Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.54
38%
Ball possession
62%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
25
4
Shots on goal
8
1
Shots off goal
9
7
Shots inside the Box
15
0
Shots outside the Box
10
1.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.98
2
Blocked shots
8
19
Touches in the opposition Box
42
3
Offsides
3
11
Free kicks
13
3
Corner kicks
13
9
Throw ins
21
13
Fouls
11
1
Errors leading to goal
0
0
Yellow cards
2
41
Duels won
44
10/19 (53%)
Tackles
6/10 (60%)
38
Clearances
14
10
Interceptions
7
260/344 (76%)
Passes
444/529 (84%)
26/72 (36%)
Long Passes
15/36 (42%)
56/93 (60%)
Passes in final third
120/161 (75%)
0.43
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.38
2/8 (25%)
Crosses
11/34 (32%)
7
Goalkeeper saves
1
0.98
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.4
-0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.6
1.14
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.37
39%
Ball possession
61%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
12
3
Shots on goal
5
1
Shots off goal
4
5
Shots inside the Box
4
0
Shots outside the Box
8
1.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.12
1
Blocked shots
3
11
Touches in the opposition Box
13
1
Offsides
0
6
Free kicks
6
1
Corner kicks
3
2
Throw ins
11
6
Fouls
6
1
Errors leading to goal
0
0
Yellow cards
2
21
Duels won
20
3/9 (33%)
Tackles
2/5 (40%)
14
Clearances
5
5
Interceptions
4
140/177 (79%)
Passes
235/277 (85%)
19/37 (51%)
Long Passes
8/18 (44%)
36/51 (71%)
Passes in final third
58/83 (70%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
0/4 (0%)
Crosses
3/7 (43%)
4
Goalkeeper saves
0
0.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.25
-0.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.75
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.17
38%
Ball possession
62%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
13
1
Shots on goal
3
0
Shots off goal
5
2
Shots inside the Box
11
0
Shots outside the Box
2
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
1
Blocked shots
5
8
Touches in the opposition Box
29
2
Offsides
3
5
Free kicks
7
2
Corner kicks
10
7
Throw ins
10
7
Fouls
5
20
Duels won
24
7/10 (70%)
Tackles
4/5 (80%)
24
Clearances
9
5
Interceptions
3
120/167 (72%)
Passes
209/252 (83%)
7/35 (20%)
Long Passes
7/18 (39%)
20/42 (48%)
Passes in final third
62/78 (79%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.05
2/4 (50%)
Crosses
8/27 (30%)
3
Goalkeeper saves
1
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0.86
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The footballer leads AaB Fodbold into the opening moments.
8’` — Penalty scored1 — 0
confirms the goal as Helenius Nicklas (AaB Fodbold) scores the penalty for AaB Fodbold at .
12’` — Goal scored1 — 1
Kaastrup Larsen Magnus (Aarhus Fremad) smashes it in for Aarhus Fremad, and roars with excitement.
35’` — Goal2 — 1
A brilliant goal by Aarhus Fremad’s Hansen Kornelius (AaB Fodbold), lighting up the match at .
42’` — Goal scored3 — 1
Adedeji Jubril (AaB Fodbold) scores for AaB Fodbold, and erupts in celebration!
[13:17:05]` — Match half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 3:1. Both AaB Fodbold and Aarhus Fremad use this time to refresh tactics.
[13:32:31]` — The game has been started after the break
gets AaB Fodbold and Aarhus Fremad back underway at for the next half.
[14:21:30]` — The game is over
Aarhus Fremad celebrates as calls time at after a thrilling contest.
8’` — Penalty scored1 — 0
confirms the goal as Helenius Nicklas (AaB Fodbold) scores the penalty for AaB Fodbold at .
35’` — Goal2 — 0
A brilliant goal by Aarhus Fremad’s Hansen Kornelius (AaB Fodbold), lighting up the match at .
42’` — Goal scored3 — 0
Adedeji Jubril (AaB Fodbold) scores for AaB Fodbold, and erupts in celebration!
12’` — Goal scored0 — 1
Kaastrup Larsen Magnus (Aarhus Fremad) smashes it in for Aarhus Fremad, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AaB Fodbold and Aarhus Fremad will play their match on 18 Apr 2026 at 12:30.All interesting information can be found in one place, like AaB Fodbold vs Aarhus Fremad score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AaB Fodbold vs Aarhus Fremad score and info in recent games: