Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1
46%
Ball possession
54%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
10
2
Shots on goal
2
6
Shots off goal
7
5
Shots inside the Box
6
4
Shots outside the Box
4
0.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.28
1
Blocked shots
1
1
Hit the woodwork
0
19
Touches in the opposition Box
23
1
Offsides
1
9
Free kicks
15
1
Corner kicks
4
23
Throw ins
12
15
Fouls
9
1
Yellow cards
2
47
Duels won
57
13/24 (54%)
Tackles
12/21 (57%)
11
Interceptions
13
397/482 (82%)
Passes
499/572 (87%)
33/57 (58%)
Long Passes
17/32 (53%)
102/137 (74%)
Passes in final third
112/148 (76%)
0.58
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.99
5/12 (42%)
Crosses
4/17 (24%)
2
Goalkeeper saves
1
0.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.5
0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.5
0.3
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
5
2
Shots on goal
1
4
Shots off goal
3
4
Shots inside the Box
3
3
Shots outside the Box
2
0.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.19
1
Blocked shots
1
1
Hit the woodwork
0
12
Touches in the opposition Box
10
1
Offsides
0
5
Free kicks
5
1
Corner kicks
2
12
Throw ins
6
5
Fouls
5
19
Duels won
21
6/9 (67%)
Tackles
5/10 (50%)
9
Interceptions
8
245/277 (88%)
Passes
291/325 (90%)
18/25 (72%)
Long Passes
6/12 (50%)
62/76 (82%)
Passes in final third
51/68 (75%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
5/12 (42%)
Crosses
1/5 (20%)
1
Goalkeeper saves
1
0.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.5
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.5
0.09
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
45%
Ball possession
55%
2
Total shots
5
0
Shots on goal
1
2
Shots off goal
4
1
Shots inside the Box
3
1
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
7
Touches in the opposition Box
13
0
Offsides
1
4
Free kicks
10
0
Corner kicks
2
11
Throw ins
6
10
Fouls
4
1
Yellow cards
2
28
Duels won
36
7/15 (47%)
Tackles
7/11 (64%)
2
Interceptions
5
152/205 (74%)
Passes
208/247 (84%)
15/32 (47%)
Long Passes
11/20 (55%)
40/61 (66%)
Passes in final third
61/80 (76%)
0.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.68
1
Goalkeeper saves
0
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The FC footballer leads Copenhagen into the opening moments.
32’` — Goal1 — 0
Copenhagen takes the lead thanks to Froholdt Victor’s assist to Lerager Lukas (Copenhagen), thrilling .
[13:47:32]` — Half-time
With the scoreline at 1:0, referee Krogh Morten calls for half-time. Copenhagen and Viborg step off the pitch for a short rest and coaching adjustments.
[14:04:04]` — Start of the second half-time
Viborg starts the half at , and The player looks to make an impact.
[14:53:25]` — Full-time
Krogh Morten blows the final whistle at , ending the clash between Copenhagen and Viborg.
32’` — Goal1 — 0
Copenhagen takes the lead thanks to Froholdt Victor’s assist to Lerager Lukas (Copenhagen), thrilling .
Copenhagen and Viborg will play their match on 08 May 2025 at 13:00.All interesting information can be found in one place, like Copenhagen vs Viborg score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Copenhagen vs Viborg score and info in recent games: