Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.44
71%
Ball possession
29%
10
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
32
Total shots
10
12
Shots on goal
3
15
Shots off goal
3
25
Shots inside the Box
6
7
Shots outside the Box
4
4.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.19
5
Blocked shots
4
1
Hit the woodwork
0
53
Touches in the opposition Box
9
2
Offsides
2
8
Free kicks
11
11
Corner kicks
1
21
Throw ins
19
11
Fouls
8
2
Errors leading to shot
0
1
Yellow cards
2
43
Duels won
41
9/10 (90%)
Tackles
10/16 (63%)
8
Clearances
36
7
Interceptions
6
330/416 (79%)
Passes
84/183 (46%)
25/45 (56%)
Long Passes
17/68 (25%)
102/138 (74%)
Passes in final third
15/48 (31%)
2.98
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
13/32 (41%)
Crosses
2/4 (50%)
2
Goalkeeper saves
7
1.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.63
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.37
1.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
75%
Ball possession
25%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
5
5
Shots on goal
0
7
Shots off goal
2
11
Shots inside the Box
2
4
Shots outside the Box
3
1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
3
30
Touches in the opposition Box
2
0
Offsides
1
4
Free kicks
5
8
Corner kicks
0
8
Throw ins
8
5
Fouls
4
1
Errors leading to shot
0
0
Yellow cards
1
19
Duels won
19
5/5 (100%)
Tackles
6/6 (100%)
3
Clearances
19
4
Interceptions
4
201/241 (83%)
Passes
42/89 (47%)
15/23 (65%)
Long Passes
9/32 (28%)
78/99 (79%)
Passes in final third
8/18 (44%)
1.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
8/22 (36%)
Crosses
0/1 (0%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1
3.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.25
66%
Ball possession
34%
7
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
17
Total shots
5
7
Shots on goal
3
8
Shots off goal
1
14
Shots inside the Box
4
3
Shots outside the Box
1
3.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.19
2
Blocked shots
1
1
Hit the woodwork
0
23
Touches in the opposition Box
7
2
Offsides
1
4
Free kicks
6
3
Corner kicks
1
13
Throw ins
11
6
Fouls
4
1
Errors leading to shot
0
1
Yellow cards
1
24
Duels won
22
4/5 (80%)
Tackles
4/10 (40%)
5
Clearances
17
3
Interceptions
2
129/175 (74%)
Passes
42/94 (45%)
10/22 (45%)
Long Passes
8/36 (22%)
24/39 (62%)
Passes in final third
7/30 (23%)
1.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
5/10 (50%)
Crosses
2/3 (67%)
2
Goalkeeper saves
3
1.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.63
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Brazil (Women) and South Korea (Women) will play their match on 11 Apr 2026 at 21:30.All interesting information can be found in one place, like Brazil (Women) vs South Korea (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Brazil (Women) vs South Korea (Women) score and info in recent games:
Brazil (Women) - South Korea (Women) (11.04.2026 | 11 Apr 2026 | 11/04/2026) 5:1 FIFA Series, Women
Brazil (Women) - South Korea (Women) (09.06.2015 | 09 Jun 2015 | 09/06/2015) Olympic Stadium 2:0 World Cup, Women
Brazil (Women) - South Korea (Women) (21.09.2003 | 21 Sep 2003 | 21/09/2003) 3:0 World Cup, Women
Last played matches of teams:
Brazil (Women)
Brazil (Women) - Canada (Women) (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:0 FIFA Series, Women
Brazil (Women) - Zambia (Women) (14.04.2026 | 14 Apr 2026 | 14/04/2026) 6:1 FIFA Series, Women
Brazil (Women) - South Korea (Women) (11.04.2026 | 11 Apr 2026 | 11/04/2026) 5:1 FIFA Series, Women
Mexico (Women) - Brazil (Women) (07.03.2026 | 07 Mar 2026 | 07/03/2026) 1:0 International Friendly Games, Women
Brazil (Women) - Venezuela (Women) (04.03.2026 | 04 Mar 2026 | 04/03/2026) 1:2 International Friendly Games, Women
South Korea (Women)
South Korea (Women) - Zambia (Women) (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:1 FIFA Series, Women
Canada (Women) - South Korea (Women) (14.04.2026 | 14 Apr 2026 | 14/04/2026) 3:1 FIFA Series, Women
Brazil (Women) - South Korea (Women) (11.04.2026 | 11 Apr 2026 | 11/04/2026) 5:1 FIFA Series, Women
South Korea (Women) - Japan (Women) (18.03.2026 | 18 Mar 2026 | 18/03/2026) Stadium Australia 1:4 AFC Asian Cup, Women
South Korea (Women) - Uzbekistan (Women) (14.03.2026 | 14 Mar 2026 | 14/03/2026) Stadium Australia 6:0 AFC Asian Cup, Women
Brazil (Women) v South Korea (Women) score today, 11.04.2026, and full match statistics will be available on fscore.net on any device without registration.