Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.24
38%
Ball possession
62%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
3
Total shots
20
1
Shots on goal
8
0
Shots off goal
6
1
Shots inside the Box
14
2
Shots outside the Box
6
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
4.04
2
Blocked shots
6
1
Hit the woodwork
2
5
Touches in the opposition Box
33
1
Offsides
3
8
Free kicks
17
5
Corner kicks
3
16
Throw ins
22
17
Fouls
8
0
Errors leading to shot
1
1
Errors leading to goal
0
2
Yellow cards
1
34
Duels won
61
4/9 (44%)
Tackles
13/20 (65%)
25
Clearances
18
9
Interceptions
1
235/311 (76%)
Passes
445/520 (86%)
23/73 (32%)
Long Passes
24/47 (51%)
44/82 (54%)
Passes in final third
81/116 (70%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.84
2/12 (17%)
Crosses
3/19 (16%)
4
Goalkeeper saves
1
4.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.25
0.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.13
32%
Ball possession
68%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Total shots
9
0
Shots on goal
3
0
Shots off goal
3
0
Shots inside the Box
7
1
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.68
1
Blocked shots
3
0
Hit the woodwork
1
0
Touches in the opposition Box
14
1
Offsides
2
5
Free kicks
7
0
Corner kicks
2
8
Throw ins
12
7
Fouls
5
0
Errors leading to shot
1
1
Errors leading to goal
0
1
Yellow cards
1
16
Duels won
28
0/3 (0%)
Tackles
4/7 (57%)
14
Clearances
8
6
Interceptions
0
112/151 (74%)
Passes
284/323 (88%)
12/40 (30%)
Long Passes
15/28 (54%)
7/25 (28%)
Passes in final third
46/64 (72%)
0.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
0/1 (0%)
Crosses
2/11 (18%)
2
Goalkeeper saves
0
1.68
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.68
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.11
46%
Ball possession
54%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
2
Total shots
11
1
Shots on goal
5
0
Shots off goal
3
1
Shots inside the Box
7
1
Shots outside the Box
4
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.36
1
Blocked shots
3
1
Hit the woodwork
1
5
Touches in the opposition Box
19
0
Offsides
1
3
Free kicks
10
5
Corner kicks
1
8
Throw ins
10
10
Fouls
3
1
Yellow cards
0
18
Duels won
33
4/6 (67%)
Tackles
9/13 (69%)
11
Clearances
10
3
Interceptions
1
123/160 (77%)
Passes
161/197 (82%)
11/33 (33%)
Long Passes
9/19 (47%)
37/57 (65%)
Passes in final third
35/52 (67%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.21
2/11 (18%)
Crosses
1/8 (13%)
2
Goalkeeper saves
1
2.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
-0.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Laflin George gets the game underway at as Wimbledon kicks off against Huddersfield Town.
3’` — Corner kick
Wimbledon earns a corner kick as FC player Huddersfield Town forces the ball out of play at .
10’` — Back of the net0 — 1
Sorensen Lasse (Huddersfield Town) smashes it in for Huddersfield Town, and roars with excitement.
31’` — Booking
Huddersfield Town’s The FC footballer Wimbledon is cautioned by Laflin George, a yellow at .
32’` — The yellow card comes on
FC player Huddersfield Town sees yellow from Laflin George, a warning for Wimbledon at .
45 + 1’` — Stoppage time
Huddersfield Town faces {Addtime} minutes of stoppage time, as decided by Laflin George at .
45 + 3’` — Corner kick
A corner is awarded to Huddersfield Town after a strong move by The footballer Huddersfield Town near the goal line.
[10:47:41]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both Wimbledon and Huddersfield Town use this time to refresh tactics.
[11:03:24]` — Start of the second half
Laflin George kicks off the second half at , with Wimbledon on the attack.
56’` — Corner kick
Wimbledon earns a corner kick as The player Wimbledon forces the ball out of play at .
57’` — Goal scored0 — 2
May Alfie (Huddersfield Town) smashes it in for Huddersfield Town, and roars with excitement.
66’` — The ball has crossed the goal line0 — 3
Sebine George (Huddersfield Town) scores for Wimbledon, and erupts in celebration!
