Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.49
56%
Ball possession
44%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
16
Total shots
7
3
Shots on goal
1
5
Shots off goal
5
11
Shots inside the Box
2
5
Shots outside the Box
5
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
8
Blocked shots
1
25
Touches in the opposition Box
13
2
Offsides
2
7
Free kicks
27
12
Corner kicks
4
28
Throw ins
14
28
Fouls
7
5
Yellow cards
1
46
Duels won
67
11/13 (85%)
Tackles
11/17 (65%)
2
Interceptions
16
204/315 (65%)
Passes
151/256 (59%)
28/74 (38%)
Long Passes
24/73 (33%)
63/121 (52%)
Passes in final third
34/86 (40%)
0.75
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
8/29 (28%)
Crosses
4/13 (31%)
0
Goalkeeper saves
3
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
-0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
0.46
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.45
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
5
1
Shots on goal
1
3
Shots off goal
4
6
Shots inside the Box
2
4
Shots outside the Box
3
0.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
6
Blocked shots
0
12
Touches in the opposition Box
10
1
Offsides
0
5
Free kicks
14
4
Corner kicks
3
9
Throw ins
6
14
Fouls
5
1
Yellow cards
0
21
Duels won
38
5/7 (71%)
Tackles
6/10 (60%)
1
Interceptions
9
121/171 (71%)
Passes
98/147 (67%)
15/36 (42%)
Long Passes
13/34 (38%)
35/61 (57%)
Passes in final third
20/42 (48%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
3/13 (23%)
Crosses
4/8 (50%)
0
Goalkeeper saves
1
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.04
-0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.04
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
58%
Ball possession
42%
6
Total shots
2
2
Shots on goal
0
2
Shots off goal
1
5
Shots inside the Box
0
1
Shots outside the Box
2
0.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
13
Touches in the opposition Box
3
1
Offsides
2
2
Free kicks
13
8
Corner kicks
1
19
Throw ins
8
14
Fouls
2
4
Yellow cards
1
25
Duels won
29
6/6 (100%)
Tackles
5/7 (71%)
1
Interceptions
7
83/144 (58%)
Passes
53/109 (49%)
13/38 (34%)
Long Passes
11/39 (28%)
28/60 (47%)
Passes in final third
14/44 (32%)
0.34
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
5/16 (31%)
Crosses
0/5 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.19
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Mimisa Dickens signals the start, and Mauritania takes control at .
9’` — Goal0 — 1
Mauritania celebrates as Mahmoud Abdallahi assists El Moctar Ahmed Ahmed (Mauritania) for a stunning goal at .
[10:53:01]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Central African Republic and Mauritania use this time to refresh tactics.
[11:09:22]` — Start of the second half-time
Mimisa Dickens kicks off the second half at , with Central African Republic on the attack.
[12:01:52]` — The game is over
The match concludes at as Central African Republic and Mauritania shake hands.
9’` — Goal0 — 1
Mauritania celebrates as Mahmoud Abdallahi assists El Moctar Ahmed Ahmed (Mauritania) for a stunning goal at .
Central African Republic and Mauritania will play their match on 09 Aug 2025 at 10:00.All interesting information can be found in one place, like Central African Republic vs Mauritania score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Central African Republic vs Mauritania score and info in recent games:
Central African Republic - Mauritania (09.08.2025 | 09 Aug 2025 | 09/08/2025) 0:1 African Nations Championship
Central African Republic - Mauritania (30.03.2021 | 30 Mar 2021 | 30/03/2021) 0:1 Africa Cup of Nations Qualification
Mauritania - Central African Republic (19.11.2019 | 19 Nov 2019 | 19/11/2019) 2:0 Africa Cup of Nations Qualification
Last played matches of teams:
Central African Republic
Central African Republic - Togo (05.06.2026 | 05 Jun 2026 | 05/06/2026) 1:1 International Friendly Games
Chad - Central African Republic (12.10.2025 | 12 Oct 2025 | 12/10/2025) Stade Olympique Maréchal Idriss Deby Itno 2:3 World Cup Qualification, CAF
Central African Republic - Ghana (08.10.2025 | 08 Oct 2025 | 08/10/2025) Stade d'Honneur 0:5 World Cup Qualification, CAF
Central African Republic - Comoro Islands (07.09.2025 | 07 Sep 2025 | 07/09/2025) Stade d'Honneur 0:2 World Cup Qualification, CAF
Madagascar - Central African Republic (04.09.2025 | 04 Sep 2025 | 04/09/2025) Al-Arabi Al-Zaouli Stadium 2:0 World Cup Qualification, CAF
Mauritania
Angola - Mauritania (05.06.2026 | 05 Jun 2026 | 05/06/2026) 1:1 International Friendly Games
Argentina - Mauritania (27.03.2026 | 27 Mar 2026 | 27/03/2026) 2:1 International Friendly Games
Kuwait - Mauritania (25.11.2025 | 25 Nov 2025 | 25/11/2025) 2:0 Arab Cup
Tunisia - Mauritania (12.11.2025 | 12 Nov 2025 | 12/11/2025) 1:1 International Friendly Games
Senegal - Mauritania (14.10.2025 | 14 Oct 2025 | 14/10/2025) Stade Me Abdoulaye Wade 4:0 World Cup Qualification, CAF
Central African Republic v Mauritania score today, 09.08.2025, and full match statistics will be available on fscore.net on any device without registration.