Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.04
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
4
3
Shots on goal
2
6
Shots off goal
2
7
Shots inside the Box
3
6
Shots outside the Box
1
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
4
Blocked shots
0
1
Hit the woodwork
0
13
Touches in the opposition Box
13
2
Offsides
5
11
Free kicks
17
8
Corner kicks
4
18
Throw ins
23
17
Fouls
11
5
Yellow cards
2
36
Duels won
44
12/14 (86%)
Tackles
8/13 (62%)
15
Clearances
7
12
Interceptions
8
242/300 (81%)
Passes
187/261 (72%)
26/53 (49%)
Long Passes
18/50 (36%)
40/66 (61%)
Passes in final third
45/77 (58%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
6/15 (40%)
Crosses
1/15 (7%)
2
Goalkeeper saves
3
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
1.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.8
0.06
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
56%
Ball possession
44%
3
Total shots
2
2
Shots off goal
2
1
Shots inside the Box
1
2
Shots outside the Box
1
1
Blocked shots
0
3
Touches in the opposition Box
4
2
Offsides
4
5
Free kicks
7
3
Corner kicks
2
11
Throw ins
14
7
Fouls
5
17
Duels won
22
5/5 (100%)
Tackles
2/5 (40%)
6
Clearances
1
7
Interceptions
6
169/210 (80%)
Passes
114/160 (71%)
15/34 (44%)
Long Passes
10/29 (34%)
23/44 (52%)
Passes in final third
24/41 (59%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
3/5 (60%)
Crosses
0/5 (0%)
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.93
47%
Ball possession
53%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
2
3
Shots on goal
2
4
Shots off goal
0
6
Shots inside the Box
2
4
Shots outside the Box
0
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.26
3
Blocked shots
0
1
Hit the woodwork
0
10
Touches in the opposition Box
9
0
Offsides
1
6
Free kicks
10
5
Corner kicks
2
7
Throw ins
9
10
Fouls
6
5
Yellow cards
2
19
Duels won
22
7/9 (78%)
Tackles
6/8 (75%)
9
Clearances
6
5
Interceptions
2
73/90 (81%)
Passes
73/101 (72%)
11/19 (58%)
Long Passes
8/21 (38%)
17/22 (77%)
Passes in final third
21/36 (58%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/10 (30%)
Crosses
1/10 (10%)
2
Goalkeeper saves
3
1.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
1.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Hilal Omdurman and Renaissance Sportive de Berkane will play their match on 22 Mar 2026 at 12:00.All interesting information can be found in one place, like Al Hilal Omdurman vs Renaissance Sportive de Berkane score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Hilal Omdurman vs Renaissance Sportive de Berkane score and info in recent games:
Al Hilal Omdurman - Renaissance Sportive de Berkane (22.03.2026 | 22 Mar 2026 | 22/03/2026) 0:1 CAF Champions League
Renaissance Sportive de Berkane - Al Hilal Omdurman (14.03.2026 | 14 Mar 2026 | 14/03/2026) 1:1 CAF Champions League
Al Hilal Omdurman - Renaissance Sportive de Berkane (19.08.2018 | 19 Aug 2018 | 19/08/2018) 0:2 CAF Confederations Cup
Renaissance Sportive de Berkane - Al Hilal Omdurman (06.05.2018 | 06 May 2018 | 06/05/2018) Stade Municipal de Berkane 1:0 CAF Confederations Cup
Last played matches of teams:
Al Hilal Omdurman
Etincelles - Al Hilal Omdurman (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 Premier League
Al Merrikh - Al Hilal Omdurman (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 Premier League
Rwanda Police - Al Hilal Omdurman (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 Premier League
Al Hilal Omdurman - Gasogi United (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Premier League
AS Muhanga - Al Hilal Omdurman (10.05.2026 | 10 May 2026 | 10/05/2026) 0:2 Premier League
Renaissance Sportive de Berkane
Raja Casablanca - Renaissance Sportive de Berkane (03.06.2026 | 03 Jun 2026 | 03/06/2026) 0:1 Botola Pro D1
Renaissance Sportive de Berkane - Renaissance Zemamra (24.05.2026 | 24 May 2026 | 24/05/2026) 1:0 Botola Pro D1
Renaissance Sportive de Berkane - Widad Fez (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Coupe du Trone
CODM Meknes - Renaissance Sportive de Berkane (10.05.2026 | 10 May 2026 | 10/05/2026) 0:1 Botola Pro D1
Renaissance Sportive de Berkane - UTS Rabat (07.05.2026 | 07 May 2026 | 07/05/2026) 4:3 Botola Pro D1
Al Hilal Omdurman v Renaissance Sportive de Berkane score today, 22.03.2026, and full match statistics will be available on fscore.net on any device without registration.