Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.21
75%
Ball possession
25%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
20
Total shots
9
7
Shots on goal
4
9
Shots off goal
4
16
Shots inside the Box
7
4
Shots outside the Box
2
2.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
4
Blocked shots
1
1
Hit the woodwork
3
0
Headed goals
1
51
Touches in the opposition Box
11
1
Offsides
0
7
Free kicks
16
8
Corner kicks
5
9
Throw ins
4
16
Fouls
7
0
Yellow cards
1
33
Duels won
48
6/9 (67%)
Tackles
13/20 (65%)
11
Clearances
27
14
Interceptions
10
722/784 (92%)
Passes
173/247 (70%)
26/41 (63%)
Long Passes
24/60 (40%)
189/222 (85%)
Passes in final third
22/49 (45%)
1.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.05
3/20 (15%)
Crosses
3/13 (23%)
3
Goalkeeper saves
3
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.18
0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.82
0.98
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.71
75%
Ball possession
25%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
13
Total shots
3
3
Shots on goal
3
7
Shots off goal
0
10
Shots inside the Box
3
3
Shots outside the Box
0
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.27
3
Blocked shots
0
1
Hit the woodwork
1
0
Headed goals
1
28
Touches in the opposition Box
4
1
Offsides
0
3
Free kicks
6
7
Corner kicks
2
5
Throw ins
0
6
Fouls
3
0
Yellow cards
1
12
Duels won
20
0/1 (0%)
Tackles
5/8 (63%)
4
Clearances
18
11
Interceptions
7
322/357 (90%)
Passes
79/121 (65%)
12/20 (60%)
Long Passes
12/34 (35%)
92/114 (81%)
Passes in final third
11/24 (46%)
1.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.54
3/15 (20%)
Crosses
1/4 (25%)
2
Goalkeeper saves
1
1.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.14
0.8
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
76%
Ball possession
24%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
6
4
Shots on goal
1
2
Shots off goal
4
6
Shots inside the Box
4
1
Shots outside the Box
2
1.32
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
1
Blocked shots
1
0
Hit the woodwork
2
23
Touches in the opposition Box
7
4
Free kicks
10
1
Corner kicks
3
4
Throw ins
4
10
Fouls
4
21
Duels won
28
6/8 (75%)
Tackles
8/12 (67%)
7
Clearances
9
3
Interceptions
3
400/427 (94%)
Passes
94/126 (75%)
14/21 (67%)
Long Passes
12/26 (46%)
97/108 (90%)
Passes in final third
11/25 (44%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
0/5 (0%)
Crosses
2/9 (22%)
1
Goalkeeper saves
2
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.32
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The player leads Columbus Crew into the opening moments.
10’` — The ball has crossed the goal line1 — 0
Picard Hugo (Columbus Crew) scores for Columbus Crew, and erupts in celebration!
11’` — The ball has crossed the goal line1 — 1
Columbus Crew takes the lead as Rodrigues Braudilio (One Knoxville SC) finds the net at , past ’s watch.
23’` — Goal2 — 1
Sejdic Amar provides a slick pass, and Picard Hugo (Columbus Crew) finishes it off for One Knoxville SC at .
[20:24:13]` — Players leave the pitch
The referee signals for half-time at , pausing the match at 2:1. Columbus Crew and One Knoxville SC now regroup with their coaches before play resumes.
[20:40:22]` — The second-half start
FC player leads One Knoxville SC out for the second half at with momentum in mind.
72’` — Goal3 — 1
One Knoxville SC celebrates as Presthus Owen assists Gazdag Daniel (Columbus Crew) for a stunning goal at .
77’` — Goal scored4 — 1
Columbus Crew takes the lead as Adams Chase (Columbus Crew) finds the net at , past ’s watch.
[21:27:30]` — The match is over
ends proceedings at , and Columbus Crew vs. One Knoxville SC is history.
10’` — The ball has crossed the goal line1 — 0
Picard Hugo (Columbus Crew) scores for Columbus Crew, and erupts in celebration!
23’` — Goal2 — 0
Sejdic Amar provides a slick pass, and Picard Hugo (Columbus Crew) finishes it off for One Knoxville SC at .
72’` — Goal3 — 0
One Knoxville SC celebrates as Presthus Owen assists Gazdag Daniel (Columbus Crew) for a stunning goal at .
77’` — Goal scored4 — 0
Columbus Crew takes the lead as Adams Chase (Columbus Crew) finds the net at , past ’s watch.
11’` — The ball has crossed the goal line0 — 1
Columbus Crew takes the lead as Rodrigues Braudilio (One Knoxville SC) finds the net at , past ’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Columbus Crew and One Knoxville SC will play their match on 29 Apr 2026 at 19:30.All interesting information can be found in one place, like Columbus Crew vs One Knoxville SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Columbus Crew vs One Knoxville SC score and info in recent games:
Last played matches of teams:
Columbus Crew
Columbus Crew - Atlanta United (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:0 MLS
Columbus Crew - New York City (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 US Open Cup
Philadelphia Union - Columbus Crew (16.05.2026 | 16 May 2026 | 16/05/2026) Subaru Park 1:1 MLS
New York Red Bulls - Columbus Crew (13.05.2026 | 13 May 2026 | 13/05/2026) Sport Illustrated Stadium 3:2 MLS
New York City - Columbus Crew (10.05.2026 | 10 May 2026 | 10/05/2026) Yankee Stadium 3:0 MLS
One Knoxville SC
One Knoxville SC - South Georgia Tormenta (23.10.2026 | 23 Oct 2026 | 23/10/2026) USL League One
One Knoxville SC - Greenville Triumph SC (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 USL League One
Corpus Christi - One Knoxville SC (23.05.2026 | 23 May 2026 | 23/05/2026) 2:2 USL League One
One Knoxville SC - San Antonio Texas (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 USL Cup
One Knoxville SC - Union Omaha (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 USL League One
Columbus Crew v One Knoxville SC score today, 29.04.2026, and full match statistics will be available on fscore.net on any device without registration.