Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
50%
Ball possession
50%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
14
Total shots
10
6
Shots on goal
3
4
Shots off goal
4
7
Shots inside the Box
4
7
Shots outside the Box
6
1.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.89
4
Blocked shots
3
1
Hit the woodwork
0
0
Headed goals
1
14
Touches in the opposition Box
13
1
Offsides
0
9
Free kicks
12
2
Corner kicks
2
22
Throw ins
25
12
Fouls
9
1
Yellow cards
1
38
Duels won
33
16/20 (80%)
Tackles
11/13 (85%)
22
Clearances
21
14
Interceptions
4
295/373 (79%)
Passes
301/379 (79%)
33/70 (47%)
Long Passes
21/50 (42%)
63/104 (61%)
Passes in final third
68/100 (68%)
0.56
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.53
4/16 (25%)
Crosses
3/12 (25%)
2
Goalkeeper saves
2
0.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.89
-0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.11
0.76
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
57%
Ball possession
43%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
3
3
Shots on goal
1
2
Shots off goal
2
6
Shots inside the Box
1
2
Shots outside the Box
2
1.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
3
Blocked shots
0
1
Hit the woodwork
0
10
Touches in the opposition Box
3
1
Offsides
0
2
Free kicks
5
2
Corner kicks
0
15
Throw ins
13
5
Fouls
2
15
Duels won
13
5/6 (83%)
Tackles
6/7 (86%)
4
Clearances
13
5
Interceptions
2
166/211 (79%)
Passes
118/157 (75%)
15/35 (43%)
Long Passes
11/31 (35%)
47/76 (62%)
Passes in final third
10/21 (48%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
3/11 (27%)
Crosses
1/3 (33%)
1
Goalkeeper saves
1
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.02
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.98
0.36
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
42%
Ball possession
58%
6
Total shots
7
3
Shots on goal
2
2
Shots off goal
2
1
Shots inside the Box
3
5
Shots outside the Box
4
0.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.82
1
Blocked shots
3
0
Headed goals
1
4
Touches in the opposition Box
10
7
Free kicks
7
0
Corner kicks
2
7
Throw ins
12
7
Fouls
7
1
Yellow cards
1
23
Duels won
20
11/14 (79%)
Tackles
5/6 (83%)
18
Clearances
8
9
Interceptions
2
129/162 (80%)
Passes
183/222 (82%)
18/35 (51%)
Long Passes
10/19 (53%)
16/28 (57%)
Passes in final third
58/79 (73%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
1/5 (20%)
Crosses
2/9 (22%)
1
Goalkeeper saves
1
0.82
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.87
-0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Atletico Madrid (Women) and Athletic Bilbao (Women) will play their match on 04 Feb 2026 at 12:45.All interesting information can be found in one place, like Atletico Madrid (Women) vs Athletic Bilbao (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Atletico Madrid (Women) vs Athletic Bilbao (Women) score and info in recent games:
Athletic Bilbao (Women) - Atletico Madrid (Women) (29.03.2026 | 29 Mar 2026 | 29/03/2026) 1:2 Primera Division Women
Atletico Madrid (Women) - Athletic Bilbao (Women) (04.02.2026 | 04 Feb 2026 | 04/02/2026) 4:1 Copa de SM La Reina
Atletico Madrid (Women) - Athletic Bilbao (Women) (04.10.2025 | 04 Oct 2025 | 04/10/2025) 1:1 Primera Division Women
Atletico Madrid (Women) - Athletic Bilbao (Women) (04.05.2025 | 04 May 2025 | 04/05/2025) 1:0 Primera Division Women
Athletic Bilbao (Women) - Atletico Madrid (Women) (05.10.2024 | 05 Oct 2024 | 05/10/2024) 0:2 Primera Division Women
Last played matches of teams:
Atletico Madrid (Women)
Real Sociedad (Women) - Atletico Madrid (Women) (31.05.2026 | 31 May 2026 | 31/05/2026) 2:0 Primera Division Women
Atletico Madrid (Women) - Costa Adeje Tenerife (Women) (26.05.2026 | 26 May 2026 | 26/05/2026) 2:2 Primera Division Women
Atletico Madrid (Women) - Costa Adeje Tenerife (Women) (24.05.2026 | 24 May 2026 | 24/05/2026) Primera Division Women
Barcelona (Women) - Atletico Madrid (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Copa de SM La Reina
CD Tacon (Women) - Atletico Madrid (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Primera Division Women
Athletic Bilbao (Women)
Athletic Bilbao (Women) - Alhama CF (Women) (31.05.2026 | 31 May 2026 | 31/05/2026) 4:1 Primera Division Women
CDEF Logrono (Women) - Athletic Bilbao (Women) (26.05.2026 | 26 May 2026 | 26/05/2026) 0:2 Primera Division Women
Athletic Bilbao (Women) - RC Deportivo La Coruna (Women) (09.05.2026 | 09 May 2026 | 09/05/2026) 0:1 Primera Division Women
Levante Las Planas FC (Women) - Athletic Bilbao (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 0:1 Primera Division Women
Athletic Bilbao (Women) - Granada CF (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 Primera Division Women
Atletico Madrid (Women) v Athletic Bilbao (Women) score today, 04.02.2026, and full match statistics will be available on fscore.net on any device without registration.