Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.82
66%
Ball possession
34%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
8
6
Shots on goal
2
0
Shots off goal
1
7
Shots inside the Box
6
1
Shots outside the Box
2
2.38
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.76
2
Blocked shots
5
1
Hit the woodwork
0
13
Touches in the opposition Box
15
1
Offsides
2
16
Free kicks
21
6
Corner kicks
1
16
Throw ins
18
21
Fouls
16
0
Errors leading to goal
1
3
Yellow cards
4
49
Duels won
45
8/16 (50%)
Tackles
6/12 (50%)
11
Clearances
18
16
Interceptions
17
539/595 (91%)
Passes
244/309 (79%)
17/28 (61%)
Long Passes
34/63 (54%)
82/112 (73%)
Passes in final third
33/63 (52%)
0.51
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
2/13 (15%)
Crosses
2/7 (29%)
2
Goalkeeper saves
5
0.76
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.38
0.76
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.38
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
73%
Ball possession
27%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
2
2
Shots on goal
1
0
Shots off goal
1
3
Shots inside the Box
2
0.7
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.73
1
Blocked shots
0
9
Touches in the opposition Box
8
0
Offsides
1
6
Free kicks
8
3
Corner kicks
0
10
Throw ins
6
8
Fouls
6
0
Errors leading to goal
1
0
Yellow cards
1
22
Duels won
19
5/6 (83%)
Tackles
2/5 (40%)
7
Clearances
9
2
Interceptions
9
339/366 (93%)
Passes
111/138 (80%)
11/14 (79%)
Long Passes
18/34 (53%)
50/67 (75%)
Passes in final third
14/30 (47%)
0.24
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
4
crossesAll
1
1
Goalkeeper saves
1
0.73
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.7
0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.3
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
57%
Ball possession
43%
5
Total shots
6
4
Shots on goal
1
4
Shots inside the Box
4
1
Shots outside the Box
2
1.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
1
Blocked shots
5
1
Hit the woodwork
0
4
Touches in the opposition Box
7
1
Offsides
1
10
Free kicks
13
3
Corner kicks
1
6
Throw ins
12
13
Fouls
10
3
Yellow cards
4
27
Duels won
26
3/10 (30%)
Tackles
4/7 (57%)
4
Clearances
9
14
Interceptions
8
200/229 (87%)
Passes
133/171 (78%)
6/14 (43%)
Long Passes
16/29 (55%)
32/45 (71%)
Passes in final third
19/33 (58%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
2/9 (22%)
Crosses
2/6 (33%)
1
Goalkeeper saves
4
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.68
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Colorado Rapids and Union Omaha will play their match on 14 Apr 2026 at 21:30.All interesting information can be found in one place, like Colorado Rapids vs Union Omaha score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Colorado Rapids vs Union Omaha score and info in recent games:
Last played matches of teams:
Colorado Rapids
Colorado Rapids - Dallas (23.05.2026 | 23 May 2026 | 23/05/2026) Dick's Sporting Goods Park 1:2 MLS
Colorado Rapids - San Jose Earthquakes (20.05.2026 | 20 May 2026 | 20/05/2026) 2:0 US Open Cup
Real Salt Lake - Colorado Rapids (16.05.2026 | 16 May 2026 | 16/05/2026) America First Field 2:1 MLS
Minnesota United - Colorado Rapids (13.05.2026 | 13 May 2026 | 13/05/2026) Allianz Field 0:1 MLS
Colorado Rapids - Saint Louis City SC (09.05.2026 | 09 May 2026 | 09/05/2026) Dick's Sporting Goods Park 0:1 MLS
Union Omaha
South Georgia Tormenta - Union Omaha (04.10.2026 | 04 Oct 2026 | 04/10/2026) USL League One
Union Omaha - South Georgia Tormenta (25.07.2026 | 25 Jul 2026 | 25/07/2026) USL League One
Union Omaha - FC Naples (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
New York Cosmos - Union Omaha (27.05.2026 | 27 May 2026 | 27/05/2026) 1:2 USL League One
Union Omaha - Chattanooga Red Wolves SC (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 USL League One
Colorado Rapids v Union Omaha score today, 14.04.2026, and full match statistics will be available on fscore.net on any device without registration.