Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.36
55%
Ball possession
45%
5
Total shots
11
1
Shots on goal
5
1
Shots off goal
3
2
Shots inside the Box
5
3
Shots outside the Box
6
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.54
3
Blocked shots
3
8
Touches in the opposition Box
15
1
Offsides
1
6
Free kicks
11
3
Corner kicks
5
35
Throw ins
25
11
Fouls
6
1
Yellow cards
0
46
Duels won
48
12/19 (63%)
Tackles
12/22 (55%)
25
Clearances
24
3
Interceptions
10
345/455 (76%)
Passes
263/362 (73%)
20/75 (27%)
Long Passes
35/80 (44%)
29/81 (36%)
Passes in final third
57/109 (52%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.27
1/6 (17%)
Crosses
5/19 (26%)
3
Goalkeeper saves
0
0.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
-1.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.9
0.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
50%
Ball possession
50%
3
Total shots
7
0
Shots on goal
2
1
Shots off goal
3
1
Shots inside the Box
3
2
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
2
Blocked shots
2
6
Touches in the opposition Box
6
1
Offsides
1
2
Free kicks
7
1
Corner kicks
3
16
Throw ins
8
7
Fouls
2
21
Duels won
24
7/11 (64%)
Tackles
5/12 (42%)
12
Clearances
8
2
Interceptions
5
160/210 (76%)
Passes
160/208 (77%)
9/33 (27%)
Long Passes
18/38 (47%)
10/32 (31%)
Passes in final third
32/56 (57%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
1/3 (33%)
Crosses
1/9 (11%)
1
Goalkeeper saves
0
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.97
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
60%
Ball possession
40%
2
Total shots
4
1
Shots on goal
3
1
Shots inside the Box
2
1
Shots outside the Box
2
0.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.51
1
Blocked shots
1
2
Touches in the opposition Box
9
4
Free kicks
4
2
Corner kicks
2
19
Throw ins
17
4
Fouls
4
1
Yellow cards
0
25
Duels won
24
5/8 (63%)
Tackles
7/10 (70%)
13
Clearances
16
1
Interceptions
5
185/245 (76%)
Passes
103/154 (67%)
11/42 (26%)
Long Passes
17/42 (40%)
19/49 (39%)
Passes in final third
25/53 (47%)
0.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
0/3 (0%)
Crosses
4/10 (40%)
2
Goalkeeper saves
0
0.51
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.1
-0.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Japan U17 starts the action at King Abdullah Sports City Training Stadium Pitch C with The footballer on the ball.
38’` — The ball has crossed the goal line0 — 1
China U17 takes the lead as Motosuna Anthony Udemba (Japan U17) finds the net at King Abdullah Sports City Training Stadium Pitch C, past ’s watch.
[12:59:41]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:1. Both China U17 and Japan U17 use this time to refresh tactics.
[13:05:56]` — Start of the second half-time
kicks off the second half at King Abdullah Sports City Training Stadium Pitch C, with China U17 on the attack.
49’` — Goal scored1 — 1
Zhao Songyuan (China U17) scores for China U17, and King Abdullah Sports City Training Stadium Pitch C erupts in celebration!
60’` — The ball has crossed the goal line1 — 2
Kitahara Maki (Japan U17) smashes it in for Japan U17, and King Abdullah Sports City Training Stadium Pitch C roars with excitement.
[13:54:19]` — The game is over
blows the final whistle at King Abdullah Sports City Training Stadium Pitch C, ending the clash between China U17 and Japan U17.
49’` — Goal scored1 — 0
Zhao Songyuan (China U17) scores for China U17, and King Abdullah Sports City Training Stadium Pitch C erupts in celebration!
38’` — The ball has crossed the goal line0 — 1
China U17 takes the lead as Motosuna Anthony Udemba (Japan U17) finds the net at King Abdullah Sports City Training Stadium Pitch C, past ’s watch.
60’` — The ball has crossed the goal line0 — 2
Kitahara Maki (Japan U17) smashes it in for Japan U17, and King Abdullah Sports City Training Stadium Pitch C roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
China U17 and Japan U17 will play their match on 09 May 2026 at 12:00. The game will be held on King Abdullah Sports City Training Stadium Pitch C stadium within the U17 AFC Asian Cup. All interesting information can be found in one place, like China U17 vs Japan U17 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
China U17 vs Japan U17 score and info in recent games:
China U17 - Japan U17 (22.05.2026 | 22 May 2026 | 22/05/2026) King Abdullah Sports City Hall Stadium 2:3 U17 AFC Asian Cup
China U17 - Japan U17 (09.05.2026 | 09 May 2026 | 09/05/2026) King Abdullah Sports City Training Stadium Pitch C 1:2 U17 AFC Asian Cup
Last played matches of teams:
China U17
China U17 - Japan U17 (22.05.2026 | 22 May 2026 | 22/05/2026) King Abdullah Sports City Hall Stadium 2:3 U17 AFC Asian Cup
China U17 - Australia U17 (19.05.2026 | 19 May 2026 | 19/05/2026) King Abdullah Sports City Hall Stadium 2:0 U17 AFC Asian Cup
Saudi Arabia U17 - China U17 (15.05.2026 | 15 May 2026 | 15/05/2026) King Abdullah Sports City Training Stadium Pitch A 1:3 U17 AFC Asian Cup
China U17 - Qatar U17 (12.05.2026 | 12 May 2026 | 12/05/2026) King Abdullah Sports City Training Stadium Pitch C 2:0 U17 AFC Asian Cup
China U17 - Japan U17 (09.05.2026 | 09 May 2026 | 09/05/2026) King Abdullah Sports City Training Stadium Pitch C 1:2 U17 AFC Asian Cup
Japan U17
China U17 - Japan U17 (22.05.2026 | 22 May 2026 | 22/05/2026) King Abdullah Sports City Hall Stadium 2:3 U17 AFC Asian Cup
Japan U17 - Uzbekistan U17 (19.05.2026 | 19 May 2026 | 19/05/2026) King Abdullah Sports City Hall Stadium 1:1 U17 AFC Asian Cup
Japan U17 - Tajikistan U17 (15.05.2026 | 15 May 2026 | 15/05/2026) King Abdullah Sports City Training Stadium Pitch C 5:0 U17 AFC Asian Cup
Japan U17 - Indonesia U17 (12.05.2026 | 12 May 2026 | 12/05/2026) King Abdullah Sports City Training Stadium Pitch A 3:1 U17 AFC Asian Cup
China U17 - Japan U17 (09.05.2026 | 09 May 2026 | 09/05/2026) King Abdullah Sports City Training Stadium Pitch C 1:2 U17 AFC Asian Cup
China U17 v Japan U17 score today, 09.05.2026, and full match statistics will be available on fscore.net on any device without registration.