Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
54%
Ball possession
46%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
18
Total shots
4
6
Shots on goal
2
8
Shots off goal
1
14
Shots inside the Box
1
4
Shots outside the Box
3
2.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.67
4
Blocked shots
1
30
Touches in the opposition Box
3
4
Offsides
1
3
Free kicks
8
8
Corner kicks
3
24
Throw ins
22
8
Fouls
3
0
Errors leading to shot
1
32
Duels won
40
10/12 (83%)
Tackles
15/19 (79%)
38
Clearances
25
1
Interceptions
3
383/451 (85%)
Passes
309/409 (76%)
34/71 (48%)
Long Passes
8/63 (13%)
133/172 (77%)
Passes in final third
32/82 (39%)
1.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
8/33 (24%)
Crosses
1/8 (13%)
1
Goalkeeper saves
3
0.67
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.12
-0.33
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.88
1.76
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
0
4
Shots on goal
0
5
Shots off goal
0
10
Shots inside the Box
0
3
Shots outside the Box
0
1.49
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
0
22
Touches in the opposition Box
0
4
Offsides
0
1
Free kicks
2
7
Corner kicks
1
10
Throw ins
10
2
Fouls
1
0
Errors leading to shot
1
18
Duels won
15
3/4 (75%)
Tackles
10/10 (100%)
18
Clearances
17
1
Interceptions
1
238/266 (89%)
Passes
104/147 (71%)
20/35 (57%)
Long Passes
3/26 (12%)
101/122 (83%)
Passes in final third
9/24 (38%)
1.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.02
5/21 (24%)
Crosses
0/3 (0%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.49
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.49
0.89
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
43%
Ball possession
57%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
2
Shots on goal
2
3
Shots off goal
1
4
Shots inside the Box
1
1
Shots outside the Box
3
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.67
0
Blocked shots
1
8
Touches in the opposition Box
3
0
Offsides
1
2
Free kicks
6
1
Corner kicks
2
14
Throw ins
12
6
Fouls
2
14
Duels won
25
7/8 (88%)
Tackles
5/9 (56%)
20
Clearances
8
0
Interceptions
2
145/185 (78%)
Passes
205/262 (78%)
14/36 (39%)
Long Passes
5/37 (14%)
32/50 (64%)
Passes in final third
23/58 (40%)
0.24
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
3/12 (25%)
Crosses
1/5 (20%)
1
Goalkeeper saves
0
0.67
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
-0.33
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The player Japan U17 smashes it in for Indonesia U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
[12:50:08]` — Match half-time
The first half ends at King Abdullah Sports City Training Stadium Pitch A as Kundu Harish blows the whistle. The score remains 1:0, and now Japan U17 and Indonesia U17 prepare for the second half.
[13:05:07]` — The second-half start
The whistle blows, and Japan U17 resumes play at King Abdullah Sports City Training Stadium Pitch A under Kundu Harish’s eye.
61’` — Goal2 — 0
The footballer Japan U17 scores for Japan U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
73’` — Back of the net2 — 1
Japan U17 takes the lead as The footballer Indonesia U17 finds the net at King Abdullah Sports City Training Stadium Pitch A, past Kundu Harish’s watch.
73’` — The ball has crossed the goal line3 — 1
The footballer Japan U17 scores for Japan U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
[13:54:59]` — Full-time
Indonesia U17 celebrates as Kundu Harish calls time at King Abdullah Sports City Training Stadium Pitch A after a thrilling contest.
36’` — Goal1 — 0
The player Japan U17 smashes it in for Indonesia U17, and King Abdullah Sports City Training Stadium Pitch A roars with excitement.
61’` — Goal2 — 0
The footballer Japan U17 scores for Japan U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
73’` — The ball has crossed the goal line3 — 0
The footballer Japan U17 scores for Japan U17, and King Abdullah Sports City Training Stadium Pitch A erupts in celebration!
73’` — Back of the net0 — 1
Japan U17 takes the lead as The footballer Indonesia U17 finds the net at King Abdullah Sports City Training Stadium Pitch A, past Kundu Harish’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Japan U17 and Indonesia U17 will play their match on 12 May 2026 at 12:00. The game will be held on King Abdullah Sports City Training Stadium Pitch A stadium within the U17 AFC Asian Cup. All interesting information can be found in one place, like Japan U17 vs Indonesia U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Japan U17 vs Indonesia U17 score and info in recent games:
Last played matches of teams:
Japan U17
China U17 - Japan U17 (22.05.2026 | 22 May 2026 | 22/05/2026) King Abdullah Sports City Hall Stadium 2:3 U17 AFC Asian Cup
Japan U17 - Uzbekistan U17 (19.05.2026 | 19 May 2026 | 19/05/2026) King Abdullah Sports City Hall Stadium 1:1 U17 AFC Asian Cup
Japan U17 - Tajikistan U17 (15.05.2026 | 15 May 2026 | 15/05/2026) King Abdullah Sports City Training Stadium Pitch C 5:0 U17 AFC Asian Cup
Japan U17 - Indonesia U17 (12.05.2026 | 12 May 2026 | 12/05/2026) King Abdullah Sports City Training Stadium Pitch A 3:1 U17 AFC Asian Cup
China U17 - Japan U17 (09.05.2026 | 09 May 2026 | 09/05/2026) King Abdullah Sports City Training Stadium Pitch C 1:2 U17 AFC Asian Cup
Indonesia U17
Japan U17 - Indonesia U17 (12.05.2026 | 12 May 2026 | 12/05/2026) King Abdullah Sports City Training Stadium Pitch A 3:1 U17 AFC Asian Cup
Qatar U17 - Indonesia U17 (09.05.2026 | 09 May 2026 | 09/05/2026) King Abdullah Sports City Training Stadium Pitch A 2:0 U17 AFC Asian Cup
Indonesia U17 - China U17 (05.05.2026 | 05 May 2026 | 05/05/2026) King Abdullah Sports City Training Stadium Pitch A 1:0 U17 AFC Asian Cup
Honduras U17 - Indonesia U17 (10.11.2025 | 10 Nov 2025 | 10/11/2025) Aspire Zone - Pitch 2 1:2 U17 FIFA World Cup
Brazil U17 - Indonesia U17 (07.11.2025 | 07 Nov 2025 | 07/11/2025) Aspire Zone - Pitch 7 4:0 U17 FIFA World Cup
Japan U17 v Indonesia U17 score today, 12.05.2026, and full match statistics will be available on fscore.net on any device without registration.