Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.44
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
7
7
Shots on goal
3
4
Shots off goal
3
6
Shots inside the Box
6
9
Shots outside the Box
1
1.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.27
4
Blocked shots
1
15
Touches in the opposition Box
17
2
Offsides
4
9
Free kicks
15
2
Corner kicks
4
18
Throw ins
27
15
Fouls
9
3
Yellow cards
2
46
Duels won
54
13/19 (68%)
Tackles
10/20 (50%)
14
Clearances
35
9
Interceptions
7
282/365 (77%)
Passes
418/504 (83%)
18/39 (46%)
Long Passes
23/54 (43%)
85/135 (63%)
Passes in final third
37/61 (61%)
0.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
3/18 (17%)
Crosses
4/10 (40%)
0
Goalkeeper saves
6
2.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.59
-0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.59
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
31%
Ball possession
69%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
4
4
Shots on goal
2
2
Shots off goal
1
2
Shots inside the Box
3
7
Shots outside the Box
1
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.41
3
Blocked shots
1
5
Touches in the opposition Box
6
1
Offsides
3
5
Free kicks
10
2
Corner kicks
2
7
Throw ins
15
10
Fouls
5
1
Yellow cards
2
25
Duels won
29
7/9 (78%)
Tackles
6/10 (60%)
5
Clearances
10
7
Interceptions
4
96/129 (74%)
Passes
257/301 (85%)
10/22 (45%)
Long Passes
13/28 (46%)
20/39 (51%)
Passes in final third
18/29 (62%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
2/7 (29%)
Crosses
2/6 (33%)
0
Goalkeeper saves
3
1.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
-0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.7
1.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
3
3
Shots on goal
1
2
Shots off goal
2
4
Shots inside the Box
3
2
Shots outside the Box
0
1.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
1
Blocked shots
0
10
Touches in the opposition Box
11
1
Offsides
1
4
Free kicks
5
0
Corner kicks
2
11
Throw ins
12
5
Fouls
4
2
Yellow cards
0
21
Duels won
25
6/10 (60%)
Tackles
4/10 (40%)
9
Clearances
25
2
Interceptions
3
186/236 (79%)
Passes
161/203 (79%)
8/17 (47%)
Long Passes
10/26 (38%)
65/96 (68%)
Passes in final third
19/32 (59%)
0.43
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
1/11 (9%)
Crosses
2/4 (50%)
0
Goalkeeper saves
3
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.29
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Connecticut United and Columbus Crew 2 will play their match on 11 Apr 2026 at 17:00. The game will be held on Morrone Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Connecticut United vs Columbus Crew 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Connecticut United vs Columbus Crew 2 score and info in recent games:
Connecticut United - Columbus Crew 2 (11.04.2026 | 11 Apr 2026 | 11/04/2026) Morrone Stadium 1:3 MLS Next Pro
Last played matches of teams:
Connecticut United
Huntsville City FC - Connecticut United (30.05.2026 | 30 May 2026 | 30/05/2026) Joe W. Davis Stadium 2:2 MLS Next Pro
New York Red Bulls II - Connecticut United (24.05.2026 | 24 May 2026 | 24/05/2026) MSU Soccer Park at Pittser Field 1:3 MLS Next Pro
Connecticut United - Toronto II (16.05.2026 | 16 May 2026 | 16/05/2026) Morrone Stadium 0:2 MLS Next Pro
Connecticut United - New England Revolution II (03.05.2026 | 03 May 2026 | 03/05/2026) Morrone Stadium 0:0 MLS Next Pro
Connecticut United - Philadelphia Union II (26.04.2026 | 26 Apr 2026 | 26/04/2026) Morrone Stadium 1:2 MLS Next Pro
Columbus Crew 2
New York City FC II - Columbus Crew 2 (30.05.2026 | 30 May 2026 | 30/05/2026) Belson Stadium 2:3 MLS Next Pro
Columbus Crew 2 - Toronto II (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:2 MLS Next Pro
Philadelphia Union II - Columbus Crew 2 (17.05.2026 | 17 May 2026 | 17/05/2026) Subaru Park 1:1 MLS Next Pro
FC Cincinnati 2 - Columbus Crew 2 (10.05.2026 | 10 May 2026 | 10/05/2026) NKU Soccer Stadium 2:1 MLS Next Pro
Columbus Crew 2 - Inter Miami CF II (03.05.2026 | 03 May 2026 | 03/05/2026) Lower.com Field 3:1 MLS Next Pro
Connecticut United v Columbus Crew 2 score today, 11.04.2026, and full match statistics will be available on fscore.net on any device without registration.