
8
Shots inside the Box
0
7
Shots outside the Box
5
1.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.59
4
Blocked shots
0
20
Touches in the opposition Box
6
1
Offsides
2
18
Free kicks
22
6
Corner kicks
3
21
Throw ins
26
22
Fouls
18
2
Yellow cards
3
45
Duels won
46
15/19 (79%)
Tackles
7/9 (78%)
20
Clearances
26
12
Interceptions
6
151/230 (66%)
Passes
401/503 (80%)
12/53 (23%)
Long Passes
19/54 (35%)
49/95 (52%)
Passes in final third
68/102 (67%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
4/21 (19%)
Crosses
1/10 (10%)
1
Goalkeeper saves
6
0.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.6
-1.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.6
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
37%
Ball possession
63%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
3
5
Shots on goal
2
2
Shots off goal
1
3
Shots inside the Box
0
6
Shots outside the Box
3
0.67
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
2
Blocked shots
0
9
Touches in the opposition Box
0
0
Offsides
1
9
Free kicks
13
4
Corner kicks
1
10
Throw ins
7
13
Fouls
9
1
Yellow cards
0
18
Duels won
22
5/5 (100%)
Tackles
2/2 (100%)
4
Clearances
16
5
Interceptions
3
87/124 (70%)
Passes
181/230 (79%)
5/27 (19%)
Long Passes
12/26 (46%)
32/55 (58%)
Passes in final third
28/40 (70%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
2/14 (14%)
Crosses
1/2 (50%)
1
Goalkeeper saves
4
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.67
-0.95
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.33
0.84
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
29%
Ball possession
71%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
2
3
Shots on goal
1
1
Shots off goal
1
5
Shots inside the Box
0
1
Shots outside the Box
2
0.93
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
2
Blocked shots
0
11
Touches in the opposition Box
6
1
Offsides
1
9
Free kicks
9
2
Corner kicks
2
11
Throw ins
19
9
Fouls
9
1
Yellow cards
3
27
Duels won
24
10/14 (71%)
Tackles
5/7 (71%)
16
Clearances
10
7
Interceptions
3
64/106 (60%)
Passes
220/273 (81%)
7/26 (27%)
Long Passes
7/28 (25%)
17/40 (43%)
Passes in final third
40/62 (65%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
2/7 (29%)
Crosses
0/8 (0%)
0
Goalkeeper saves
2
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.93
-0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Yanbian Longding starts the action at with FC player on the ball.
2’` — Goal scored0 — 1
Dalian Kun City takes the lead as Giovanny (Yanbian Longding) finds the net at , past ’s watch.
28’` — Goal1 — 1
Yun Liu (Dalian Kun City) scores for Dalian Kun City, and erupts in celebration!
[03:48:36]` — Players leave the pitch
The referee signals for half-time at , pausing the match at 1:1. Dalian Kun City and Yanbian Longding now regroup with their coaches before play resumes.
[04:03:52]` — The second half gets underway
The whistle blows, and Dalian Kun City resumes play at under ’s eye.
90 + 5’` — The ball has crossed the goal line1 — 2
Domingos Joaquim (Yanbian Longding) scores for Dalian Kun City, and erupts in celebration!
[04:56:26]` — The game is over
Yanbian Longding celebrates as calls time at after a thrilling contest.
28’` — Goal1 — 0
Yun Liu (Dalian Kun City) scores for Dalian Kun City, and erupts in celebration!
2’` — Goal scored0 — 1
Dalian Kun City takes the lead as Giovanny (Yanbian Longding) finds the net at , past ’s watch.
90 + 5’` — The ball has crossed the goal line0 — 2
Domingos Joaquim (Yanbian Longding) scores for Dalian Kun City, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Dalian Kun City and Yanbian Longding will play their match on 12 Apr 2026 at 03:00.All interesting information can be found in one place, like Dalian Kun City vs Yanbian Longding score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Dalian Kun City vs Yanbian Longding score and info in recent games:
Dalian Kun City - Yanbian Longding (12.04.2026 | 12 Apr 2026 | 12/04/2026) 1:2 China League 1
Dalian Kun City - Yanbian Longding (09.08.2025 | 09 Aug 2025 | 09/08/2025) 0:0 China League 1
Yanbian Longding - Dalian Kun City (22.04.2025 | 22 Apr 2025 | 22/04/2025) 3:2 China League 1
Last played matches of teams:
Dalian Kun City
Dalian Kun City - Shijiazhuang Gongfu FC (30.05.2026 | 30 May 2026 | 30/05/2026) 0:0 China League 1
Shanghai Jiading - Dalian Kun City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:0 China League 1
Jiangxi Liansheng - Dalian Kun City (17.05.2026 | 17 May 2026 | 17/05/2026) 2:0 FA Cup
Dalian Kun City - Guandong GZ-Power FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Dalian Kun City - Foshan Nanshi FC (02.05.2026 | 02 May 2026 | 02/05/2026) 2:2 China League 1
Yanbian Longding
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Guandong GZ-Power FC - Yanbian Longding (24.05.2026 | 24 May 2026 | 24/05/2026) 3:4 China League 1
Shanghai Second - Yanbian Longding (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 FA Cup
Yanbian Longding - Guangxi Hengchen FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Yanbian Longding - Wuxi Wugou (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 China League 1
Dalian Kun City v Yanbian Longding score today, 12.04.2026, and full match statistics will be available on fscore.net on any device without registration.