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Columbus Crew - One Knoxville SC 29.04.2026

1/8-finals

Statistics Columbus Crew vs One Knoxville SC

1.78 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.21
75% Ball possession 25%
5 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
20 Total shots 9
7 Shots on goal 4
9 Shots off goal 4
16 Shots inside the Box 7
4 Shots outside the Box 2
2.18 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.29
4 Blocked shots 1
1 Hit the woodwork 3
0 Headed goals 1
51 Touches in the opposition Box 11
1 Offsides 0
7 Free kicks 16
8 Corner kicks 5
9 Throw ins 4
16 Fouls 7
0 Yellow cards 1
33 Duels won 48
6/9 (67%) Tackles 13/20 (65%)
11 Clearances 27
14 Interceptions 10
722/784 (92%) Passes 173/247 (70%)
26/41 (63%) Long Passes 24/60 (40%)
189/222 (85%) Passes in final third 22/49 (45%)
1.7 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.05
3/20 (15%) Crosses 3/13 (23%)
3 Goalkeeper saves 3
1.29 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.18
0.29 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.82

Head To Head

Wins
Draws
Wins
0
0
0
Goals
0
0

This is the first match of these teams, the data will appear later.

Top Scorers

Columbus Crew Columbus Crew
#
Goals
  • 30 Picard H.
    2
  • 8 Gazdag D.
    1
  • 46 Adams C.
    1
  • 27 Arfsten M.
    1
One Knoxville SC One Knoxville SC
#
Goals
  • Rodrigues B.
    1

