Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
64%
Ball possession
36%
7
Total shots
6
1
Shots on goal
2
5
Shots off goal
4
4
Shots inside the Box
4
3
Shots outside the Box
2
0.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.17
1
Blocked shots
0
23
Touches in the opposition Box
11
1
Offsides
2
1
Free kicks
5
1
Corner kicks
1
19
Throw ins
16
5
Fouls
1
1
Errors leading to shot
0
22
Duels won
30
6/10 (60%)
Tackles
10/20 (50%)
17
Clearances
25
2
Interceptions
3
309/360 (86%)
Passes
155/197 (79%)
13/28 (46%)
Long Passes
11/28 (39%)
77/103 (75%)
Passes in final third
29/42 (69%)
0.59
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
2/10 (20%)
Crosses
1/8 (13%)
2
Goalkeeper saves
1
0.17
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.14
0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.14
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.23
65%
Ball possession
35%
5
Total shots
5
0
Shots on goal
2
4
Shots off goal
3
3
Shots inside the Box
3
2
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.17
1
Blocked shots
0
18
Touches in the opposition Box
10
1
Offsides
1
1
Free kicks
4
1
Corner kicks
1
14
Throw ins
14
4
Fouls
1
1
Errors leading to shot
0
19
Duels won
24
6/9 (67%)
Tackles
6/14 (43%)
14
Clearances
19
1
Interceptions
1
258/296 (87%)
Passes
127/157 (81%)
11/23 (48%)
Long Passes
9/23 (39%)
62/81 (77%)
Passes in final third
28/40 (70%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.4
1/7 (14%)
Crosses
1/8 (13%)
2
Goalkeeper saves
0
0.17
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.05
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.16
62%
Ball possession
38%
2
Total shots
1
1
Shots on goal
0
1
Shots off goal
1
1
Shots inside the Box
1
1
Shots outside the Box
0
0.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
5
Touches in the opposition Box
1
0
Offsides
1
0
Free kicks
1
5
Throw ins
2
1
Fouls
0
3
Duels won
6
0/1 (0%)
Tackles
4/6 (67%)
3
Clearances
6
1
Interceptions
2
51/64 (80%)
Passes
28/40 (70%)
2/5 (40%)
Long Passes
2/5 (40%)
15/22 (68%)
Passes in final third
1/2 (50%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.14
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Australia (Women) and Mexico (Women) will play their match on 06 Jun 2026 at 05:15.All interesting information can be found in one place, like Australia (Women) vs Mexico (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Australia (Women) vs Mexico (Women) score and info in recent games:
Mexico (Women) - Australia (Women) (09.04.2024 | 09 Apr 2024 | 09/04/2024) 0:2 International Friendly Games, Women
Last played matches of teams:
Australia (Women)
Australia (Women) - Mexico (Women) (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:1 International Friendly Games, Women
Kenya - Australia (Women) (15.04.2026 | 15 Apr 2026 | 15/04/2026) 0:2 FIFA Series, Women
Kenya (Women) - Australia (Women) (15.04.2026 | 15 Apr 2026 | 15/04/2026) 0:2 International Friendly Games, Women
Australia (Women) - Malawi (11.04.2026 | 11 Apr 2026 | 11/04/2026) 5:0 FIFA Series, Women
Japan (Women) - Australia (Women) (21.03.2026 | 21 Mar 2026 | 21/03/2026) Stadium Australia 1:0 AFC Asian Cup, Women
Mexico (Women)
Australia (Women) - Mexico (Women) (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:1 International Friendly Games, Women
Mexico (Women) - Brazil (Women) (07.03.2026 | 07 Mar 2026 | 07/03/2026) 1:0 International Friendly Games, Women
Costa Rica (Women) - Mexico (Women) (02.12.2025 | 02 Dec 2025 | 02/12/2025) 0:2 International Friendly Games, Women
Mexico (Women) - New Zealand (Women) (26.10.2025 | 26 Oct 2025 | 26/10/2025) 2:0 International Friendly Games, Women
Mexico (Women) - New Zealand (Women) (23.10.2025 | 23 Oct 2025 | 23/10/2025) 1:0 International Friendly Games, Women
Australia (Women) v Mexico (Women) score today, 06.06.2026, and full match statistics will be available on fscore.net on any device without registration.