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Otoho d'Oyo - Zamalek 14.03.2026

Quarterfinals

Statistics Otoho d'Oyo vs Zamalek

1.29 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.4
63% Ball possession 37%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
15 Total shots 5
2 Shots on goal 3
9 Shots off goal 2
10 Shots inside the Box 4
5 Shots outside the Box 1
0.44 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.28
4 Blocked shots 0
29 Touches in the opposition Box 16
1 Offsides 3
13 Free kicks 13
3 Corner kicks 3
23 Throw ins 19
13 Fouls 13
1 Yellow cards 0
46 Duels won 45
7/12 (58%) Tackles 15/18 (83%)
19 Clearances 34
7 Interceptions 11
431/513 (84%) Passes 213/305 (70%)
19/47 (40%) Long Passes 26/66 (39%)
77/117 (66%) Passes in final third 41/81 (51%)
0.78 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.3
8/27 (30%) Crosses 2/9 (22%)
2 Goalkeeper saves 1
0.28 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.44
-0.72 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.56

Head To Head

Wins
Draws
Wins
0
1
1
Goals
2
3
All matches

Standings

Group C G W D L S C Pt
1. CR Belouizdad
6 5 0 1 11 5 15
2. Otoho d'Oyo
6 3 0 3 10 6 9
3. Singida Black Stars
6 1 2 3 3 6 5
4. Stellenbosch
6 1 2 3 2 9 5
Group D G W D L S C Pt
1. Zamalek
6 3 2 1 6 4 11
2. Al Masry
6 3 1 2 9 7 10
3. Kaizer Chiefs
6 3 1 2 7 6 10
4. ZESCO United
6 1 0 5 3 8 3
  Promotion to Playoffs

Top Scorers

Otoho d'Oyo Otoho d'Oyo

No data available

Zamalek Zamalek

No data available

Statistics from 25/26 season of CAF Confederations Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.1
G -
Ast -
MP 90
Grade 7.1
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 30/42(71%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 69
Grade 6.8
Minutes played 69
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 19/25(76%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/25(60%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 69
Grade 6.4
Minutes played 69
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 10/19(53%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 62
Grade 6.2
Minutes played 62
Goals -
xG 0.11
Assists -
xA -
Total shots 1
Passes 6/9(67%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.2
G -
Ast -
MP 62
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.4
G -
Ast -
MP 69
Touches in the opposition Box 3
Passes 10/19(53%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 3/7(43%)
Touches 35
Passes long 1/3(33%)
Crosses 1/2(50%)
Successful dribbles 2/4(50%)
Fouled 1
Offsides 2
Gr 6.8
G -
Ast -
MP 69
Touches in the opposition Box 2
Passes 19/25(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 5/8(63%)
Touches 42
Passes long 1/3(33%)
Crosses 1/4(25%)
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6.2
G -
Ast -
MP 62
Touches in the opposition Box 2
Passes 6/9(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 16
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
Gr 7.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 30/42(71%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 8/13(62%)
Touches 56
Passes long 3/7(43%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 15/25(60%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 32
Passes long 8/18(44%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.4
G -
Ast -
MP 69
Duels 18
Aerial duels 2/5(40%)
Ground duels 6/13(46%)
Fouls 4
Tackles 2/3(67%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 69
Duels 7
Aerial duels -
Ground duels 4/7(57%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 90
Duels 6
Aerial duels 2/2(100%)
Ground duels 2/4(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 62
Duels 5
Aerial duels 1/1(100%)
Ground duels 2/4(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.5
GC 1
GS 1
GP -0.57
Goals prevented -0.57
Goalkeeper saves 1
xGOT faced 0.43
Goals Conceded 1
Punches -
Throws 2
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Otoho d'Oyo and Zamalek will play their match on 14 Mar 2026 at 09:00.All interesting information can be found in one place, like Otoho d'Oyo vs Zamalek score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Otoho d'Oyo vs Zamalek score and info in recent games:
  • Zamalek - Otoho d'Oyo (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:1 CAF Confederations Cup
  • Otoho d'Oyo - Zamalek (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Confederations Cup

Last played matches of teams:

Otoho d'Oyo
  • Zamalek - Otoho d'Oyo (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:1 CAF Confederations Cup
  • Otoho d'Oyo - Zamalek (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Confederations Cup
  • CR Belouizdad - Otoho d'Oyo (15.02.2026 | 15 Feb 2026 | 15/02/2026) 2:1 CAF Confederations Cup
  • Otoho d'Oyo - Stellenbosch (08.02.2026 | 08 Feb 2026 | 08/02/2026) 3:0 CAF Confederations Cup
  • Otoho d'Oyo - Singida Black Stars (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Zamalek
  • Zamalek - Ceramica Cleopatra (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 Premier League
  • Zamalek - USM Alger (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 CAF Confederations Cup
  • Zamalek - Ceramica Cleopatra (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
  • USM Alger - Zamalek (09.05.2026 | 09 May 2026 | 09/05/2026) 1:0 CAF Confederations Cup
  • Smouha - Zamalek (05.05.2026 | 05 May 2026 | 05/05/2026) 0:1 Premier League
Otoho d'Oyo v Zamalek score today, 14.03.2026, and full match statistics will be available on fscore.net on any device without registration.