Statistics from 2026 season of US Open Cup

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Text commentary

Overall
CLB
ONE
[19:35:00]` Today's match is starting
Play starts at as The player leads Columbus Crew into the opening moments.
image 10’` The ball has crossed the goal line 1 — 0
Picard Hugo (Columbus Crew) scores for Columbus Crew, and erupts in celebration!
11’` The ball has crossed the goal line 1 — 1 image
Columbus Crew takes the lead as Rodrigues Braudilio (One Knoxville SC) finds the net at , past ’s watch.
image 23’` Goal 2 — 1
Sejdic Amar provides a slick pass, and Picard Hugo (Columbus Crew) finishes it off for One Knoxville SC at .
[20:24:13]` Players leave the pitch
The referee signals for half-time at , pausing the match at 2:1. Columbus Crew and One Knoxville SC now regroup with their coaches before play resumes.
[20:40:22]` The second-half start
FC player leads One Knoxville SC out for the second half at with momentum in mind.
image 72’` Goal 3 — 1
One Knoxville SC celebrates as Presthus Owen assists Gazdag Daniel (Columbus Crew) for a stunning goal at .
image 77’` Goal scored 4 — 1
Columbus Crew takes the lead as Adams Chase (Columbus Crew) finds the net at , past ’s watch.
[21:27:30]` The match is over
ends proceedings at , and Columbus Crew vs. One Knoxville SC is history.
image 10’` The ball has crossed the goal line 1 — 0
Picard Hugo (Columbus Crew) scores for Columbus Crew, and erupts in celebration!
image 23’` Goal 2 — 0
Sejdic Amar provides a slick pass, and Picard Hugo (Columbus Crew) finishes it off for One Knoxville SC at .
image 72’` Goal 3 — 0
One Knoxville SC celebrates as Presthus Owen assists Gazdag Daniel (Columbus Crew) for a stunning goal at .
image 77’` Goal scored 4 — 0
Columbus Crew takes the lead as Adams Chase (Columbus Crew) finds the net at , past ’s watch.
11’` The ball has crossed the goal line 0 — 1 image
Columbus Crew takes the lead as Rodrigues Braudilio (One Knoxville SC) finds the net at , past ’s watch.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.5
G 2
Ast -
MP 74
Grade 9.5
Minutes played 74
Goals 2
xG 0.52
Assists -
xA 0.13
Total shots 5
Passes 34/37(92%)
Yellow cards -
Red cards -
Gr 8.1
G -
Ast -
MP 87
Grade 8.1
Minutes played 87
Goals -
xG 0.34
Assists -
xA 0.14
Total shots 3
Passes 85/91(93%)
Yellow cards -
Red cards -
Gr 8.1
G -
Ast -
MP 87
Grade 8.1
Minutes played 87
Goals -
xG 0.01
Assists -
xA 0.66
Total shots 1
Passes 53/58(91%)
Yellow cards -
Red cards -
Gr 8.1
G -
Ast 1
MP 90
Grade 8.1
Minutes played 90
Goals -
xG -
Assists 1
xA 0.15
Total shots -
Passes 57/64(89%)
Yellow cards -
Red cards -
Gr 8
G -
Ast -
MP 90
Grade 8
Minutes played 90
Goals -
xG -
Assists -
xA 0.13
Total shots -
Passes 88/97(91%)
Yellow cards -
Red cards -
Gr 7.9
G -
Ast 1
MP 90
Grade 7.9
Minutes played 90
Goals -
xG 0.01
Assists 1
xA 0.07
Total shots 1
Passes 87/91(96%)
Yellow cards -
Red cards -
Gr 7.8
G 1
Ast -
MP 74
Grade 7.8
Minutes played 74
Goals 1
xG 0.24
Assists -
xA 0.09
Total shots 4
Passes 44/49(90%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast 1
MP 45
Grade 7.6
Minutes played 45
Goals -
xG -
Assists 1
xA 0.17
Total shots -
Passes 50/53(94%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 37/40(93%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 99/104(95%)
Yellow cards -
Red cards -
Gr 7
G 1
Ast -
MP 16
Grade 7
Minutes played 16
Goals 1
xG 0.58
Assists -
xA -
Total shots 2
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.07
Total shots 2
Passes 68/74(92%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 90
Grade 6.6
Minutes played 90
Goals -
xG 0.15
Assists -
xA -
Total shots 2
Passes 24/31(77%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 45
Grade 6.5
Minutes played 45
Goals -
xG 0.02
Assists -
xA 0.03
Total shots 1
Passes 7/10(70%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 12
Grade 6.3
Minutes played 12
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/2(100%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 3
Grade -
Minutes played 3
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 3/5(60%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 3
Grade -
Minutes played 3
Goals -
xG -
Assists -
xA -
Total shots -
Passes 9/9(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9.5
G 2
Ast -
MP 74
Total shots 5
Shots on target 3
xGOT 0.86
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box 5
Shots outside the Box -
Gr 7.8
G 1
Ast -
MP 74
Total shots 4
Shots on target 1
xGOT 0.57
Shots off target 2
Blocked shots 1
Shots header -
Shots inside the Box 4
Shots outside the Box -
Gr 8.1
G -
Ast -
MP 87
Total shots 3
Shots on target -
xGOT -
Shots off target 3
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 7
G 1
Ast -
MP 16
Total shots 2
Shots on target 1
xGOT 0.63
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.07
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.02
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box 1
Gr 7.9
G -
Ast 1
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 8.1
G -
Ast -
MP 87
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 45
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 3
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.6
G -
Ast 1
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 12
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.1
G -
Ast 1
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 3
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 9.5
G 2
Ast -
MP 74
Touches in the opposition Box 12
Passes 34/37(92%)
Big chances created 1
Big chances missed -
Assists -
xA 0.13
Passes in final third 22/25(88%)
Touches 48
Passes long 2/2(100%)
Crosses -
Successful dribbles 1/1(50%)
Fouled 1
Offsides -
Gr 7.8
G 1
Ast -
MP 74
Touches in the opposition Box 11
Passes 44/49(90%)
Big chances created -
Big chances missed 1
Assists -
xA 0.09
Passes in final third 19/24(79%)
Touches 59
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 9