72’` — Back of the net0 — 4
A brilliant goal by Huddersfield Town’s May Alfie (Huddersfield Town), lighting up the match at .
78’` — Caution
Laflin George books The player Wimbledon with a yellow card for Wimbledon at .
79’` — Corner kick
Wimbledon earns a corner kick as The footballer Wimbledon forces the ball out of play at .
82’` — Corner kick
The ball deflects off FC player Huddersfield Town, giving Wimbledon a corner kick in front of the crowd.
89’` — Corner kick
Laflin George points to the corner flag as Huddersfield Town prepares to take it, thanks to FC player Wimbledon.
89’` — Corner kick
The ball deflects off FC player Wimbledon, giving Wimbledon a corner kick in front of the crowd.
90’` — Corner kick
A corner is awarded to Huddersfield Town after a strong move by The player Wimbledon near the goal line.
90 + 3’` — Extra Time
Huddersfield Town faces {Addtime} minutes of stoppage time, as decided by Laflin George at .
[11:51:54]` — The game is over
It’s all over at , with Wimbledon reflecting on the battle against Huddersfield Town.
31’` — Booking
Huddersfield Town’s The FC footballer Wimbledon is cautioned by Laflin George, a yellow at .
56’` — Corner kick
Wimbledon earns a corner kick as The player Wimbledon forces the ball out of play at .
78’` — Caution
Laflin George books The player Wimbledon with a yellow card for Wimbledon at .
79’` — Corner kick
Wimbledon earns a corner kick as The footballer Wimbledon forces the ball out of play at .
89’` — Corner kick
Laflin George points to the corner flag as Huddersfield Town prepares to take it, thanks to FC player Wimbledon.
89’` — Corner kick
The ball deflects off FC player Wimbledon, giving Wimbledon a corner kick in front of the crowd.
90’` — Corner kick
A corner is awarded to Huddersfield Town after a strong move by The player Wimbledon near the goal line.
3’` — Corner kick
Wimbledon earns a corner kick as FC player Huddersfield Town forces the ball out of play at .
10’` — Back of the net0 — 1
Sorensen Lasse (Huddersfield Town) smashes it in for Huddersfield Town, and roars with excitement.
32’` — The yellow card comes on
FC player Huddersfield Town sees yellow from Laflin George, a warning for Wimbledon at .
45 + 3’` — Corner kick
A corner is awarded to Huddersfield Town after a strong move by The footballer Huddersfield Town near the goal line.
57’` — Goal scored0 — 2
May Alfie (Huddersfield Town) smashes it in for Huddersfield Town, and roars with excitement.
66’` — The ball has crossed the goal line0 — 3
Sebine George (Huddersfield Town) scores for Wimbledon, and erupts in celebration!
72’` — Back of the net0 — 4
A brilliant goal by Huddersfield Town’s May Alfie (Huddersfield Town), lighting up the match at .
82’` — Corner kick
The ball deflects off FC player Huddersfield Town, giving Wimbledon a corner kick in front of the crowd.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Wimbledon and Huddersfield Town will play their match on 02 May 2026 at 10:00.All interesting information can be found in one place, like Wimbledon vs Huddersfield Town score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Wimbledon vs Huddersfield Town score and info in recent games:
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Huddersfield Town - Wimbledon (29.11.2025 | 29 Nov 2025 | 29/11/2025) 3:3 League One
Last played matches of teams:
Wimbledon
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Wigan Athletic - Wimbledon (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 League One
Wimbledon - Plymouth Argyle (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Wimbledon - Stockport County (15.04.2026 | 15 Apr 2026 | 15/04/2026) 0:2 League One
Burton Albion - Wimbledon (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Huddersfield Town
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Huddersfield Town - Mansfield Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:4 League One
Bolton Wanderers - Huddersfield Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 3:3 League One
Huddersfield Town - Cardiff City (14.04.2026 | 14 Apr 2026 | 14/04/2026) 1:1 League One
Huddersfield Town - Wycombe Wanderers (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:3 League One
Wimbledon v Huddersfield Town score today, 02.05.2026, and full match statistics will be available on fscore.net on any device without registration.