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Al Tai - Al Bukayriyah 08.04.2026

Round 28

Statistics Al Tai vs Al Bukayriyah

0.51 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.39
48% Ball possession 52%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
9 Total shots 7
5 Shots on goal 0
3 Shots off goal 4
4 Shots inside the Box 6
5 Shots outside the Box 1
1.38 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0
1 Blocked shots 3
1 Hit the woodwork 0
18 Touches in the opposition Box 21
3 Offsides 3
6 Free kicks 7
5 Corner kicks 5
20 Throw ins 23
7 Fouls 6
1 Yellow cards 1
29 Duels won 29
9/9 (100%) Tackles 5/10 (50%)
16 Clearances 21
10 Interceptions 6
326/404 (81%) Passes 352/426 (83%)
24/49 (49%) Long Passes 20/43 (47%)
75/109 (69%) Passes in final third 61/104 (59%)
0.97 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.92
1/13 (8%) Crosses 7/22 (32%)
0 Goalkeeper saves 3
0 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.38
0 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.62

Head To Head

Wins
Draws
Wins
3
2
0
Goals
6
2
All matches

Standings

Team G W D L S C Pt
1. Abha
34 24 5 5 64 35 77
2. Al Faisaly Harmah
34 21 10 3 76 32 73
3. Al Diriyah
34 22 6 6 79 39 72
4. AL Ula
34 21 8 5 72 33 71
5. Al Orobah Al Jawf
34 20 5 9 56 38 65
6. Al Jabalain FC
34 17 8 9 59 38 59
7. Al Raed
34 14 10 10 64 46 52
8. Al Zulfi
34 11 12 11 46 45 45
9. Al Tai
34 12 8 14 48 52 44
10. Al Wahda Club Mecca
34 12 7 15 52 58 43
11. Al Bukayriyah
34 12 7 15 36 48 43
12. AL Anwar
34 10 11 13 53 54 41
13. Jeddah Club
34 9 12 13 34 51 39
14. Al Adalh FC
34 8 9 17 44 70 33
15. AL Jandal
34 8 8 18 34 60 32
16. Al Baten
34 5 7 22 39 69 22
17. Al-Arabi Al Saudi
34 5 6 23 24 67 21
18. Al Jubail
34 3 5 26 28 73 14
  Promotion
  Promotion Playoffs
  Relegation

Top Scorers

Al Tai Al Tai

No data available

Al Bukayriyah Al Bukayriyah

No data available

Statistics from 25/26 season of Division 1

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 19/31(61%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 90
Grade 5.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 49/55(89%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 5.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 49/55(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 61
Passes long 2/4(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 19/31(61%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 37
Passes long 6/17(35%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.6
G -
Ast -
MP 90
Duels 4
Aerial duels 1/3(33%)
Ground duels -
Fouls -
Tackles -
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.9
GC -
GS -
GP -
Goals prevented -
Goalkeeper saves -
xGOT faced -
Goals Conceded -
Punches -
Throws 2
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Al Tai and Al Bukayriyah will play their match on 08 Apr 2026 at 12:15.All interesting information can be found in one place, like Al Tai vs Al Bukayriyah score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Al Tai vs Al Bukayriyah score and info in recent games:
  • Al Tai - Al Bukayriyah (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Division 1
  • Al Bukayriyah - Al Tai (12.12.2025 | 12 Dec 2025 | 12/12/2025) 1:2 Division 1
  • Al Tai - Al Bukayriyah (24.02.2025 | 24 Feb 2025 | 24/02/2025) 0:0 Division 1
  • Al Bukayriyah - Al Tai (04.10.2024 | 04 Oct 2024 | 04/10/2024) 0:0 Division 1
  • Al Tai - Al Bukayriyah (13.04.2021 | 13 Apr 2021 | 13/04/2021) 2:1 Division 1

Last played matches of teams:

Al Tai
  • Al Tai - Jeddah Club (13.05.2026 | 13 May 2026 | 13/05/2026) 1:2 Division 1
  • Al Baten - Al Tai (09.05.2026 | 09 May 2026 | 09/05/2026) 4:1 Division 1
  • Al Tai - AL Jandal (03.05.2026 | 03 May 2026 | 03/05/2026) 2:1 Division 1
  • Al Zulfi - Al Tai (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:2 Division 1
  • Al Tai - Abha (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:2 Division 1
Al Bukayriyah
  • Al Diriyah - Al Bukayriyah (14.05.2026 | 14 May 2026 | 14/05/2026) 3:2 Division 1
  • Al Bukayriyah - Al Faisaly Harmah (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 Division 1
  • Al Baten - Al Bukayriyah (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Division 1
  • Al Bukayriyah - Jeddah Club (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Division 1
  • Al-Arabi Al Saudi - Al Bukayriyah (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:1 Division 1
Al Tai v Al Bukayriyah score today, 08.04.2026, and full match statistics will be available on fscore.net on any device without registration.