Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.58
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
19
Total shots
8
6
Shots on goal
3
6
Shots off goal
3
12
Shots inside the Box
5
7
Shots outside the Box
3
0.51
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
7
Blocked shots
2
1
Hit the woodwork
0
21
Touches in the opposition Box
19
1
Offsides
1
23
Free kicks
12
6
Corner kicks
1
18
Throw ins
6
12
Fouls
23
0
Errors leading to shot
1
4
Yellow cards
3
53
Duels won
39
5/7 (71%)
Tackles
9/12 (75%)
20
Clearances
32
6
Interceptions
6
422/489 (86%)
Passes
266/337 (79%)
43/72 (60%)
Long Passes
31/57 (54%)
77/107 (72%)
Passes in final third
32/60 (53%)
0.71
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.78
8/30 (27%)
Crosses
2/10 (20%)
2
Goalkeeper saves
5
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.51
-0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.49
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
5
3
Shots on goal
1
4
Shots off goal
2
6
Shots inside the Box
2
4
Shots outside the Box
3
0.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
3
Blocked shots
2
1
Hit the woodwork
0
12
Touches in the opposition Box
13
1
Offsides
1
7
Free kicks
7
5
Corner kicks
0
11
Throw ins
3
7
Fouls
7
0
Errors leading to shot
1
3
Yellow cards
0
25
Duels won
23
3/5 (60%)
Tackles
7/9 (78%)
14
Clearances
11
2
Interceptions
5
217/250 (87%)
Passes
151/188 (80%)
28/41 (68%)
Long Passes
15/30 (50%)
39/51 (76%)
Passes in final third
15/28 (54%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
5/12 (42%)
Crosses
0/3 (0%)
0
Goalkeeper saves
2
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.48
-0.92
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.52
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
61%
Ball possession
39%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
3
3
Shots on goal
2
2
Shots off goal
1
6
Shots inside the Box
3
3
Shots outside the Box
0
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.46
4
Blocked shots
0
9
Touches in the opposition Box
6
16
Free kicks
5
1
Corner kicks
1
7
Throw ins
3
5
Fouls
16
1
Yellow cards
3
28
Duels won
16
2/2 (100%)
Tackles
2/3 (67%)
6
Clearances
21
4
Interceptions
1
205/239 (86%)
Passes
115/149 (77%)
15/31 (48%)
Long Passes
16/27 (59%)
38/56 (68%)
Passes in final third
17/32 (53%)
0.33
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
3/18 (17%)
Crosses
2/7 (29%)
2
Goalkeeper saves
3
0.46
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al-Duhail and Al Rayyan will play their match on 30 Jan 2026 at 11:45.All interesting information can be found in one place, like Al-Duhail vs Al Rayyan score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al-Duhail vs Al Rayyan score and info in recent games:
Al-Duhail - Al Rayyan (30.01.2026 | 30 Jan 2026 | 30/01/2026) 1:1 Stars League
Al-Duhail - Al Rayyan (28.10.2025 | 28 Oct 2025 | 28/10/2025) 1:3 QSL Cup
Al Rayyan - Al-Duhail (28.08.2025 | 28 Aug 2025 | 28/08/2025) 1:0 Stars League
Al Rayyan - Al-Duhail (14.05.2025 | 14 May 2025 | 14/05/2025) 2:2 Amir Cup
Al Rayyan - Al-Duhail (23.01.2025 | 23 Jan 2025 | 23/01/2025) 0:0 Stars League
Last played matches of teams:
Al-Duhail
AL Sadd - Al-Duhail (05.05.2026 | 05 May 2026 | 05/05/2026) 4:1 Amir Cup
Al-Duhail - Al-Arabi Doha (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 Amir Cup