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Al Hilal Omdurman - Renaissance Sportive de Berkane 22.03.2026

Quarterfinals

Statistics Al Hilal Omdurman vs Renaissance Sportive de Berkane

0.45 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.04
53% Ball possession 47%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
13 Total shots 4
3 Shots on goal 2
6 Shots off goal 2
7 Shots inside the Box 3
6 Shots outside the Box 1
0.2 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.26
4 Blocked shots 0
1 Hit the woodwork 0
13 Touches in the opposition Box 13
2 Offsides 5
11 Free kicks 17
8 Corner kicks 4
18 Throw ins 23
17 Fouls 11
5 Yellow cards 2
36 Duels won 44
12/14 (86%) Tackles 8/13 (62%)
15 Clearances 7
12 Interceptions 8
242/300 (81%) Passes 187/261 (72%)
26/53 (49%) Long Passes 18/50 (36%)
40/66 (61%) Passes in final third 45/77 (58%)
0.47 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.16
6/15 (40%) Crosses 1/15 (7%)
2 Goalkeeper saves 3
1.26 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.2
1.26 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.8

Head To Head

Wins
Draws
Wins
0
1
3
Goals
1
5
All matches

Standings

Group A G W D L S C Pt
1. Pyramids
6 5 1 0 14 2 16
2. Renaissance Sportive de Berkane
6 3 1 2 8 6 10
3. Power Dynamos
6 2 1 3 4 7 7
4. Rivers United
6 0 1 5 2 13 1
Group C G W D L S C Pt
1. Al Hilal Omdurman
6 3 2 1 9 7 11
2. Mamelodi Sundowns
6 2 3 1 9 6 9
3. MC Alger
6 2 1 3 5 6 7
4. FC Saint Eloi Lupopo
6 1 2 3 4 8 5
  Promotion to Playoffs

Top Scorers

Al Hilal Omdurman Al Hilal Omdurman

No data available

Renaissance Sportive de Berkane Renaissance Sportive de Berkane

No data available

Statistics from 25/26 season of CAF Champions League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 18/32(56%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 25/34(74%)
Yellow cards 1
Red cards -
Gr 6.9
G 1
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals 1
xG 1.01
Assists -
xA 0.01
Total shots 3
Passes 23/32(72%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 87
Grade 6.8
Minutes played 87
Goals -
xG -
Assists -
xA 0.08
Total shots -
Passes 22/27(81%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 18/25(72%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 81
Grade 6.1
Minutes played 81
Goals -
xG 0.02
Assists -
xA 0.09
Total shots 1
Passes 11/14(79%)
Yellow cards 1
Red cards -
Gr 6
G -
Ast -
MP 90
Grade 6
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 32/39(82%)
Yellow cards -
Red cards -
Gr 5.4
G -
Ast -
MP 61
Grade 5.4
Minutes played 61
Goals -
xG -
Assists -
xA 0.07
Total shots -
Passes 32/36(89%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.9
G 1
Ast -
MP 90
Total shots 3
Shots on target 2
xGOT 0.95
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP 81
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.4
G -
Ast -
MP 61
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 87
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.9
G 1
Ast -
MP 90
Touches in the opposition Box 8
Passes 23/32(72%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 8/12(67%)
Touches 60
Passes long -
Crosses -
Successful dribbles 1/4(25%)
Fouled 3
Offsides 1
Gr 6.1
G -
Ast -
MP 81
Touches in the opposition Box 3
Passes 11/14(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 3/4(75%)
Touches 20
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 5.4
G -
Ast -
MP 61
Touches in the opposition Box 1
Passes 32/36(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 2/3(67%)
Touches 40
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 18/25(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/7(43%)
Touches 50
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 32/39(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/8(50%)
Touches 47
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 87
Touches in the opposition Box -
Passes 22/27(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 12/15(80%)
Touches 42
Passes long 1/3(33%)
Crosses 2/6(33%)
Successful dribbles -
Fouled 2
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/34(74%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 45
Passes long 4/13(31%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 18/32(56%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 48
Passes long 10/24(42%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.9
G 1
Ast -
MP 90
Duels 10
Aerial duels 1/1(100%)
Ground duels 5/9(56%)
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 87
Duels 9
Aerial duels -
Ground duels 2/7(29%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.4
G -
Ast -
MP 61
Duels 8
Aerial duels 1/4(25%)
Ground duels 1/4(20%)
Fouls 3
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 90
Duels 7
Aerial duels -
Ground duels 2/6(33%)
Fouls 3
Tackles 2/2(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 4
Aerial duels -
Ground duels 3/4(75%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 81
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7
GC 1
GS 2
GP 0.49
Goals prevented 0.49
Goalkeeper saves 2
xGOT faced 1.49
Goals Conceded 1
Punches 3
Throws 3
Sweeper keeper actions -
Gr 7.5
GC -
GS 3
GP 0.2
Goals prevented 0.2
Goalkeeper saves 3
xGOT faced 0.2
Goals Conceded -
Punches -
Throws 9
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Al Hilal Omdurman and Renaissance Sportive de Berkane will play their match on 22 Mar 2026 at 12:00.All interesting information can be found in one place, like Al Hilal Omdurman vs Renaissance Sportive de Berkane score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Al Hilal Omdurman vs Renaissance Sportive de Berkane score and info in recent games:
  • Al Hilal Omdurman - Renaissance Sportive de Berkane (22.03.2026 | 22 Mar 2026 | 22/03/2026) 0:1 CAF Champions League
  • Renaissance Sportive de Berkane - Al Hilal Omdurman (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Champions League
  • Al Hilal Omdurman - Renaissance Sportive de Berkane (19.08.2018 | 19 Aug 2018 | 19/08/2018) 0:2 CAF Confederations Cup
  • Renaissance Sportive de Berkane - Al Hilal Omdurman (06.05.2018 | 06 May 2018 | 06/05/2018) Stade Municipal de Berkane 1:0 CAF Confederations Cup

Last played matches of teams:

Al Hilal Omdurman
  • Etincelles - Al Hilal Omdurman (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 Premier League
  • Al Merrikh - Al Hilal Omdurman (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 Premier League
  • Rwanda Police - Al Hilal Omdurman (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 Premier League
  • Al Hilal Omdurman - Gasogi United (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Premier League
  • AS Muhanga - Al Hilal Omdurman (10.05.2026 | 10 May 2026 | 10/05/2026) 0:2 Premier League
Renaissance Sportive de Berkane
  • Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
  • Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
  • Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
  • CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
  • Renaissance Sportive de Berkane - UTS Rabat (07.05.2026 | 07 May 2026 | 07/05/2026) 4:3 Botola Pro D1
Al Hilal Omdurman v Renaissance Sportive de Berkane score today, 22.03.2026, and full match statistics will be available on fscore.net on any device without registration.