Passes 68/74(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 19/24(79%)
Touches 94
Passes long 2/4(50%)
Crosses -
Successful dribbles 2/5(40%)
Fouled 1
Offsides -
Gr 7.6
G -
Ast 1
MP 45
Touches in the opposition Box 4
Passes 50/53(94%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.17
Passes in final third 19/21(90%)
Touches 62
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 7
G 1
Ast -
MP 16
Touches in the opposition Box 2
Passes 4/5(80%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third -
Touches 8
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.9
G -
Ast 1
MP 90
Touches in the opposition Box 2
Passes 87/91(96%)
Big chances created -
Big chances missed -
Assists 1
xA 0.07
Passes in final third 13/14(93%)
Touches 96
Passes long 5/5(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8.1
G -
Ast -
MP 87
Touches in the opposition Box 2
Passes 53/58(91%)
Big chances created 1
Big chances missed -
Assists -
xA 0.66
Passes in final third 18/20(90%)
Touches 67
Passes long 1/2(50%)
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides -
Gr 8.1
G -
Ast -
MP 87
Touches in the opposition Box 1
Passes 85/91(93%)
Big chances created 1
Big chances missed 1
Assists -
xA 0.14
Passes in final third 25/27(93%)
Touches 108
Passes long 4/4(100%)
Crosses -
Successful dribbles 1/1(50%)
Fouled 4
Offsides -
Gr -
G -
Ast -
MP 3
Touches in the opposition Box 1
Passes 3/5(60%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/2(50%)
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 24/31(77%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/6(50%)
Touches 48
Passes long 5/9(56%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 8.1
G -
Ast 1
MP 90
Touches in the opposition Box 1
Passes 57/64(89%)
Big chances created -
Big chances missed -
Assists 1
xA 0.15
Passes in final third 17/20(85%)
Touches 90
Passes long 2/4(50%)
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 99/104(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 12/14(86%)
Touches 110
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 45
Touches in the opposition Box 1
Passes 7/10(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 2/4(50%)
Touches 16
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 37/40(93%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 47
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 12
Touches in the opposition Box -
Passes 2/2(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 88/97(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.13
Passes in final third 20/24(83%)
Touches 108
Passes long 5/9(56%)
Crosses 2/7(29%)
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 3
Touches in the opposition Box -
Passes 9/9(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.1
G -
Ast -
MP 87
Duels 15
Aerial duels 3/3(100%)
Ground duels 6/12(50%)
Fouls 4
Tackles 1/2(50%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 4/10(40%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G -
Ast 1
MP 90
Duels 10
Aerial duels -
Ground duels 7/10(70%)
Fouls 1
Tackles 4/6(67%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 9
Aerial duels 5/7(71%)
Ground duels -
Fouls 2
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast 1
MP 45
Duels 7
Aerial duels -
Ground duels 2/7(29%)
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 90
Duels 6
Aerial duels 1/2(50%)
Ground duels 3/4(75%)
Fouls -
Tackles -
Interceptions 3
Clearances 8
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.9
G -
Ast 1
MP 90
Duels 5
Aerial duels 2/4(50%)
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G 1
Ast -
MP 74
Duels 4
Aerial duels 1/1(100%)
Ground duels -
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.5
G 2
Ast -
MP 74
Duels 4
Aerial duels -
Ground duels 1/3(33%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G -
Ast -
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 1/3(100%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G 1
Ast -
MP 16
Duels 3
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G -
Ast -
MP 87
Duels 3
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 12
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 45
Duels 3
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 3
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 3
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.2
GC 1
GS 3
GP 0.29
Goals prevented 0.29
Goalkeeper saves 3
xGOT faced 1.29
Goals Conceded 1
Punches -
Throws 4
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Columbus Crew and One Knoxville SC will play their match on 29 Apr 2026 at 19:30.All interesting information can be found in one place, like Columbus Crew vs One Knoxville SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Columbus Crew vs One Knoxville SC score and info in recent games:

Last played matches of teams:

Columbus Crew
  • Columbus Crew - Atlanta United (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:0 MLS
  • Columbus Crew - New York City (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 US Open Cup
  • Philadelphia Union - Columbus Crew (16.05.2026 | 16 May 2026 | 16/05/2026) Subaru Park 1:1 MLS
  • New York Red Bulls - Columbus Crew (13.05.2026 | 13 May 2026 | 13/05/2026) Sport Illustrated Stadium 3:2 MLS
  • New York City - Columbus Crew (10.05.2026 | 10 May 2026 | 10/05/2026) Yankee Stadium 3:0 MLS
One Knoxville SC
  • One Knoxville SC - South Georgia Tormenta (23.10.2026 | 23 Oct 2026 | 23/10/2026) USL League One
  • One Knoxville SC - Greenville Triumph SC (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 USL League One
  • Corpus Christi - One Knoxville SC (23.05.2026 | 23 May 2026 | 23/05/2026) 2:2 USL League One
  • One Knoxville SC - San Antonio Texas (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 USL Cup
  • One Knoxville SC - Union Omaha (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 USL League One
Columbus Crew v One Knoxville SC score today, 29.04.2026, and full match statistics will be available on fscore.net on any device without registration.