Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
5
2
Shots on goal
3
9
Shots off goal
2
10
Shots inside the Box
4
5
Shots outside the Box
1
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.28
4
Blocked shots
0
29
Touches in the opposition Box
16
1
Offsides
3
13
Free kicks
13
3
Corner kicks
3
23
Throw ins
19
13
Fouls
13
1
Yellow cards
0
46
Duels won
45
7/12 (58%)
Tackles
15/18 (83%)
19
Clearances
34
7
Interceptions
11
431/513 (84%)
Passes
213/305 (70%)
19/47 (40%)
Long Passes
26/66 (39%)
77/117 (66%)
Passes in final third
41/81 (51%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
8/27 (30%)
Crosses
2/9 (22%)
2
Goalkeeper saves
1
0.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
-0.72
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.56
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
63%
Ball possession
37%
3
Total shots
2
1
Shots on goal
2
1
Shots off goal
0
1
Shots inside the Box
2
2
Shots outside the Box
0
0.32
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
1
Blocked shots
0
3
Touches in the opposition Box
8
9
Free kicks
8
1
Corner kicks
3
8
Throw ins
9
8
Fouls
9
1
Yellow cards
0
20
Duels won
21
3/6 (50%)
Tackles
6/8 (75%)
10
Clearances
13
1
Interceptions
7
224/261 (86%)
Passes
116/154 (75%)
9/18 (50%)
Long Passes
11/29 (38%)
26/40 (65%)
Passes in final third
15/31 (48%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
2/13 (15%)
Crosses
1/8 (13%)
1
Goalkeeper saves
0
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.32
-0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.68
1.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
3
1
Shots on goal
1
8
Shots off goal
2
9
Shots inside the Box
2
3
Shots outside the Box
1
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
3
Blocked shots
0
26
Touches in the opposition Box
8
1
Offsides
3
4
Free kicks
5
2
Corner kicks
0
15
Throw ins
10
5
Fouls
4
26
Duels won
24
4/6 (67%)
Tackles
9/10 (90%)
9
Clearances
21
6
Interceptions
4
207/252 (82%)
Passes
97/151 (64%)
10/29 (34%)
Long Passes
15/37 (41%)
51/77 (66%)
Passes in final third
26/50 (52%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
6/14 (43%)
Crosses
1/1 (100%)
1
Goalkeeper saves
1
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Otoho d'Oyo and Zamalek will play their match on 14 Mar 2026 at 09:00.All interesting information can be found in one place, like Otoho d'Oyo vs Zamalek score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Otoho d'Oyo vs Zamalek score and info in recent games:
Zamalek - Otoho d'Oyo (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:1 CAF Confederations Cup
Otoho d'Oyo - Zamalek (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Confederations Cup
Last played matches of teams:
Otoho d'Oyo
Zamalek - Otoho d'Oyo (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:1 CAF Confederations Cup
Otoho d'Oyo - Zamalek (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Confederations Cup
CR Belouizdad - Otoho d'Oyo (15.02.2026 | 15 Feb 2026 | 15/02/2026) 2:1 CAF Confederations Cup
Otoho d'Oyo - Stellenbosch (08.02.2026 | 08 Feb 2026 | 08/02/2026) 3:0 CAF Confederations Cup
Otoho d'Oyo - Singida Black Stars (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Zamalek
Zamalek - Ceramica Cleopatra (20.05.2026 | 20 May 2026 | 20/05/2026) 1:0 Premier League
Zamalek - USM Alger (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 CAF Confederations Cup
Zamalek - Ceramica Cleopatra (15.05.2026 | 15 May 2026 | 15/05/2026) Premier League
USM Alger - Zamalek (09.05.2026 | 09 May 2026 | 09/05/2026) 1:0 CAF Confederations Cup
Smouha - Zamalek (05.05.2026 | 05 May 2026 | 05/05/2026) 0:1 Premier League
Otoho d'Oyo v Zamalek score today, 14.03.2026, and full match statistics will be available on fscore.net on any device without registration.