Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
8
2
Shots on goal
4
1
Shots off goal
2
4
Shots inside the Box
5
1
Shots outside the Box
3
0.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.68
2
Blocked shots
2
0
Hit the woodwork
1
1
Headed goals
0
8
Touches in the opposition Box
13
2
Offsides
0
15
Free kicks
13
5
Corner kicks
6
23
Throw ins
25
13
Fouls
15
1
Yellow cards
3
1
Red cards
1
40
Duels won
37
9/11 (82%)
Tackles
9/13 (69%)
35
Clearances
19
9
Interceptions
7
267/338 (79%)
Passes
292/371 (79%)
17/50 (34%)
Long Passes
20/55 (36%)
35/66 (53%)
Passes in final third
79/126 (63%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
2/17 (12%)
Crosses
3/20 (15%)
3
Goalkeeper saves
1
0.68
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.9
-0.32
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.1
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.06
56%
Ball possession
44%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
2
2
Shots on goal
1
1
Shots off goal
0
4
Shots inside the Box
1
1
Shots outside the Box
1
0.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.25
2
Blocked shots
1
0
Hit the woodwork
1
1
Headed goals
0
6
Touches in the opposition Box
3
1
Offsides
0
7
Free kicks
5
5
Corner kicks
3
7
Throw ins
13
5
Fouls
7
23
Duels won
16
6/7 (86%)
Tackles
2/3 (67%)
13
Clearances
13
7
Interceptions
2
164/196 (84%)
Passes
119/157 (76%)
9/23 (39%)
Long Passes
13/30 (43%)
21/38 (55%)
Passes in final third
23/45 (51%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
2/14 (14%)
Crosses
2/10 (20%)
1
Goalkeeper saves
1
0.25
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.9
0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.1
0
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
39%
Ball possession
61%
0
Total shots
6
0
Shots on goal
3
0
Shots off goal
2
0
Shots inside the Box
4
0
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.43
0
Blocked shots
1
2
Touches in the opposition Box
10
1
Offsides
0
8
Free kicks
8
0
Corner kicks
3
16
Throw ins
12
8
Fouls
8
1
Yellow cards
3
1
Red cards
1
17
Duels won
21
3/4 (75%)
Tackles
7/10 (70%)
22
Clearances
6
2
Interceptions
5
103/142 (73%)
Passes
173/214 (81%)
8/27 (30%)
Long Passes
7/25 (28%)
14/28 (50%)
Passes in final third
56/81 (69%)
0.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.28
0/3 (0%)
Crosses
1/10 (10%)
2
Goalkeeper saves
0
0.43
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.57
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Nogueira Miguel Bertolo signals the start, and S.C.U. Torreense takes control at .
43’` — Goal1 — 0
Nogueira Miguel Bertolo nods as Carvalho Braga Vasco Andre’s assist leads Oliveira Joao Ribeiro (AD Fafe) to net one for AD Fafe at .
[16:11:52]` — Half-time
With the scoreline at 1:0, referee Nogueira Miguel Bertolo calls for half-time. AD Fafe and S.C.U. Torreense step off the pitch for a short rest and coaching adjustments.
[16:32:23]` — The second-half start
Nogueira Miguel Bertolo gets AD Fafe and S.C.U. Torreense back underway at for the next half.
59’` — Goal scored1 — 1
Pozo Manuel (S.C.U. Torreense) smashes it in for S.C.U. Torreense, and roars with excitement.
[17:29:27]` — The game is over
Nogueira Miguel Bertolo blows the final whistle at , ending the clash between AD Fafe and S.C.U. Torreense.
43’` — Goal1 — 0
Nogueira Miguel Bertolo nods as Carvalho Braga Vasco Andre’s assist leads Oliveira Joao Ribeiro (AD Fafe) to net one for AD Fafe at .
59’` — Goal scored0 — 1
Pozo Manuel (S.C.U. Torreense) smashes it in for S.C.U. Torreense, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AD Fafe and S.C.U. Torreense will play their match on 04 Feb 2026 at 15:15.All interesting information can be found in one place, like AD Fafe vs S.C.U. Torreense score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AD Fafe vs S.C.U. Torreense score and info in recent games:
S.C.U. Torreense - AD Fafe (23.04.2026 | 23 Apr 2026 | 23/04/2026) 2:0 Taca de Portugal
AD Fafe - S.C.U. Torreense (04.02.2026 | 04 Feb 2026 | 04/02/2026) 1:1 Taca de Portugal
S.C.U. Torreense - AD Fafe (17.10.2021 | 17 Oct 2021 | 17/10/2021) 1:1 Taca de Portugal
Last played matches of teams:
AD Fafe
Braga II - AD Fafe (03.05.2026 | 03 May 2026 | 03/05/2026) 0:0 Campeonato de Portugal
AD Fafe - Sao Joao de Ver (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:2 Campeonato de Portugal
AD Fafe - Sao Joao de Ver (26.04.2026 | 26 Apr 2026 | 26/04/2026) 0:0 Campeonato de Portugal
S.C.U. Torreense - AD Fafe (23.04.2026 | 23 Apr 2026 | 23/04/2026) 2:0 Taca de Portugal
AD Marco 09 - AD Fafe (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:0 Campeonato de Portugal
S.C.U. Torreense
Casa Pia - S.C.U. Torreense (28.05.2026 | 28 May 2026 | 28/05/2026) Estadio Municipal de Rio Maior 2:0 Liga Portugal
Sporting Clube de Portugal - S.C.U. Torreense (24.05.2026 | 24 May 2026 | 24/05/2026) 1:2 Taca de Portugal
S.C.U. Torreense - Casa Pia (20.05.2026 | 20 May 2026 | 20/05/2026) Estadio Manuel Marques 0:0 Liga Portugal
S.C.U. Torreense - Vizela (17.05.2026 | 17 May 2026 | 17/05/2026) 0:0 Liga Portugal 2
S.C.U. Torreense - Vizela (16.05.2026 | 16 May 2026 | 16/05/2026) Estadio Manuel Marques 4:0 Liga Portugal 2
AD Fafe v S.C.U. Torreense score today, 04.02.2026, and full match statistics will be available on fscore.net on any device without registration.